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Voodoo Radek

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Everything posted by Voodoo Radek

  1. Since new auto-attach and auto-teleport options are about to come to LSL library, i wonder if wouldnt be better add RLV compatibility on official viewer and LL support . Instead of develop a thing that is already written, i think that would be more productive make a system to make RLV more accessible, user friendly and maybe adapt it to a ordinary use that don't necessary involve sex connotations, for example: making a menu tab where you can choose what options will affect you like auto teleport in sim with games (like the one of Project LR) and leaving unchecked those one you are not interested in, lets say.. allow people access your inventory and/or undress you. In order to make it a bit safer for under aged users, LL could let activate certain RLV features just to verified residents. I posted a jira last month, and edited today, asking for RLV on official viewer: https://jira.secondlife.com/browse/VWR-27154 (feel free to watch it) I enjoyed Project LR game a lot (with my partner premium avatar) it brings nice features and i cant wait to see this hit the grid, but i think that Marine Kelley had the idea time ago.
  2. Thanks both for correct me :]
  3. To be sincere. I am a noob builder since 2007, i dont use beta viewers so often and this is the first time i see this information provided. I am just trying to figure out this, and probably i am completely wrong.. but i understand better the weight of an object talking in "land impact". "P.E." was a good word too, but just "prims".. dont reflect all the meaning behind. I like the change, but what i dont understand exactly is why they named first PE and later LI. Is normal if people get confused. In my opinion the name is not that important, the point is that this feature is good to everyone.
  4. My problem is fixed since the last release (3.1.0.243176). Working good on 3.2.0 Beta Candidate too.
  5. My reply yesterday was a little bitter, sorry about that. I'm getting tired of seeing people complaining about any new change before even know if it is good or not. ..I agree.. maybe ll puts features sunddenly with poor or inexistent explanations. Yesterday (before complaint) i was trying to figure out how this new stuff works reading the information provided on the wiki, but i found it dont explain lots details, and dont give an idea of how useful could be this for residents. Asking around SLU forum some advanced users gave me an idea of what this means. This is not a fail at all and this dont break any content. I will give an example: You did a 23 prims chair on 2003 using just prims, you rebuild it on 2006 using sculpt and you got 16 prims. If you rezz those chairs today you will notice that the "weight" on the parcel its the same but if have different name 23 LI (land impact) instead of 23 prims and 16 LI instead of 16 prims. If you click "More Info" button while editing both chairs you dont get information on downloads, physics, server and display weights. What the different then? If you upload a mesh, or change the physics shape type other than prim shape (of a prim) you will be able to get this info. So what is this information for? It will let builders get accurate values of what they are building, will be much easier make efficient less laggy & less primy content: If you use a texture with medium or low resolution you will get less "prims" or less Land impact than with a high one, if you use 1 script instead of 8: same result, if you use a simple physics shape instead of a complicated one: same result. Makes sense the term Land Impact now? "Land impact" involves all those values, "Prims" are just.. boxes. Once we will get use to it, this little world will be bit better getting efficient and less laggy stuff from creators.
  6. Did you even bother in read the article explaining the new feature? Is not that hard. Prims have not disappeared, it is still with us and it means the same. They just have added more options to provide creators (that care about do a good performance in their creations) more data that inform about how efficient is an object. This tool should have given us years ago. It will be useful to help newbie and irresponsible creators do laggy-friendly stuff. If you are a creator and dont care about it just dont look at it, a lot of people do, thats why there are tiny jewelry with hundreds of sculpts and thousand of polys. But if you really dont care dont come here complaining about "how laggy is sl lately, LL fault".
  7. I have the same problem on here. Sometimes i get this error "media plugin webkit failed". Anyway you can use your web profile https://my.secondlife.com/Jaimy.Hancroft.
  8. After some years in SL this will be my first post on the forum. And i think that i cant start better! Thank you so much guys. Not all residents are receiving this news with good humor, but i am sure that in a not far future the reticent community will understand that this is a HUGE improvement. 
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