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Innula Zenovka

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Everything posted by Innula Zenovka

  1. How about disabling scripts in the region (or make a small parcel, 4x4, containing the object, and disabling scripts in that), and then trying to delete the thing? I've had that problem before with temp rezzers gone nuts, and that's how I fixed it in the end.
  2. Best of luck. If you may have dropped it on a private sim, the sim owner (or anyone with estate manager rights) should be able to locate it for you using the estate tools and simply return it to you, if you tell them what it's called.
  3. I'm not that familiar with the Dominatech Relay, except I know it's a very good one, but I know -- at least I think I do -- what the issue is. The only reason you're seeing that is that you're not using RLV. It's the relay asking your viewer if you're sitting on anything and, if so, what the uuid of that object is, and telling it to reply on channel 1827504366. If you were using RLV, you wouldn't see it, unless you had RLV debug messages turned on, because the viewer would intercept it and process it silently by sending the relay either the uuid of the item or NULL_KEY if you're not sitting on anything. But since you're not using an RLV viewer, you're seeing a message that's not meant for you. Solutions -- either enable RLV (with debug messages turned off) or take off the relay, which can't be doing much if you don't have RLV turned on.
  4. To ensure the owner change after transfer, you just need another event: changed(integer change) { if (change & CHANGED_OWNER){ llResetScript(); } }
  5. By coincidence, someone was asking a very similar question yesterday over in the Scripting Tips forum (different error messages but the basic issue's the same). Rather than repeat all that was said there, I'll direct you to the URL -- Rolig Loon explains how to look for the item: http://community.secondlife.com/t5/LSL-Scripting/Help-Please/m-p/914243#M2804
  6. That's why I said I don't understand the sequence of events, and I do know a bit about scripting stuff to animate avatars. Quite simply, you cannot have deleted the AO because, if you had, it wouldn't be able to complain about not having control permissions. Nor do I understand how one AO that's not working -- as the problematic AO cannot be, because it needs control permissions so to do -- can possibly affect another AO that is working. And there is no way that it can be doing anything at all to you if you're not on the same sim. And deleting it from your inventory will have made no difference one way or the other -- you can only be getting error messages from it if it's rezzed somewhere in world, and from what you describe I very strongly suspect it's rezzed somewhere on the ground. That would explain an awful lot, other than why your other AOs aren't working on other sims. That is a bit of a mystery, I agree, because there's no way for a scripted object to affect your viewer settings like that, unless you're using RLV, and nothing in RLV can tweak any settings that would affect your AOs. In fact, I'm not even sure what debug settings would -- I am sure there are some, but I have no idea what they are. Is there anything else you did while trying to fix this problem? First, what viewer are you using? I ask because there's some settings in Phoenix that I think might disable all AOs if injudiciously applied.
  7. I can't really follow the sequence of events that you say caused the problem you describe, but as far as I understand it, you've ended up wearing an AO that complains about not having control permisssions when you log in and that doesn't work. If that's the case, remove the AO and then, in a script-enabled area where you can rez things, rez the AO on the ground (you may well find it easier to press CTRL 3 before so doing, so as to bring up the edit window and thus keep the object selected when you rez it). With luck, that should get the AO to start asking you for various permissions again. If it does, agree to everything and then take it back into your inventory and wear it from there. If it doesn't, click on the object tab in the edit window and see if the scripts are modifiable (i.e. make sure they don't say (no mod) after the script name. If they are modifiable, then, keeping the object selected, go to the Build button (in V2) and choose Scripts-Reset All Scripts in Selection. That should certainly get the thing asking for permissions again. Agree, take back into inventory and wear. If neither of those do the trick, you'll need to contact the merchant who sold you the AO (who is not necessarily the person who made the scripts -- in fact, he or she almost certainly won't be) and explain your difficulties. If the item's no transfer, they shouldn't mind giving you a new one. If they do, make a backup copy!
  8. Yeah, it's always considerably easier to start with the rezzer at ZERO_ROTATION when you do your calculations. If, for whatever reason, that's not possible, I do it this way: vector rezzer_pos =<122.56290, 177.22310, 1750.81200>; // the position of the rezzer when first you set it up -- read with llOwnerSay((string)llGetPos());in another scriptrotation rezzer_rot =<0.00000, 0.70711, 0.00000, 0.70711>; //rotation of the rezzer, ditto -- read with llOwnerSay((string)llGetRot());in another scriptvector child_pos = <122.71410, 175.05910, 1750.81200>; // the position of the rezzed object at first set uprotation child_rot= <0.00000, 1.00000, 0.00000, 0.00000>;//rotation of rezzed objectvector offset;default{ state_entry() { offset = child_pos-rezzer_pos; offset = offset/rezzer_rot; } touch_start(integer total_number) { llRezAtRoot(llGetInventoryName(INVENTORY_OBJECT,0), llGetPos()+offset*llGetRot(), ZERO_VECTOR, (child_rot/rezzer_rot)*llGetRot(), 99); }}
  9. Jaffee Gaffer wrote: I'm amazed at how all the answers blame me, my hardware, or my internet connection! Well, guess what. It's not that. 1- The problem existed when I first came to SL more than three years ago. Since then I've purchased a new computer... no change. 2- I'm on a high speed broadband cable connection in one of the best parts of the country for Internet speed and bandwidth. The MAIN TRUNK of the Internet in the western states runs through this area. I've tested and tested my Internet connection and I CONSISTENTLY get around 22MBPS download speed or higher. My upload speeds run a consistent 4MBPS or higher. 3- Since I came to Second Life and began experiencing this problem, I moved from the east to the western part of the country, and no change occurred. Yes, I do know about software development and testing, and this is clearly a problem on SL's side. Here's a factoid: I've got screenshots of my system on days I was missing more than 4000 items of inventory and I hadn't dropped a single packet. So, if it's my computer or connection, how is that possible? However, I'm in the UK and, while I have a fast connection, it's not as fast as yours. Neverthess, the 80,000-odd items in my inventory normally all load within about 30 seconds or so, using Second Life 2.6.9 (0) May 15 2011 13:11:42 (RestrainedLove viewer v2.07.00.02 (2.6.9.16149)). So I wonder why you're having a problem and I'm not.
  10. Void was right about what you're trying to do, then. Use the angle she suggested and your code should work. Made sure that the cube is rezzed at ZERO_ROTATION when you do the initial calculation -- from your picture, I don't think your cube can be -- it looks to me (since the screenshot shows the arrows in world, rather than local, rotation) as if you're starting with the cone positioned to the to the left of the cube, rather than behind it, from the cube's point of view. I've just tried string cone;vector offset =<-2.0,0.0,1.0>;default{ state_entry() { cone=llGetInventoryName(INVENTORY_OBJECT,0); } touch_start(integer total_number) { llRezAtRoot(cone,llGetPos()+offset*llGetRot(),ZERO_VECTOR,llEuler2Rot(<0.0,315.0,0.0>*DEG_TO_RAD)*llGetRot(),0); }} in world and it works. I'll drop you a copy of my test object
  11. I don't think you can have deleted it, even though you think you have. Try going to the location specified in the error message (there should be a third component to the vector location it gives you) and see if you can find the drink -- that message is caused by the script in the drink that plays the sipping and falling over drunk anims not having proper error handling. And if you had deleted the object, the script wouldn't be there to spam you.
  12. If you save your chat history to disk (which isn't the default, as I recall, in 1.23) it should tell you in that each time you teleport to and from somewhere. Probably take a bit of searching, but you should be able to find it there with the help of "search" in a text editor, assuming you are saving chat to disk.
  13. I'm having difficulty visualising it, too. If you mean you want the cone to rez behind the rezzer with its base pointing towards the rezzer and its point pointing away from it, I think what you need is llRezAtRoot(llGetInventoryName(INVENTORY_OBJECT,0),llGetPos()+<-2.0,0.0,1.0>*llGetRot(),ZERO_VECTOR,llEuler2Rot(<0.0,270.0,0.0>*DEG_TO_RAD)*llGetRot(),0); but I'm not sure that is what you mean.
  14. The V2 version of https://wiki.secondlife.com/wiki/Third_Party_Viewer_Directory/Dolphin is worth a try, too.
  15. Dogboat Taurog wrote: Innula Zenovka wrote: I don't like it, either, but I'm just trying to make sense of your comment, is all. Are you saying that, when you say it gives "a green light to paedophilic activity, in fact you mean, "it might give someone who isn't familiar with SL the completely mistaken impression that LL condones paedophilia"? if i meant that i would have said it. Well, who do you say is giving this "green light" and to whom?
  16. Dogboat Taurog wrote: Innula Zenovka wrote: Dogboat Taurog wrote: its the represention of a child combined with an air of sexuality that bothers me and always has done, its dangerous and gives a green light to paedophilic activity. Sorry, I don't understand. The fact that there's avatars wandering round the grid whose appearance bothers you in this was doesn't mean LL gives "a green light to paedophilic activity" and neither does it mean that the criminal law, in the USA or anywhere else, "gives a green light to paedophilic activity". Who do you say is labouring under the massive misapprehension that it does? i think that any adult who doesn't use SL would be quite shocked to see adults using lolita style child avatars in a virtual world. i dont accept it either. however thats just my opinion, and i'm not going to make the mistake of being dragged into a flamefest again. I don't like it, either, but I'm just trying to make sense of your comment, is all. Are you saying that, when you say it gives "a green light to paedophilic activity, in fact you mean, "it might give someone who isn't familiar with SL the completely mistaken impression that LL condones paedophilia"?
  17. Dogboat Taurog wrote: its the represention of a child combined with an air of sexuality that bothers me and always has done, its dangerous and gives a green light to paedophilic activity. Sorry, I don't understand. The fact that there's avatars wandering round the grid whose appearance bothers you in this was doesn't mean LL gives "a green light to paedophilic activity" and neither does it mean that the criminal law, in the USA or anywhere else, "gives a green light to paedophilic activity". Who do you say is labouring under the massive misapprehension that it does?
  18. Luc Starsider wrote: If you've been involved with software development, you know also that there is much more to it than just the servers or the database. I don't even pretend to understand what has to work together and how, but I do know it is more complicated than the one thing. To me, it is remarkable that it works as well as it does. - Luc - Since the viewer tries to fetch your inventory from your local cache, at least in the first instance, and since we know that having separate inventory folders for separate viewers makes a big difference, and since the fix, if your inventory doesn't load right, is to delete the cache manually and let it rebuild from the server, I'm hazarding a guess that the issue is to do -- at least in part -- with the viewer timing out the process of uploading our inventories from our PCs and thinking the task is completed when it's not..
  19. Carole Franizzi wrote: I call them Lolitas as I'm stuck for a better word. The original Lolita was very young - twelve - so a true Lolita avie would actually be a child avie. I know there's a Lolita fashion - but in theory those clothes could be worn by any age of woman. What I'm referring to are not adult-looking women avies, however. Maybe you attend the wrong places, Carole. Certainly my impression of the two or three of clubs on Adult land I regularly attend (Old Lar's, House of V and Twisted Orchid) is that their rules about no avatars who don't appear to be adults (the avatar as opposed to the clothing) are enforced pretty strictly.
  20. I don't know if it's a coincidence but since taking advantage of a special offer and upgrading to a 30mB cable connection a couple of month ago, I've had no problems at all loading my inventory, which is enormous.
  21. Thanks. I will check this tomorrow, because I'm intrigued. But why would it render properly in V2.6 and not in any of the others I mentioned, I wonder.
  22. Thanks. I'll double-check the LOD I have set with the various viewers, though unless I've forgotten to increase it from the default in V2.6 it should be 3 or 4 in all of them. But I'm a bit surprised that I should need to alter the LOD to see something large and comparatively simple like a door frame when I'm standing right in front of it.
  23. Yesterday a friend showed me a build she was working on, and complained that the sculpted door frames she was using wouldn't rez properly for people. I said they looked perfectly OK to me in V 2.6, and she showed me a picture of how they looked in Phoenix -- a big unrezzed sculptie. I logged in an alt using Phoenix and it looked the same to her -- big unrezzed oval.. so OK and not OK on the same machine, depending on which viewer window I was looking at. Then, to see what happened, I logged my alt in using both Firestorm and Singularity, and then the doorframe just wasn't there for her.. there was a gap between the door and the walls, which wasn't filled with anything that "Highlight Transparent" showed and, when my alt inspected it using Edit Linked Parts, she couldn't find anything there either. Can anyone cast any light on the mystery? I'm wondering if it's something to do with the different jpeg2000 libraries that the different viewers apparently use, but that's just going on a hint picked up in a discussion about something wholly different.
  24. Most of us started off not able to do a damn thing, too, in SL, of course. But it takes time to learn to script or animate or make sculpties and so on, and if you're going into it to make money, that's not going work in the short term. It does take time to acquire the necessary technical skills and it also takes time to build any sort of reputation -- which is important. I'm strongly of the opinion that anyone who goes into content creation in SL primarily to make money is almost certainly in for a disappointment, and that the way to approach it is to make stuff because you enjoy doing it, and treat the money as a bonus. That having been said, rather than saying what you can't do, why not concentrate on what you can do and what you like doing? You say you are creative and an artist -- what sort of art do you make? And what do you need the money for? I know plenty of people who have fun in SL for free, pretty much, enjoying themselves on treasure hunts and MM boards and so on. And you might even try making it yourself, whatever you want the money for, and learn that way -- that's how and why I first started scripting; I was fed up of paying what then seemed to me a lot of money for scripts that didn't really do what I wanted and which I knew couldn't be too difficult, so I started to learn how to make doors open and close or windows change their texture and so on. I found I enjoyed doing it, and, rather to my surprise, before too long, friends started offering to pay me to make their doors and windows and things do tricks, too. You mention whoring around. I did that for a bit, and it's certainly fun, but it's another occupation that requires some money to get started, I think -- you need an attractive avatar with a nice skin and outfits, which costs, and also, and more importantly, you need good rp and improvisation skills. You're playing a role, acting off the customer's cues, to give him the fantasy experience he wants. And I found the level of concentration and imagination it required to carry that off for thirty minutes or an hour really rather demanding.
  25. You can only call functions inside a state, so you would need to start something like this: integer randchan;integer DIACHANNEL;list Numberlist = ["1", "2", "3", "4", "5", "6"];float Birdno;key owner;birdrez() { llRezObject("Humbirdsculpt12Atemp", llGetPos() + <0, 0, 0>, ZERO_VECTOR, ZERO_ROTATION, randchan); }default{ state_entry() { owner = llGetOwner(); DIACHANNEL = (integer)llFrand(-50000.0); llListen(DIACHANNEL, "", owner, ""); randchan = (integer)llFrand(-50000.0); llSay(randchan, (string)llGetKey()); birdrez(); llSetTimerEvent(Birdno); llOwnerSay ("Birdno is " + (string)Birdno); }//and so on...} Make sure you do something to reset the value of "owner" when the item is transferred, though.
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