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Agent Tairov

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About Agent Tairov

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  1. Fluffy Sharkfin wrote: Pamela Galli wrote: A bit OT but I use Gimp (and Blender). I finally bought CS5 (Photoshop) a few months ago, I like it fine, but I barely touch it. For the things I do regularly, Gimp is just faster and easier. Personally I'd recommend plugging away with Photoshop, but then being a long-term user I guess I'm biased. I do think that being comfortable/proficient with whatever application you're using is more relevant to creating good content than the pricetag/featurelist of the application itself (within reason of course, you can't exactly compare the old
  2. Believe it or not, I work with, and spend most of my SL time with (when I'm not working), a bunch of folks in their early 20's; I'm also in my early 20's. (Most of us are male, though.) My *customers*, and the visitors to the estate I administer, however, are usually older than that. This doesn't really bother me, and I don't have trouble conversing with them, but I tended to talk to people older than me when I was a kid as well. Sometimes I learn something, sometimes they do. (Sometimes visitors don't learn something and I wish they did, because as admin I have to calm the drama and g
  3. Ishtara Rothschild wrote: Oh, I had two long-term relationships in between too. One back in SWG days, and one that lasted for the two years that I spent in Sociolotron and carried over into SL afterwards. Neither of those relationships were exclusive or monogamous though. In hindsight, they were more like friendships with benefits. And even friendship is saying too much, because thesse relationships were virtual and not real. {snip...} While I understand where you're coming from, where would somebody who would willingly travel halfway across the country to meet you, or would actually help
  4. Is your avatar the same racial identity as your offline self? Definitely not. It isn't entirely clear what race my avatar is, but it's a bit more asian-flavored. Ish. I make no attempt to act as if I belonged to a different culture than I do, however. Are you more likely to interact with avatars of the same racial background as yourself/or your avatar? For avatar, just by the numbers, it hasn't been common. For my IRL self (white), it's a bit more common. I interact based on my interests, rather than by displayed race. You might say I also interact based on culture, rather than race. I do
  5. Dogboat Taurog wrote: i'm gonna be honest, i don't believe you. and quite likely nor do most of SL. you want someone to argue with, thats all. Actually, I don't. On top of that, you're either a troll or deliberately inflammatory, and apparently you don't care for actually backing up your arguments. I don't have time for someone like that. Bye.
  6. Gaia Clary wrote: Then i do not exactly understand why Agents summary about where meshes are better than sculpties receives this answer from you: "you dont want to get the reality do you. its gonna be a lonely world when theres no one buying anything." As Agent doesn't talk about v2 in that text at all but only about meshes... Because Dogboat isn't interested in actually making a convincing or reasonable argument. I'm gonna be honest. I haven't noticed any performance hit with V2 compared to Phoenix, and my rig's not exactly top-of-the-line gaming material. Plus, Phoenix team's fixi
  7. I'm gonna cross-post this old post I made on the blog. I'm a part of the crowd calling for mesh, and you know why I do? It's not "dollar signs" that are "blinging in my eyes". It's because I, and my colleagues, are being held back from creating a wide variety of amazing, fantastic content that will give people a reason to come see and play in SL. Prims are too expensive. Prims have always been too expensive. Prims will probably always be too expensive to build anything of competitive geometric complexity. Prims are pretty useful, though. We love sketching out things in a shared environ
  8. Dogboat Taurog wrote: I don't have an actual argument because I don't know what I'm talking about, so I'll just post an innuendo instead. There, FTFY.
  9. Meshes are much easier to render. I and my comrades are excited about all the hardcore optimization we're going to be able to do. Lower primcount, lower render overhead, proper physics shapes, handpicked LoDs! It's actually harder to screw up rendering overhead with meshes than with sculpts, because sloppy mesh work costs more prims! This means more and better content, and we can't wait to show you all the cool stuff we're gonna make. Second Life must progress and evolve, or it will wither and die. Users are arriving and wondering why the graphics are so low compared to other, more
  10. So now the only way residents can show support for a JIRA issue is by getting spammed with notifications? You are asking for better communications with residents, and then throwing away one of the most clear, efficient, easy feedback indicators you have. Why should I believe the communication will improve at all when it's being shot in the foot so blatantly? This looks like a smokescreen to abstract your actual customers away from your developers.
  11. My post was mostly intended for the other people reading this post, and also to show that the anti-mesh sentiment isn't the only viewpoint out there. ;p Phoenix's new viewer project's gonna handle that complaint.
  12. I'm a part of the crowd calling for mesh, and you know why I do? It's not "dollar signs" that are "blinging in my eyes". It's because I, and my colleagues, are being held back from creating a wide variety of amazing, fantastic content that will give people a reason to come see and play in SL. Prims are too expensive. Prims have always been too expensive. Prims will probably always be too expensive to build anything of competitive geometric complexity. Prims are pretty useful, though. We love sketching out things in a shared environment with them, and they're relatively versatile. But
  13. Now wait just a minute. A lot of us have been asking for mesh, and for a very long time. In order to remain competitive, SL needs mesh support. This is probably something he's realized when experimenting with the SL build tools.
  14. No, they aren't. Saying "I think he should check the Third Party Viewer Directory before upgrading his graphics card" because he specifically asked if there was a way he could reduce his lag without upgrading his computer, and without even specifying a specific third party viewer, does not amount to an "ad board" for third party viewers. It's like getting asked the question "Hey, I'm using a minivan and I'm having a lot of trouble hauling a lot of mulch" and responding "Have you considered using a pickup truck?" Honestly, Suspiria, I usually skip reading your posts in viewer threads. Yo
  15. He specifically asked if there was a way he could make it not lag without upgrading ("amping up") his computer. I agree with the other poster that he should check the TPVD; it's far cheaper than a new graphics card.
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