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Shelby Silverspar

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Posts posted by Shelby Silverspar

  1. as Phil said, I know this problem has been fixed but another way to grab something that has stuck itself in a tricky place is to make sure your build tool options are set to 'select by surrounding' and 'select only my objects' if necessary, then you can click-drag a box around the area you think the pesky thing may be, and viola, you can grab the item.


  2. Knowl Paine wrote:I have to finish my builds and market them to have any proof that I originated the builds, that's a ton of work :matte-motes-angry:, I just want to build. :smileyhappy:

     

    you don't necessarily have to market your products in order to prove you own IP rights on them. copyright is copyright, doesn't really matter if there is buying or selling or marketing involved.


  3. Kuregi Mistwood wrote:

    also L$ can be cashed into real cash  so i thought knock it on the head  quickly and let you all be aware of it thats all what if someone abused that ? L$ asking thing  same person asking for more and more to every different person and everyone gave to them hmm? Could make a lot of cash that way hmm?

    Now explain that

     

    Now lets press the issue whats your views should begging be allowed?  Your view

    thanks for the warning, I guess. it's been going on since, well, for ever, you must be new.

    sometimes I give beggars money, sometimes I don't - just like in RL, I guess. i'm personally not inclined to want to add any more rules to SL than we already have, tho. begging in sl will get you booted from most venues so I'm pretty sure the problem polices itself eventually.


  4. LoveAngeL Lyre wrote:


    a creator who charges 1300L$ for a pair of shoes, for my opinion, should have available the other option also for customers who desire it.


    At the higher end of shoe prices, I'm actually surprised that they don't. I can guess what store it is, tho...

  5. Learning is never a waste of time and graphics programs are hardly slogging through mud, you can use those skills in RL to make real money  --  and besides, there are tons of free resources out there to help you do it. You can either teach yourself or enroll in school, it's unlikely you will find someone in these forums who will be willing to take the enormous amount of time to tutor you - but it never hurts to ask.

    There is no easy step by step here's how to make great clothes explainations either, and it's not as if there is some secret easy button that no one wants to share with you. It takes time, lots of time and dedication and as the previous poster said - it is not easy. It took me years to get to the point where my designs are just decent, and  I've been using Photoshop for what, over 15 years now. And I'm still learning things about it.

    If you want to take the easy route you can always just buy pre-made clothing template layers from the Marketplace. You'll still need to learn the graphics programs in order to use them, tho, but learning those is never a waste of time...

  6. Designers are still using invisi-prims because many residents are still using viewers that can't use alpha masks. Some designers include both alpha masks and invisi-prims for versatility. I personally don't really care as long as the shoes are well made.

  7. Since it doesn't happen very often, I say weigh the benefit with the cost. It really costs you nothing to replace the item, and if you even gain one customer from someone seeing this person wearing your merchandise, you've gained a lot. If it turns out to be a legitimate request, whether or not LL is at fault and should be responsible for the error doesn't matter -- you will be the one who looks bad to the customer, and to all her friends she is likely to tell her story to.

  8. I can only speak for myself but often there is someone else in the room watching tv or listening to music or something and my using a mic would be disturbing for them. And since I spend so much of my RL day on the phone with clients, the last thing I want to do when I am relaxing in SL is hear myself speaking.

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