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Cerise Sorbet

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Posts posted by Cerise Sorbet

  1. This is the old scam whre somebody "buys" estate land from the viewer UI, doesn't pay the rent box, then "sells" it to someone else who isn't aware of how that estate works.

    There are estate settngs to prevent parcel resale, and bot solutions that can allow sale only to someone who has paid a rent box. Leaving resale open simply isn't a good idea, unless you have 24/7 staffing to keep an eye on things.

  2. Any game that requires payment, even if it is immediately refunded, should be treated with suspicion if it is not on a gaming region. There is no reason at all for a game to start from a money event, unless it has a pay-to-play mode. (Even pay-to-play games never really had a good reason to do this in freeplay modes, it was just laziness.)


  3. Lasher Oh wrote:

    I could have sworn the reason we had to migrate to the current system a few years back was because storing product in our inventories /magic boxes was the cause of all the major delivery failures. Region lag outages and all that sort of thing.

     The Grand Old Duke of York comes to mind - marched them up to the top of the hill and marched them down again.

    Ho Hum

    L

    That change was much bigger. Magic boxes are regular prims. They have contents that on the surface look like avatar inventory, but it's a different animal that lives right in the prim, and that was where the trouble came in. The only way to get stuff from those prims delivered to avatars was thru LSL scripts in those prims, and this brought along a whole chain of communication limitations. SL Exchange was created way back when XML-RPC and email were the only communication options, and both of these systems in LSL had chronic trouble with bottlenecks. And of course, regions went down or got stuffed up in all sorts of interesting ways, so the boxes could fail even if the central connumication stuff was healthy at the time. Adding to the problems, the final delivery step to the avatar went thru the same inventory offers that all LSL scripts have to use, so it was easy to lose deliveries when messages were capped, and so on.

    Direct delivery eliminated LSL from the delivery process, for any items that could use it.

    The latest changes are going to have a lot in common with the direct delivery we have now, mostly it's just that the inventory will be stored in different tables. That will make it easier to sync up deliveries with the merchant (the no-copy items in particular are a weak spot in the current implementation that will benefit from closer syncing). But the delivery part is still about the same thing ths time around, moving directly from one inventory to another.


  4. Cornyflowerz wrote:


    If your Ava is "childlike" just don't go to places that cater to sexual activity.  That's simple enough.

     

     

    It's not enough. There are hundreds of people in adult sims EVERY DAY with Kemono avatars, both human skinned and furry. It is THE most common furry avatar right now in adult sims. These adult users are in no way different proportionally from my "childish" character. If some are deemed fit, why not all? Obviously some are being banned while others are being accused. All I'm aking for is consistancy. If the Kemono is indeed "underage looking" at a certain point, then what IS that point? What is the height, the skin, the appearance sliders settings where we draw the line?

    We saw the person who got banned, we saw my avatar. They had no physical differences than any other Kemono avatar we've seen in adult clubs. So, why are they singled out as "childlike" while others are free to roam?

    There are tens of thousands of people every day who use the legacy LL avatar, and even though that mesh wasn't really made to accommodate child shapes there have been tons of child avatars built on it. And, of course, some of those got banned for doing things they shouldn't have. More important than the base models is going to be how they're textured, what accessories they're wearing, and most of all, how the users pushing them around the world interact with others.

    Just a few days ago I watch as a very ordinary looking adult male avatar was disappeared from the grid. He got in trouble for propositioning child avatars, not for being one.


  5. Freya Mokusei wrote:


    Phil Deakins wrote:

    I don't believe it's anything to do with personal data.

    What on earth is unknown content, anyway?

    My reading of the error message is as follows:-

    [02:11] Second Life: The region you're trying to visit contains
    <unknown content>
    , but your current preferences are set to exclude
    <unknown content>
    .

    It seems reasonable to me that LL would implement these flags without considering the error messages they would produce. Copypasting from the Maturity Ratings error descriptions would be step #1 (which they seem to have done), changing 'adult content' to 'skill gaming content' is step #2 (seem to have
    not
    done).

    This is why I assume it's a personal data thing. Or read Cerise's reply, which is more concise
    :D

    This is basically it. There are five defined region access values: SIM_ACCESS_PG, SIM_ACCESS_MATURE, SIM_ACCESS_ADULT, SIM_ACCESS_DOWN and SIM_ACCESS_MIN. You get SIM_ACCESS_MIN, which translates to "unknown", if an unknown access flag is encountered. The new gaming flag triggers it.

    The bug for this message showing when blocked from a gaming region is GAMING-19. and it's fixed in the viewer-bear repository. That should show up soon in a maintencnce viewer RC, and once it passes RC it will trickle to the main viewer. TPVs will pick up the patch as they get to it.  It's a nice little one liner, so it will be pretty much painless for other viewers to pick it up.

     
     

  6. Phil Deakins wrote:

    This is a generic comment and not a reply to you, Stormie.

    If the reason why some people can't access the sim is due to personal data, then why is SL telling us that the sim contains "unknown content" and our Preferences are currently set to "exclude unknown content"? I don't believe it's anything to do with personal data.

    What on earth is unknown content, anyway?

    It's "unknown" because it's too new for viewers to have a proper message to display.

     
  7. The account checker for skill gaming access is picky. Of three accounts with payment info I've tried, only one can get in.

    The account that can get in has current payment info. The ones that can't get in, I set up with payment info years ago, and the cards would be long expired by now, and entered a couple of LL payment systems ago, so the billing addresses could be wonky too. All the accounts were adult verified and all that years ago.

    If I felt the need to gamble with those avatars, I think the first thing I would try is to re-enter billing and contact info, to make sure the system is referencing up-to-date information. If it still failed, I'd try my luck with support and hope a sentient being is assigned the ticket (some LL support people are excellent, others seem to answer tickets without having seen a computer before, let alone SL).

     
  8. LL does have a pair of dormant entries for SL in Steam, those things you are seeing are just echoes of database dumps.

    Right now, the only LL product really available on Steam is Patterns. LL announced a couple of years ago that SL would also be available on Steam in the future, but it's been a long time and that idea may have been dropped. In the meantime LL bought Desura, so it's possible that changed their minds.

     
  9. All your live listings look OK from here. Can you point at the listings with the problem? Sometimes the images are there, even if you can't see them yourself.

    A common problem is ad blockers, they work pretty well on marketplace images with names matching patterns that include strings like "ad" etc. (of course everything on there is an ad, but ...). A rename will fix it, if that is the trouble this time.

     
     
     

  10. Cameleon Lethecus wrote:

    Perfect! This is what I found to be one of the many answers. I am interetsed in what your initial thoughts were when you joined SL. Were they just to come into a world to "get away" or was it more of a curiosity that you had and wanted to just explore. If you dont mind elaborating, on this, I would appreciate it! 

    Really really? There were occasional write-ups on Second Life, in breathless tones about THE FUTURE! and 3D Web replacement and other lofty proclamations, accompanied by screen shots and occasionally some video full of stiffly animated claymation people in a LEGO world. This was a train wreck that had to be seen, and it even derailed on Macs! And an epic train wreck it is, it delivers year after year. It's a cartoon world with cartoon logic and it's real, what's not to love about that?

     
  11. You either hope that any skins you already use have compatible texture appliers available (check with the skin sellers), or you buy new skins that have compatible appliers. Some skin makers offer these free of charge, others offer them as extra cost add ons.

    It would be nice if these attachments could do a chameleon kind of thing and match textures without the extra effort, but the SL permissions system doesn't accommodate this.

  12. You can use the beacon and teleport buttons to find it. Then ou can see what is up, and try to return it on the spot  That panel shows you objects anywhere in the region, even if they aren't on your land, so it could be on somebody else's parcel.

     

  13. Anjel4 wrote:

    And what if I see an object in that list which is someone else's but when I click on it, nothing is highligted so I can return it?

    Those objects in the list that aren't yours, are ones that you have permission to move. Usually that was accidental.

     
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