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Cerise Sorbet

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Posts posted by Cerise Sorbet

  1. I've got the impression that the whole idea of region crossings would be alien to this new platform.

    That is probably where some of the anxiety about a mainland kind of experience comes from. While seamless crossings have obviously been too problematic to try again any time soon, some kind of way to smooth over the edges, something like a fog or tunnel you can walk (or riode a vehicle) through to get between experiences that want to allow that, might go some way toward keeping that kind of imersion alive.

    Will Sansar be able to suport something like that?

  2. SL has generally avoided proprietary APIs where practical. If SL were to get a total graphics rewrite (and in reality, that's not going to happen this late in the game), it would be to the cross-platform Vulkan spec.

  3. Height of the viewer window is nominally 1 meter, this doesn't change with window (or display) width. HUD atachments are really objects, and their dimensions are not related to the viewer's own UI.

    If you want a HUD attachment to use less space, you have to resize it just as you would do with any other attachment. If the HUD attachment is no mod and offers no other way to resize, it's simply defective and there isn't much you can do.

  4. That card is getting pretty old, but you can get rid of the purple with a driver update, and see if it gets performance to where you want. With 12GB I'll guess you are running 64-bit Windows Vista or 7. If that's right, http://support.amd.com/en-us/download/desktop/legacy?product=legacy2&os=Windows%207%20-%2064 has the last driver they made for it.

    If you have some other OS version, try the manual selection at http://support.amd.com/en-us/download

  5. Yes, they can roll a sim's state "back in time", provided that they have backups going back to before the regions contents were messed up. Expect any scripts that, for example, count things to go back in time too. If any no-copy items have been rezzed on the region since the time you want to go back to, pick them up before any rollback or they will be lost forever.

     

    There aren't any sim software versions to go back to at the moment. however, if there was a problem with, say, some RC server release, they could get you moved over to the main release channel or vice versa.

  6. Classic prims, sculpties and unrigged meshes will move along with the attachment point they are worn on, and will follow edits to change their position and rotation, even if a rigged mesh object is linked to them.

    Rigged meshes will move along with the avatar skeleton and don't care where you try to attach, move or rotate them, even if unrigged items are linked to them.

    Mix the two, and each type of object in the link set will carry on with its own kind of behavior.

  7. It's your browser's ad blocker, hiding your own ads (at least you know it works!).

    You have image names in your products like purpleflame_longhoodie_mod_advertise.jpg and liveon_mod_advertise.jpg. Remove words like "ad" from the image filenames, re-upload them, and your images should then get thru ad blockers.

     
  8. Yeah, the Uti bodies, especially that Kemono, have been hot items for furry mods for a while. Lots of people find the included head to be a weak spot and many mods involve replacing that. There are eleventy bazillion skins with matching tails, appendages, etc., a boggling array of accessories for something that has only been out for 11 months. They are fun and relatively painless to retexture.

    It might be worthwhile to visit a place like chimera, that has a mall with a ton of furry accessory makers. then you can see what's out there a little more clearly. You can mix and match parts, and make something copmletely your own.  The various generic mesh bodies that recycle the old LL UV map can work well in the furry space as well, at least the ones that aren't locked down with silly proprietary appliers. Yes you still have the flaws of thatUV map, but the chunky goes away and some of the older skins can live another day.


  9. Kelli May wrote:


    Londyn8 wrote:

    *Problem solved thanks to Bobbie and Arton...thanks again* :smileywink:

    It's extremely unhelpful to remove the question once it has been answered. 

    Some people are capable of searching the forums when they have a question. If you leave the question up, anyone searching in the future could benefit from the answer without having to ask again.

    It's totally understandable that the OP would give pu in disgust, given that LL has chosen to weclome the troll and bully behavior in this forum. It's clearly time to archive and close the section, if they can't be bothered to control it.


  10. Turokhan Legion wrote:

    The fact that it detects avatars and that list is forever changing, i cant see how theyve used mulit prims to account for this. It has to be on a single prim..

    OK, you've been around a while, so I can see why you're incredulous. The bad old days when doing this would have involved ink messages and a script in every prim are behind us. A few years ago PRIM_TEXT was added to llSetLinkPrimitiveParams and friends, so doing this isn't madness any more.

  11. Hi there! That HUD on the bottom doesn't look like anything special, just an old timey sensor sort of attachment.

    The trick he discusses about walking more slowly is a regular viewer feature, nothing you need a special gadget for. Start walking or running, then as soon as you hold down the space bar you will slow down.

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