So today i figured out how to create multiple faces for sl on my mesh objects, which is wonderful. However i need to figure out a few more options, and I'll use one of the objects as an example to see if you guys can help me :) I have a frame i created, and of course i mapped it to have a seperate face where you would place the photo inside the frame. The problem is, that face reads as if it uses the UV map for the whole object, so pictures are not 1:1 on the face, they are offset by quite a bit. So the question is, do i deal with that simply by setting the offset in SL, so customers can drop the photo and it will LOOK correct, or is there a way to export the mesh and have that face ready to take a texture normally 1:1, as if i was dropping it on the side of a prim? Hopefully that's somewhat clear. In a nutshell, I'd like to have it so when i import the mesh for the frame into SL, that face where the photo goes will just take a texture normally, as if its not offset in any way. Any help would be great! Ty