First, if it makes any difference, I am using Maya 2010. I created a clothing mesh, got it skinned and weighted, and got it uploaded into Second Life. However, when I go to "wear" my clothing, it attaches to my right hand as any default object would. From what I understand the clothing should be exactly where I had placed it on te body in maya if it was rigged correctly. Is there any easy way to tell me what I've done wrong? Or did I just completely screw it up? I thought this was going to be a lot easier to do, but I've now been screwing with this for days, stuck on not even being able to get the mesh to upload after clicking the weighting option in SL, but now it uploads and isn't being worn correctly. I'm just about ready to give up! Please help!!!! Thank you!