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Milla Michinaga

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About Milla Michinaga

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  1. Thanks guys, at least I know its not me. Patience is all we need :matte-motes-grin:
  2. I've been going nuts for the last few hours as SL suddenly is loading mesh and textures in slow motion. This is not normal for me and I don't now what to do. Is it just a slow day on the grid or is it me? Does anybody have any tips for what to do? My rig: Graphics: GeForce GTX 780 CPU: Intel Core i7 Ram: 16 GB Windows 8.1
  3. This is good news! Thank you Coby!
  4. I was afraid of this. This means you'd have to make two versions of an item of clothing, one super pretty for the Advanced Light crowd and one with all the old restrictions for the rest. Oh noooo. Maybe I'll wait for the new virtual world they're builiding :matte-motes-big-grin:
  5. Are the effects of normal maps only visible in Second Life with Advanced Lighting? Or can you have your graphics settings at Medium or High and still see the effects? I've been gone for a while and I'm only now starting to get exicted about the possiblities of normal maps, but if you can only see that on Ultra settings in SL it kind of puts a damper on things. Thanks, Milla
  6. Alpha layers are you friend here too. Create an alpha layer to mask off the skin under the mesh so that it won't poke through the mesh.
  7. Ok, never mind, turns out the solution was painfully easy - export as mb, import as mb! *face-palm*
  8. I have a model I'd like to import from one scene to another and I want the model to retain its quads, not tessallate - does anybody know how to go about this? Thanks!
  9. So I'm still not able to see the colours. I have narrowed the problem down a little by doing some testing. I'v come to the conclusion that its my specific scene where the problem persists. I'm using a scene that I downloaded from the Standard Sizing project that comes with standard sized avatars and skeletons (extremely useful). If I open a new scene and throw together a basic skeleton that I skin to a cylinder I get all kinds of lovely colours when I go to the Paint Weight Tool. If I do the same in my work-scene (where my mesh lives) I get no colour. Could there be a setting that is spec
  10. Thank you all so much for replies! I'm gonna be testing it again incorporating your advice - fingers crossed it works!
  11. Does anybody know why I can't see the colours when I weight paint in Maya? In all the tutorials I've seen they just start painting on the mesh and it's very easy to see with the colours what they're painting. I don't get that. Am I missing something obvious here? I'm working in Maya 2013. Thanks.
  12. Thanks for the tip Cathy! I'm going to try the test grid out this weekend. For this current dress, I've given up and moved all the textures to one single material - not ideal, but I need to get it finished. I really hope this problem gets solved soon!
  13. I'm now thinking I should try the route of exporting to FBX first and then use the Autodesk FBX standalone converter to convert to .dae. My question now is how does the FBX converter work? I've downloaded it and installed but but what is the workflow? Thanks
  14. Hi Cathy :matte-motes-smile: Thanks for replying. I tested your method with a plain cube. I made one UV set for all the sides and a second UV set for the top and bottom and then applied 2 different Lamberts (one red and one blue - no texture files). Unfortunately, I still get the same problem in SL - the cube can take more than one texture in SL Edit Window, but it only displays one at a time. Its like it can only have one UV-map and its the one that I applied last in Maya. Infact the cube uploaded completely blue, which was the last material I applied to the top and bottom. So frustratin
  15. I've been desperately trying to get my one mesh (a dress) to upload to SL with three different materials. I get it working fine in Maya 2013 - my UVs and materials behave as they should and I'm able to bake out textures fine. The trouble happens when I go to upload to SL. I only get as far as the mesh model accepting multiple textures in SL, but it only ever displays one of them. What could be going on? Could it have something to do with the newer version of Maya and how it exports to .dae? Thanks,
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