Jump to content

Marianne McCann

Advisor
  • Posts

    1,203
  • Joined

  • Last visited

Everything posted by Marianne McCann

  1. I'm not trying to be snarky here, but you keep addressing EEP issues using a non-EEP enabled viewer. It's a bit like asking why your command key doesn't work in Windows.
  2. That's one of the frustrations for me as well. I want a sky that looks like the sky looks pre-EEP, but with the features EEP promises, plus, if possible, a few new extra. Kinda in that order. Oh, and yes, I would love better windows for 'em, too, but that's after the first bits.
  3. That is really a pain point for me, and has been since the last time the Windlight windows were updated, years ago. Because, well, we used to have these tight little numbers: And the others still at http://wiki.secondlife.com/wiki/Environment_Editor These were super, and thanks to their size, they didn't get as much int he way of actually seeing the environment.
  4. There's one big thing that Niran made me think of that has been nagging on me. I kinda thought of EEP as an enhancement. That is, we're taking things that exist now and enhancing them. But so much seems not enhanced, but rewrote/changed. The way the sky renders seems so much different from the previous sky, with different overall lighting, etc. I love the idea of finally getting inworld windlight assets. I love getting different sky settings at different altitudes. I'm even keen on rainbows and the like. Also, tinkling stars, even if they do seem to twinkle awful fast. But Niran has a point. So much looks so different. Things look Foggy. Skies seem dimmer. water effects are odd. Heck, one minor thing that bugs me is that when I logged in, I now have to wait for the moon's texture to load with all the others, leaving a floating box in the sky, while it used to just be "there." I want to feel like the project is done, but render-wise, it kinda feels like it's barely at the start.
  5. Beautiful work. I'll echo what many others have said. I think it would be wise, once some of these bugs are worked out, to consider some updates to the SL default day cycle utilizing some of what EEP will bring too the table. Nothing overly dramatic, because change is hard -- but our skies can be this breathtaking.
  6. I feel your pain, but in your first post, you mentioned "Firestorm." You may be experiencing issues with the transition from "traditional" wind light at the EEP enhancements. Firestorm doesn't have the code yet. Sit tight.
  7. I've noticed this as well. I actually don't mind it too much on the water (though it's harsh on the horizon), but I notice that specular on items also seems very strong now.
  8. Making more JIRA. As I do. This time, the moon that doesn't fade on the horizon. https://jira.secondlife.com/browse/BUG-226759 (Thanks, Whirly, for editing it, too!)
  9. True, but you can clearly see a difference in the fog levels in the two images,
  10. For what it's worth, Ive seen similar issues elsewhere, including sometimes in early morning in the default day cycle. Here's a public location that shows similar issues as what @Farthington Whetmore is reporting, though not quite as overwhelming visually.http://maps.secondlife.com/secondlife/Ministry of Invention/125/71/118 Note the overall haziness of the scene, particularly how it plays against full bright objects in the scene, and especially towards the end of the room. Compare to the shot of the same location on a non-EEP viewer. This is using the current EEP build and the current default viewer, both Mac.
  11. I'm a JIRA making fool. Pretty sure this has been spotted by others already, however https://jira.secondlife.com/browse/BUG-226682
  12. This looks like the same issue I've been having with the neck blender and tattoo layer on my mesh body, amongst other transparent/semi-transparent items. https://jira.secondlife.com/browse/BUG-226531
  13. One EEP feature I'm really looking forward to playing with is Sky Altitudes, and I've started to look them over. But the one thing I'm really not seeing is how to set individual wind light settings at the different altitudes. What am I missing here?
  14. This seems odd to me. Why isn't the default midnight look closer to legacy, rather than making everyone have to fiddle about?
  15. I hope so. My main region hasn't gotten it yet, and I'm growing weary of the skies going nuts on me.
  16. Added one more, on some unusual particle behavior when seen against sky... https://jira.secondlife.com/browse/BUG-226535
  17. As requested: https://jira.secondlife.com/browse/BUG-226531 https://jira.secondlife.com/browse/BUG-226532
  18. Just tinkering with it, but there's a few things I question, some of which may be that my regular region is not yet EEP-friendly. 1. I'm seeing a lot of odd effects with the avatar. Stuff that seems to be reading as full bright, such as a neck fader on my main mesh avatar, and some odd effects looking at a LAQ head, with white (or sometimes black) layers peeking through. 2. The sky just seems... off. Part of that seems to be because I may be at some altitude, and the sky below the horizon just remains at the same tones as at the horizons, meaning blue sky and dark clouds all the way down, Well, until just a grey disk, I suppose. It's not entirely aesthetically pleasing. still the overall look and feel isn't quite like I recall pre-EEP. 3. At night, it often feels like everything inward (structures, ground, etc)looks almost like it is full bright. Most odd, and feels very "2003" to me. I'm a fan of the possibility of EEP, but this all gives me pause. Maybe I'm missing something?
  19. So... do we have any deploy plans this week, perchance?
  20. I'm actually a touch more confused. The release notes for Magnum mention EEP. Is it rolling there this week as well, meaning it will be on BlueSteel and Magnum?
×
×
  • Create New...