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linkin Slate

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About linkin Slate

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  1. Interesting , this goes along with another forum discussion i was reading thismorning . ill post link. http://www.godlikeproductions.com/forum1/message1891693/pg1
  2. Sixteen thousand (16,000) people sign up on SL a day. That number just doesnt seem right , the Math just isnt there to suport it. If you took 16,000 a day x 4 weeks >28 days Thats 450,000 (about) Then Go to http://gridsurvey.com/economy.php?page=17 And look up logins weekly , monthly, and go back to 09 . the numbers dont change alot . Where are all these people going, unless all these new people are alt's or we have about as many leaven sl as comeing.
  3. To Answer you qestion about the LI of those i posted yes there higher then they could be. Being that i just installed the update to Zbrush and was more to see and show that it could be done. The Mustache was around 100 LI but i didnt try to do any thing to lower before importing. there is many options to lower ing LI of the hair fibers, 1. you can set faces to render ,like just the front, back side not. ( ones in pics have 4 or 6 faces each hair more round then flat.) ALSO you can set the segments more segments more bends in hair you can have. 2. one can decimate it some, but as you can tell by the settings i stated the hairs are in basic form all ready. and as for the sculppties or flex hair most wear in SL. if the allyed the real LI nnumbers to them as under the mesh system there LI would be alot higher. i remeber taken out flex hair that comes with the linde folders of outfits and avs in your inventory. basic defult flex hair, out on the beta mesh sims they had LI of 12,000. BUT thats a Hole other can of beans to chat about some other time. Basicly this may never replace of even be fully usefull but worth some time to play with, as to see what can be done. id say for sure a full head of hair split in 3 parts top, sides, back. You would easyly have 150-200 plus or minus all dependig on how you do it ,fiber size, and count, useing a base under it would allow of less volume needed, Now also this is usefull in the plant world you can make wide 1 sided or 2 ribbons or fibers for leafs and use a alpha on each. you can grow shafts then grow leafs off of them. But as i said i just got going on this still testing,.
  4. Just for giggles tried a mustache, thing thats neat is its a mesh object with uv's and texture maps,and can be decimated, this was 10 mins from starting zbrush creating exporting pic taken and posting to forum. fun easy
  5. here is a example pick. small top section one would probally have to break it down to top side and back sections. but basicly you can grow hair set length and then style with easy to use brushes way cool
  6. Wonder if any other Zbrush users out there tried any imports . I have Been able to import a few Ruff hair sets it works :) and with the grooming tools hair styleing seems easy. Coloring brushes for roots mid and tips also.
  7. ill take a guess at 23 LI
  8. Region Cookie for example shows 3 other sims shareing same host so 4 regions on that host, possible aiding in better performance. Now some mainland regions are showing up to 10 and 12 regions shareing same host server. Region: Dalen for example shows 19 regions shareing same host server, a mixture of mainland and estate regions. http://gridsurvey.com/index.php?filter=d&page=3 Link above add a sim name and find otu about your sim . This is just one more reason you could be have lag.
  9. Im sure to the lindens a discount to them is a fair trade off. and good for Business. Take the mainland for example. from a report. Link below. http://www.sluniverse.com/php/vb/virtual-business/68200-mainland-census-december-2011-a.html#post1463098 abandoned land is somewhere between 29,713,664Sqm and 34,753,312Sqm or 6.7% to 7.8% of all Mainland - an equivalent of 453 to 530 full regions. At 195 Teir thats about 87,750 usd lost a month. Plus Mianland has unuseable land, roads (prottected area's). non teir produceing land. Plus they have to manage and listen to complaints. Now by given, the landlords a discount,(They ) manage the land, deal with the renters(the Complaints),and the Lindens recive 100% of the teir, monthly, the landlords buffer any land not produceing. And looking at the way things been going and land prices, im sure the landlords and wonder what they all got them selfs in to, They show over 500 sims removed from grid in last 2 months .
  10. Unless , your a charter member then you can have 4096 and a linden home with out any fee's
  11. Im guessing your implying to the restarts being part of the hardware upgrades right ? The hardware upgrades seem new to why they are doing restarts, when you hear upgrades, expect, somehithing,a result of the action, the word upgrade means to better the current yes ? So i understand your qestion Alexi. Possible answer is no you wont see any improvments off hand. The ceo allready talked about new things down the road here to aid in content creation,and other things im sure,(pet projects), any gain from these upgrades im sure is a buffer for these new projects. Every time they add new features thats xtra load on the over all system. I know every one gets tired of hearing this from ones that been here a while but in 4 months ill been here 9 years in sl,and people been doing basicly the same basic things, over all, in sl since it started. yes we have fancy newer features. But for every new feature there is allways some limit aplyed to it. I do love sl and hope in time will be what we all expect sl to be. What i would be worried about is though, is the comment about how there working on new projects that are not connected to sl. Seems lindens have from our high costs of land and all the fee's we pay here and there,is maken a profit ,well done i guess. we all try to do this. All that profits will create a new product that none in sl will benifit from. #1 Linden labs is a research company. So back to the main qestions will we see somehting , like more prims ? cheeper land ?any thing that would = out to more, for the money spent in sl ? probally not. We complain becuse they really dont tell us alot. and becuse they dont we guess there not on our side,maybe they are maybe not. Sl really doesnt have ay thing to compare its self to. so we are left with ,this is all they can do, and its the best it can be at this time. maybe maybe not. we only know what they tell us.
  12. Ginny Business Center has been in sl for 4 years now, Growing and changeing to fit needs of those who just want to set up in a office, with out the need to buy land find a builder,and try to be around other business types. If your just wanting to explore inworld meetings, or maybe training of rl staff in world, Our center gives you the space all ready set up , so all you need to do is work at your projects, With any office rental you get full use of the meeting area's. ( note if oyu dont need a office and would like to use the meeting area's only please contact Linkin Slate ty . Video slide show of Office info http://portal.sliderocket.com/AFXWY/Office-for-rent
  13. Ginny Business Center has 40 Offices ,4 Meeting Rooms And a large Conference Hall. http://maps.secondlife.com/secondlife/Ginny%20Business%20Center/127/157/24 Office Come fully Furnished ,Zoned for media , Examples: 1 Large office By beach, Fully Furnished, All rentals come with full use of meeting rooms. Nice seating area ,desk area,and your own Conference table and Chairs. http://maps.secondlife.com/secondlife/Ginny%20Business%20Center/202/142/24 2.Large Office across hall from Meeting rooms Nice water veiw same Fully Furnished and comes with use of all the meeting rooms and Hall. http://maps.secondlife.com/secondlife/Ginny/239/174/24 Link to conference Hall http://maps.secondlife.com/secondlife/Ginny/205/65/23 Link to Meeting Rooms http://maps.secondlife.com/secondlife/Ginny%20Business%20Center/128/55/24 Link to Promo http://app.sliderocket.com/app/FullPlayer.aspx?id=08920CE0-DF02-D0A4-5AF3-46611007B5F8
  14. Interesting you brought this up been thinking over this same topic today my self. As to the bigger sims LL has before sold the mega sims 4 sims conected as one. probally still on there self some where yet to bring out for just a perpose. ( i belive they where like 900 a month ). As we can see how LL has matured , it has come to a point where it seeks profit where it can. Problem is the player need to also follow these steps. (meaning) If you buy a sim, one needs to at lest cover costs,and make some profits. Gameing sims> its seems like next step yes, But if a mega sim was 900 a month , how would you cover that cost ? Seek Advertisments from comercial real life buisness with in game ? Charge a fee to play ? Another factor is .people like and want new content. for example a new game comes out they will play it all week long,stay up every night, till they finish. then wait for the next version to come out. Just like in sl somehting new comes along people ooo and ahh then off they go to see somehtign else. You would have to update your game every few months to keep interest. All this is doable, if the underlying costs wasnt there. Another thing to think about is , are they really talking to us about.gameing sims,? Talk was that the LL Realms sims was done to show some investors, then later open to us to test. SL is a sellable platform. you can buy and set up on your own servers. I wonder if the true market there after with all this ,is outside our sl Grid.
  15. I been playing around with shoe makeing,seems like a good place in mesh creation since its a worn item, less worries about land impact.and somehtign one can make a few sales to farther pay for furture,mesh projects. Anyways my Qestion isAlpha layers seem like the cats meow, they dont seem to be 100 % reliable, those times when your av texture go bonkers, feet will show but when walkingn over another alpha you dont seem to get that halo effect as prim alpha's,. But prim alpha's for feet in shadow mode doesnt seem to work, is this a bug ? or is prim alpha's on there way out ? Then one other qestion, since im here,i didnt kow this , till just a bit ago (blushes), but is it true, alot of people set there render volume lods in debug to 2 or 4 forceing just the render of top lods dismissing lower lods from ever being seen? If this is a common practice, i dont see why one should work so hard to provide those lower lods. And or is this the vary reason why we get so many complainning about lag ? I know the correct way is to make and design all the lods as layed out, this will provide best results for every one. But as a cheat one could focus more on top lod have the 3 lower at lowest counts set render volume to 4 and have cheeper imports. your killed price wise on the lower lods. I dont say this is a way of doing thing im just saying i see some might and is tempting.
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