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Rucy Byron

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Everything posted by Rucy Byron

  1. Hi, I am having an issue with some footwear I am making for Slink feet. They display correctly in Zbrush where they were made, and the display correctly in Maya where they were skinned. In sl they are not positioned on the foot correctly. Anyone have an idea what I may be doing wrong? I have downloaded an updated Slink mesh kit, same problem. Maitreya, Belleza, Signature are all fine, just happening with Slink, both male and female sizes.
  2. There are definitely some improvements that could be made, glad to see them coming. I agree with Charlotte, a survey/consultation with the wider merchant community would make sense.
  3. I forgot to mention I am using Maya for skinning weights.
  4. Hi I have tried to upload an avatar attachment rigged to a bento bone but the 'include skin weight option' is not available in the Upload Model window. I had this problem once before with a non bento rigged attachment and I edited the DAE file in a text editor, added some missing bones and it uploaded OK. I think this is a similar problem, there are 336 joints listed in the DAE file, but I don't know which bones are needed for bento, and which ones I can leave out. Also are there any other reasons why the Include Skin Weights options would be greyed out? Any advice would be appreciated!
  5. Thank you for the quick reply! Scripting isnt my thing, but I knew there must be a way, Much appreciated
  6. Hi I want to be able to give the contents of a prim to a group of people that I add via a list, not via a group. Is this possible, I have a list of 60+ avatars I want to give an item to via a prim. I know it is possible via group only, but is it possible via a list of avatars that I compile myself? Thanks in advance. Rucy
  7. Should have tried a DEMO. How easy would that have been?
  8. Hi ChinRey Sorry for the delay in responding, really busy at the moment. I am sure my computer is not at full capacity, it is able to handle several 3d modelling programs and SL simultaneously. My draw distance was down to 64 as I was working on a platform, LOD factor was at 4. To answer your other questions, the Render (Display) Weight is 2016, LI is 5 and the item is not fitted mesh. I have had several more customers contact me with this issue over the last few days. Thx Rucy
  9. Hi ChinRey Thx for the reply. I don't think this is the same problem. After some more testing it seems the issue is with Firestorm. When using the LL viewer the problem seems to be fixed with Nvidia GPU at least, using LL viewer with AMD GPU the problem persists. I plan on testing a little more and putting a JIRA into the Firestorm team if this result stays the same!
  10. Has anyone else worked out what is going on with this problem? I have found that sometimes I can see the models when worn perfectly with ALM, the next day the same model may not work, or may partially work, I can see parts of the model not other parts. I do not believe it is a bug with a certain manufacturers GPU/drivers as I have talked to people that are effected by this with different GPUs. This must be an SL bug. I was wondering if anyone else has this problem/if there are any ideas as to what is the cause? or possible solutions?
  11. It wasn't effecting me, until I uploaded another new model today, and I turn on ALM and it went invisible for me too. I have an Nvidia GPU, a friend who was with me had the issue with the new item too, but not the ones other people where having issues with. She uses an Intel GPU. Odd how it effects some items and not others in a random fashion. Now it is effecting me it is gong to cause issues finalizing releases I have deadlines for! Urghhhhh. Edit - Just thought i would mention, i havent changed my drivers, and this just started for me today on seleted items! Edit - So I re-uploaded the model, didnt change any settings and now I do see it with ALM. Something happening during upload perhaps?
  12. Hi I have had a couple of bloggers contact me recently to say when they wear one of my items and turn on ALM the clothing disappears, It works fine for me and most other people, but as it has cropped up twice now I thought I would see if anyone knows what the problem may be. One of the bloggers could see half of the colours of the item fine with ALM enabled, but not the other colours, same mesh, same normal maps etc just a different colour diffuse. There are no alpha channels on any of the diffuse or normal maps. The blogger has latest release of Firestorm, and all drivers up to date. I am confused :/ Any ideas? Thx :)
  13. I simply exported an obj from zbrush and imported it into blender, as I always do. I havent changed anything in blender, I just opened a blend file containing standard sized avatars and imported my model. I do this all the time, I havent done anything differenty this time (that I am aware of) My feeling is that it may be something in Zbrush, but i dont know. Thx
  14. Hi I have a problem exporting an obj from zbrush and importing into blender. I have done this a thousand times without a problem. Today however I export a jacket i have made from zbrush to blender and the model comes in tiny and under the floor in blender, and doesnt sit on the SL avatar in blender as usual. Anyone know why this may be happening? Thanks in advance :)
  15. It was a rigging issue, the internal part didnt have identicle wight painting to the external.
  16. The internal and externa parts are seperate uploaded models linked in world, the edge isnt welded. The internal and external models are both made up of several faces that are not welded together. edit - another size of the same model, exact same geometry for both internal and external models, seems to work fine, worn and rezzed. More confused now.
  17. Hey all, Wondeirng if any of you have come across this problem before. I have made a top, as it hangs low i parts I made internal parts for the areas that will be seen. I uploaded them as a seperate rigged model, I linked the two pieces (the top and the internal parts of the top) in world, and put the diffuse maps on and all looks good. When I wear the top, one of the faces of the internal part is not visible, other are? Why would one of the faces of the internal part be transparent only when worn? Any ideas? Thx Rucy Byron
  18. Hi I am looking for a script that can change a texture (possibly to an animated texture) and trigger an animation at the same time on a worn item from a HUD. I need the anim to work without asking for permissions from the user first, the texture change and anim need to be synced! I also need the anim to stay in the final frame until 'released' by the HUD. I also require a quick turnaround :/ Please contact me via NC in world if you are interested and we can discuss fee's etc
  19. Thanks for the reply Xiiji, I think i will ask in the 'wanted' forum, i have a few specific needs and i dont have the time to get my head around it, too busy making the mesh items that the script will work with
  20. I am making a worn item and i need a hud to trigger an animation and a texture change simultaneously, I am not a scripter so need a relatively simple solution if one is available! Any suggestions would be appreciated. Thanks in advance :) Rucy Byron
  21. Hi sorry for the late reply, but incase anyone has similar issues i thought better late than never! I had two different issues on the same model. On one face i had some reversed normals, and another face did have too many triangles on one face as you suggested. Once i fixed both issues all was well!
  22. Yeah i checked, definately only 5 polygroups. The face that wont seem to 'hold' its texture and seems influenced by other groups/faces that are seperate is confusing too.
  23. I have to admit it is the highest poly item I have brought into sl! I am not sure I understand the to many faces per material though. Zbrush doesn't equal high poly counts necessarily, I use topogun to retopo, this item is higher poly than most of my work partly out of curiosity to see if I could get more detail in fabric folds etc while keeping a relatively low draw weight. I bought a jacket the other day that was super dense and had a LI of over 300!! My model whilst being higher poly still comes in with a LI of 5 .
  24. Hi all, I am having an issue which doesn't make sense to me at all. I have brought a model into sl with 5 separate faces, however once in sl it seems to have 6 faces, one of the faces has somehow become two. Also one of the faces can't hold its texture, I put on the correct texture to that face but when I add a texture to another face it seems to remove the texture from the first. Then when I add a texture to a third face, it also appears on the first face?? They are separate faces on the object, I don't understand how they are somehow effecting each other as they are. I looked at the model back in zbrush, and did a group split, and it appeared correctly, there were the 5 groups I had put together. Can anyone help to alleviate my confusion?? Thanks in advance Rucy Byron
  25. Hi all, I am having an issue which doesn't make sense to me at all. I have brought a model into sl with 5 separate faces, however once in sl it seems to have 6 faces, one of the faces has somehow become two. Also one of the faces can't hold its texture, I put on the correct texture to that face but when I add a texture to another face it seems to remove the texture from the first. Then when I add a texture to a third face, it also appears on the first face?? They are separate faces on the object, I don't understand how they are somehow effecting each other as they are. I looked at the model back in zbrush, and did a group split, and it appeared correctly, there were the 5 groups I had put together. Can anyone help to alleviate my confusion?? Thanks in advance Rucy Byron
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