Jump to content

Abnor Mole

Moles
  • Posts

    842
  • Joined

  • Days Won

    5

Posts posted by Abnor Mole

  1. Just some points of clarification:

    The top 100 winners will receive the Evil Bear (devil).

    The Top 35 winners will also receive the Magic Bear (wizard).

    And finally, the top 10 winners will ALSO get the Deaddy Bear (zombie)

    Everyone who participates and collects at least one candy gets the Skelly Bear (skeleton)

    As far as what to do when encountering an orb that isn't set properly or being told yours isn't... I recommend remembering two things before doing anything:
    "Always assume ignorance before malice" (Hanlon's Razor). 

    “Anger is an acid that can do more harm to the vessel in which it is stored than to anything on which it is poured.” – Mark Twain

    • Like 6
    • Thanks 4
  2. On 10/24/2021 at 12:56 PM, Cinos Field said:

    I also see no particular reason why us Mainlanders can't rez buckets, but whatever, it's not that big a deal for me.

    The rezzing of buckets is limited to Bellisseria parcels because the way the land an estate setting work there (or more accurately how they do not work) provides a level of consistency that doesn't exist on Mainland or other estates. This greatly simplifies much of what we need to do to prevent gaming of the system. Parcels cannot be divided in Bellisseria and they are limited to one per account, which means parcel IDs do not change and one resident could not rez 5000 buckets, etc.  Bellisseria is also organized into neighborhoods (where there are not supposed to be any warningless/teleporting security orbs) and clearly defined public spaces and thoroughfares, which also lends itself better to the whole concept or going door to door trick or treating and makes it a more pleasant experience for everyone. 

    The event itself though is open to all residents, and everyone is welcome to participate whether they be premium members or not. But that is the actual reason why hosting buckets is limited to Bellisseria. 

    • Like 5
    • Thanks 6
  3. Perhaps on some level people are realizing that there are still plenty of people who do operate under the ideals of mutual respect.  There is a bit of irony since this is a Halloween themed event, but maybe they are realizing not everyone in SL is scary or wants to hurt you and invade your space. Those people exist, but for the most part when you ignore them they get bored and move on. But, if you work under the assumption that everyone is scary until they prove otherwise they never get the chance to do just that. A walled garden can be pretty, but it can also be a lonely prison of your own making. It wasn't the intended purpose of the event, but if in some cases that is what is happening and people are connecting more with the community, I think that is a very fortunate positive result. 

     

    • Like 9
  4. 23 hours ago, Gingir Ghoststar said:

    I'm disappointed to hear that some are using orbs that ban people automatically. I believe those are against the covenant. 

    This is true. Orbs that add people automatically to the parcel ban list are specifically called out in the Covenant. 

    • Like 1
  5. 10 hours ago, TT120 said:

    Yes you can get the land back. Just sell the land back to yourself.  Make sure you have the tier personally covered first though because if you own more land than you have tier, even if for only a minute or two, you'll be charged for a months worth of the next tier level.  The group has a couple days leeway in this in that a group can own more land than it has tier for about 48 hours before LL will charge you for it.  Personal tier levels do not have this leeway.  If you want that 1024 back from the group, first remove a 1024 tier contribution from the group then sell the land back to yourself.

    Also be sure you don't grant the ability in the group to set group land for sale to anyone whom you don't trust implicitly with that power. They can just as easily set it for sale to themselves and take the land for themselves, and there is no redress. You granted them that power, so they did not do anything against the TOS. 

    • Like 4
  6. LI is inextricably tied to sqm of land owned. The only way for an individual to get more LI is to get more land in the region, and parcels are always one per account and cannot share land impact in Bellisseria. 

    If a resident wants a parcel with more LI  than what the system will allow for a Linden Home parcel, there are mainland or private estate options open for them to explore and consider. 

    • Like 3
    • Thanks 1
  7. 6 hours ago, Cranston Yordstorm said:

    The interesting thing about this is ... the region I mentioned ... SSPE1174 ... has NO houses.  It has, in fact, no parcels whatsoever.  It is, in fact, at least from the overhead map, primarily water with landscaping along the edges.  The Valkyrie trains I've been using are also relatively small in Land impact, comparatively speaking.  I've also, as someone had mentioned, been putting an avi in each car, in order to keep them from being returned.  But when attempting to take the cars through the small corner of SSPE1174, the first car goes through, but the rest seem unable to make the leap into the region through the border crossing.

    Even though that particular region doesn't have houses, the land settings are still the same across all the Bellisseria regions as far as Object Entry goes. If the train cars are not crossing even with avatars seated on them it speaks to the scripting more than anything else like land impact. My only guess is that even with avatars on board they either still move to follow the train in a way that doesn't work with Object Entry blocked or they are losing connection with the train crossing the border or cannot negotiate the crossing themselves for some other reason.

    • Like 2
  8. For any who are interested, the winding canal that runs through Poplar Springs, Mogul, Kettel Pond and Citadel Lake can now be used as a shortcut connector for SMALL boats (pleasure craft with a low clearance, shallow draft and narrow beam) from the new regions we have been working on to the river that runs through the Chalets. Just stay out of the way of any Moles working along the coast, please.

    • Like 8
    • Thanks 8
  9. 2 hours ago, Savannah Wizardly said:

    I am using the linden security. I just thought it was rude for someone to make a big deal that they couldn’t fly over a speck of a 1024 parcel. Especially when I was in my skybox.  Which is 3000m above. Didn’t want someone flying threw it with me there.  Lol 

    It's frustrating for flyers because a ban means they cannot enter the parcel at any altitude and they cannot see the ban lines until it is too late. Flyers are generally going to stay well below where skyboxes are.... otherwise they end up running into skyboxes, which they don't want to do either. Understand that from their point of view if they were doing nothing but flying over a parcel well far away from the owners home or skybox, being actively banned just for that would feel overly unnecessary and rude... something generally reserved for when someone has displayed some sort of purposefully unpleasant or hostile intent, rather than a simple momentary innocent trespass. 

    • Like 15
    • Thanks 4
  10. Residents in Bellisseria can ban anyone they wish from their parcel. That being said, banning people simply for flying through your parcel isn't really keeping in the bellisserian spirit. As others have pointed out people flying overhead in planes and such aren't particularly interested in you or what's on your parcel. They are just passing through for a few seconds. If they are low enough or hanging around on your parcel long enough to see anything... well, that is what security devices are for. 

    Here are the current requirements for any security devices used in Bellisseria as per the Covenant:

     *Security devices are only allowed if they comply with the following restrictions:
         -Minimum of 15 seconds warning time (no shorter)
         -Eject from parcel only (not teleport them home)
         -Effective range cannot include the airspace between 400m and 2000m (to allow for people to fly overhead but not in the airspace where skyboxes are allowed)
         -Does not add names of ejected persons to the parcel ban list automatically

    If you're going to use a security device we strongly encourage residents to use the one we give free in the Linden Homes Content Pack you can get by clicking on your house controller (mailbox). It cannot be set in a manner that is inconsistent with the Covenant. 

    • Like 3
    • Thanks 8
  11. We gave people the option of removing the house entirely in Horizons and just asked them to stay in theme. They didn't. Which is why bare parcels is not an option in Bellisseria. If we allowed what you are proposing most of the "boat slips" would have everything but a boat in them. 

    • Like 9
    • Thanks 6
  12. 6 hours ago, Candide LeMay said:

    Are these land settings like that on purpose or is object entry something that could be lobbied for with LL?

    It has to do with the house rezzing system set up in Bellisseria for Linden Homes. Linden Homes are touted as "the house doesn't count against your parcel LI" which they don't. That doesn't mean the houses are 0 LI. They are actually as much as 250LI. They just have their root on the main parcel along with all the other deco content and are technically "owned" by us, not the resident. To facilitate this we have to keep a buffer of LI in reserve on the main parcel for the rezzing of houses. If the main parcel becomes too full we could have situations where a resident switching homes would not be able to rez one because the LI of the main parcel could not support it. If there was (for example) a 500LI train using llMoveToTarget to pull carriages along behind it cruising through the region and someone attempted to rez a house... no house would appear. To keep this from happening (and to help prevent mischievous residents from trying to force it to happen) the main parcel has a short 1 minute autoreturn and does not allow rezzing outside of a rezzing zones or allow objects to be moved into it from other parcels like rez zones, resident parcels or neighboring regions. 

    • Like 1
    • Thanks 3
  13. We've noticed recently an increase in occurrences of people parking mega yachts on their houseboat parcels that are waaaaaay too big to fit next to their houseboat Linden Home or smaller boats that could if the owner bothered to try. The same goes for floatplanes or other vehicles. Anything that sticks outside your parcel can be returned without warning or notice. That goes for vehicles as well.

    If your boat or plane can fit completely within your parcel it should. If it can't you probably need to get a smaller boat. The more common the practice of sticking the bow of a boat or wings of a plane far out past the parcel line becomes (especially when it could easily be moored 100% within the parcel), the more pressure we face in addressing it. This is how specific things that should be obvious get added to the Covenant. 

    • Like 6
    • Thanks 6
  14. 12 hours ago, Alwin Alcott said:

    it's just my opinion of course... and a sort of "told you so" .. if the covenant would be better overthought it could be 90% shorter. Adding this, adding that... adding holidays.. a.s.o
    Most rules could simply be skipped and changed for : purely residental.

    Ahhh... if only it were so. Everything from the legal code of your local city or town to the 10 Commandments could basically be boiled down to one simple phrase, "Don't be an a-hole." Unfortunately it doesn't work like that. Interpretations of what is and is not a-holeish vary, and people are constantly looking for new loopholes or arguments that since their particular brand of a-holeism isn't expressly forbidden it must therefore be perfectly fine, okay, and generally a good idea. That is why any list of rules for acceptable behavior end up being quite long and usually come with a open ended clause stating that things can be added at any time... because they generally always need to be.

    • Like 7
    • Thanks 2
  15. 4 hours ago, Quistess Alpha said:

    True, There's a bunny farm next to one of my plots (non-beli) that I didn't notice for quite a while because it was basically no-lag. When you look inside a breedable and see 10+ scripts though. . .

    But governance has to govern based on the lowest common denominator. you really don't want LL deciding what breedables are "Laggy" and which ones aren't. easier to just limit the whole class of objects. . . although, I wonder how bad breedables compare to bad furniture in terms of lag. . . furniture doesn't (generally) multiply itself though.

    This ^^^^^
    We realize that not all breedables are the same, but we're not going to put large amounts of time investigating which ones those are, compiling and maintaining a list, checking against that list in every instance, etc. We're just limiting it to two regardless of what type they are.

    • Like 4
    • Thanks 2
  16. 3 minutes ago, LittleMe Jewell said:

    Farm animals, in and of themselves, are allowed -- as long as they are  not breedables.  In other words, it is okay for someone to have a regular horse/cow/goat/chickens/etc... in their yard.

    They also need to be within theme if visible outside the home. If you want to breed cows in the confines of your bedroom of your Stilt home I'm not going to judge, but nobody wants to see that on your back deck. 😁

    • Haha 5
  17. The nighttime effects are controlled by a box that reads the day/night cycle of the main parcel (i.e. the region default). Changing your parcel EEP won't have any effect because the control box is not on your parcel. It would be fairly easy to have regions with an all night setting. It is just a matter of applying a different EEP to the region. The difficulty in that is we don't have a way to separate those homes from the others on the website so people could knowingly choose that type of home. 

    • Like 1
    • Thanks 6
  18. The problem you are having with multicar trains in Bellisseria isn't so much a Land Impact one (but it is related) as it is how multi-car trains work. The scripts move the cars following behind them. In Bellisseria we have to keep a buffer of available LI on the main parcels to allow for the rezzing of houses, so they have Object Entry disabled. This prevents anyone from rezzing high LI objects and moving them onto the main parcel to the point the parcel can become too full to rez someone's house in the region. The consequence of that is objects that use a script to move them will be blocked at the region crossing, and that is how most multicar trains work. Disabling Object Entry has no effect on actual vehicles or objects that are sat upon, but it does mean that cars that are scripted to "follow" a train won't be able to cross region boundaries.

    • Like 3
    • Thanks 4
  19. 22 hours ago, Madonna666 said:

    Could not rez my boat in most rez zones because it says Parcel is too full. This is a 50 odd Li boat.

     

    13:51] Second Life: Can't rez object 'ENDEAVOUR XTRM RADIKAL W2' at { 174.782, 107.704, 21.6799 } on parcel 'Protected Land - Rez Zone' in region White Wizard because the parcel is too full.

     

    Bandit boat will rez. SRV210

    Whenever we put a rezzing zone in a region with houses the LI of that parcel is permanently subtracted from the buffer we have to keep in the region to allow for houses to rez. The roads and waterways in Fantasy are small and narrow, so they aren't designed for large, high LI vehicles. It will vary from zone to zone, but some of the zones will only support as low 50LI while some may be more. 

    When we build regions around and within the theme that do not have houses in them we can have rezzing areas that can accommodate larger LI items (since keeping that buffer of LI for house rezzing isn't a concern).

    When I get a chance I can see if I can make some temporary ones for residents in those regions for residents to use in the meantime.

    • Like 1
    • Thanks 11
×
×
  • Create New...