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Abnor Mole

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Posts posted by Abnor Mole

  1. Rail lines have to be constructed in live built regions. They can't be added after the fact in clones of templated regions (majorly time consuming and far too difficult), or built into templates themselves (they will never meet up at the same points to make a continuous rail line). Obviously, Newbrooke will have rail service as soon as we can build it; adding guides, switches, signals, crossings, sidings for passing, and connections.

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  2. Alternatively, you could allow rezzing on the land for anyone and use autoreturn to send back anything that is not owned by you or set to the same group as the land after a specified number of minutes. It's simpler in that your friends don't have to worry about having the group active in order to rez. Also leave scripts running. If the box has a giver script it will not work if scripts are disabled. Autoreturn will also take care of any pesky stray vehicles left abandoned on your land. Object Entry unchecked does not.

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  3. Very little about Newbrooke actually changed from the time the demo was revealed to the time it was released. What actually changed was the demo, because no matter how many times we said there would definitely be color options and some low hills and ponds and these are not the finished houses and so on... until people actually saw it they looked at the WIP demo and poo-poo'd the lack of the very things we told them were already coming. They just weren't finished yet or represented that particular demo region. The only major thing that did change was allowing 512 houses to rez on 1024 parcels. That was a relatively simple scripting change.*  What everyone saw at the final release was really how it was always going to be.

    That isn't the case here. This Sakura demo is not "work in progress" anything. These are the final houses. These are copies of actual finished regions. All the tweaking that is going to happen has already happened. But even with 4 regions, there are still going to be some things on other parts of the final regions you're not expecting just looking at the demo. You still haven't seen it all until you actually see it all. ;)

    *Edit: IIFC Quartz had already predicted that might be a feature request at some point and had planned ahead for that to a certain degree in his scripting if it occurred, which it did.

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  4. 50 minutes ago, Prokofy Neva said:

    ...the old Asian LHs which were the most popular...

    ... I would like to hear from RL Japanese people whether their suburbias are so close together...

    ... I think probably they fit more houses to a sim because they need to move the old LH into these sims...

    ... that looks like a cage....

    ... These houses are basically Newbrooks with more sloped roofs put on them...

    ... RL Japanese people could comment whether those paths/patios look "authentic". It's SL, you don't have to slavishly follow a RL style.

    ... Wouldn't have dirt roads worked better here?...

     

     

     

     

    By the numbers Meadowbrook were the most popular theme the old Linden Homes, not Shareta Osumai.

    My RL wife is a RL Japanese. RL Japanese houses in suburban areas are generally MUCH MUCH closer together than these are... or could be given the constraints of SL and of Linden Homes.

    We fit more houses to a sim region because that is what pays for those water areas everyone seems to want so much.

    It's not a cage. It's for a tsuboniwa.

    *looks at Newbrookes* ... *looks at Sakura* ... 🤔🤨😑

    It's not meant to be a realistic representation of Japan, but Linden Homes in a Japanese style motif. Mrs Abnor says they look fine.

    In all the times I've been to Japan to see my in-laws I can't remember ever seeing a dirt road, even in the countryside. 

     

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  5. 28 minutes ago, Tary Allen said:

    Correct me if I'm wrong, but Newbrooke doesn't have much water, there are lakes, but not enough water to really go boating, (i've not been around Newbrooke much, just looking at world map).

    I guess later, when the region is more finished there will be water around it, at least I hope so, but for now sailing or motor boats is best done in other parts of Bellisseria (and there are such wonderful places).

    You are correct. Newbrooke isn't a "water" theme. There are lakes and ponds, but they aren't connected to any sort of a river system or network.

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  6. 1 hour ago, Love Zhaoying said:

    Lindens, being Linden and majick, can't just "cheat" and set higher limits? That's a bummer!

    They could. But it's the difference between being whether you *can* do something and whether you *should* do something. Linden Homes regions are set to the same standard 22,500LI that matches Mainland and that is by design. 

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  7. "Double Prim": Common term for using a region's Object Bonus setting to allow double the prim allowance per parcel. This requires roughly half of the region to remain barren since the region's max LI cannot be surpassed. Otherwise once the region is full, no more objects can be rezzed even though the parcels show they still have more LI available.

    In Linden Homes regions that land is not barren. The LI of that land is used for all the houses along with all of the deco surrounding the parcels. Double Prim is not an option for Linden Homes.

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  8. 2 hours ago, Nika Talaj said:

    This is also not a bad plan.

    It is if the requests are so numerous, unfeasible or costly it becomes a sore spot and backfires; making it harder to get open water homesteads approved. 😑
     

    stewie-lois.gif

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  9. A. We have a plan.
    B. We're not telling you the details of the plan.
    C. The plan sometimes changes as we go (which is a big reason why we don't tell you all the details of the plan).
    D. Residents can ask/hope/pray for anything or everything they want, but like all prayers sometimes the answer is no. 

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  10. 20 minutes ago, Tary Allen said:

    beautiful place.

    I would love an update to the Stilts content pack, new plants and that railing post that was not included, don't know why :( all the other themes have the fencing kit complete

    Because the railings in the Stilt content packs are not a fencing kit. The 4 safety railings in the pack are made to fit across the door openings for houses on water, turning the front door landing into a little balcony and preventing you from walking out the door and falling into the water. That's why there are no posts. 

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  11. Dyna is correct. A change like that makes it essentially a whole new house model from a technical standpoint. 8 actually... 1 for each of the 4 styles and both the water and land versions. It's very much like the "open floor plan" versions of houses in what it would take to do that. Going "deckless" may be an option we keep in mind when we get to possible upgrades to the Stilt homes if/when that happens.

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  12. Houseboats were made with entry to the dock on different sides and residents can choose any of the models from the house controller ring. Which meant on the square parcels not all the houseboats could face the same direction when rezzed in the same spot. When I lay out parcels I have to find a balance between; where I can run docks without blocking in another parcel, how easily can you enter the parcel with a boat, and where do I place the controller so all the options rezz with their dockside entry on a dock. Which direction the houseboats actually face is determined by those factors. 

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  13. 2 hours ago, Coffee Pancake said:

    That all said .. none of this should really cause a problem for a modern GPU, the world in SL has far less impact on overall frame rate than a couple of avatars festooned with rigged mesh objects.

    It shouldn't, but it all adds up. I've been to places where that happens. If we use an unoccupied Linden Homes region at 256 draw distance as a benchmark, I'm rendering 3.5 million tris. I've seen very beautiful (but quite laggy) venues where that number is 40 million when empty at 32m draw distance. Add on top of that a few high ARC avatars, 1024 textures on tiny things, high LOD settings so things don't break into their lower LODs, 256 or 512 draw distance... Even the best cards will start to feel that burn and not everyone has a top end gaming machine. 🙁

    I've mentioned to a few people before, if you plan on having a venue with a lot of traffic in close proximity, keep your build well balanced between detail and efficiency. If you go overboard, once you get more than 5 people everyone will start to complain about the lag and no amount of telling people to take off their scripts is going to do much to change that. 

    Edit: Object complexity isn't the only factor, but it is one most people tend to forget when they talk about contributing factors.

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  14. 9 hours ago, Persephone Emerald said:

    Items with many vertices aren't great. Avoid sculpts if you can. Flat prims and low-land impact mesh are best. There are so many factors that can create lag that it's hard to say what is the worst cause. Maybe if you go to a furniture store where everything rezzes easily and you don't get lagged out, their furniture would be better? If you make or retexture items with textures from your Linden Home Houseboat pack that will help too, because those textures have already been loaded in your region.

    It's not just land impact. View objects in wireframe. The mesh should not be any more complex than it really needs to be. If an otherwise simple object still looks practically solid that means it has a very high triangle count. Your graphics card has to work that much harder the more triangles it has to render. Some creators use tricks to make overly complex mesh still have a low land impact value. That doesn't mean it is any kinder to your GPU. 

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  15. 11 minutes ago, Sylvia Tamalyn said:

    Do they then get shoved back in the line by abandoned parcels? I am thinking of one region in particular where there are a handful of really great 512 parcels, but only one of them has ever been claimed. It seems unlikely, particularly considering what you just said, that just that one 512 in the region was released, so do you think the others have been buried under a pile of abandons? 

    I know they go into the pool... how they get prioritized in that pool or are affected by abandons reentering the pool I do not know.

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  16. Once you factor in parcel density any theme that relies on wide open spaces and unspoiled vistas is going to suffer irrevocably. It may not seem like it, but we don't have free reign to build whatever we like. We still have requirements and conditions that have to be met and limitations to consider. Most of which you as residents are never aware of completely and would boggle the mind if you only knew all the things we have to juggle and weigh to find a balance that works. Theme choice is just one factor.

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  17. You say you want a Linden Homes Desert Theme... but you really don't. You may think you do, but please believe me when I tell you... it won't be what you think it will be.

    2026971847_LindenHomesDesertTheme.png.2792a1f7faa393d978b627f6b2765893.png

    If you like that style there is a place I found that I personally think does it best. It's a private estate with rentals called Mother Road. http://maps.secondlife.com/secondlife/Mishiland/12/189/75

    It's beautifully done and goes go to show how private estates can offer things simply not possible in a Linden Home environment.

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