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Seba Serpente

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Posts posted by Seba Serpente

  1. 24 minutes ago, Fionalein said:

    that's the problem though - swim huds only work in linden water - for each other water the HUDs need prims with different properties ...

    LDPW could of course do their own and set up a dispenser, but how often do you think it will get used?

    Which bring us back to the beginning of the thread. If there were new significant initiatives to make these spaces more usefull and desirable to visit, all these extra features and details would get more use.

  2. Placing prims along the tracks is not necesary any longer and I woudnt suggest it for a new version unless is the only way to keep old trains working on new tracks (and that feature is wanted).

    Trains forced to stop if a track is occupied is just a bad idea. People can on purpose leave a train stopped at a section and block all traffic, or just someone went afk. Traffic control could show that block is in fact occupied, but conductors or automated systems, could ignore an occupied track if wanted or needed.

    • Like 1
  3. 6 minutes ago, Sylvia Tamalyn said:

    This bit intrigues me. Are you saying that the designer(s) of the SLRR designed it that way on purpose, with the limitations you say it has made that way intentionally? If so, I would wonder why that decision was made. Maybe there is a very good reason (but perhaps that is something only the designer could answer).

    New features has been added to Second Life since the creation of the SLRR. Mesh, Web based scripting and much more, can now be used to create an updated system with new, better features and functions that were simply not imagined at the beginning.  SLRR is a very rustic and basic system that has fell behind on whats plausible now.

    How can we make a new, better SLRR?

    - Allow not only one, but several ways to follow the tracks. Track naming/id, custom colission, script messaging... there are several things that can be explored to achieve smoother movement, more precission, better performance.

    -There can be a built in traffic control. Real railways are managed to prevent colissions and keep the trains running in a controlled and efficient way. There are now ways to broadcast messages from and to multiple regions. Having working status signals on the tracks to inform conductors of traffic is a good step toward  for a better user experience. Having traffic information available for the creation of tracking/ monitoring systems, or even automated trips without making the trains clip when they find themself heading straight to eachother.

    - Simply better tracks and building elements. Better looooking elements is a no brainer, we want to make second life look modern and advanced. Also, sections of track and other elements can be made easier to install and use, make them allign to grid like they already do with the new mesh roads is a good start.

     

  4. Here is the problem. Roads are not scripted. You put them there and people can use it hoever they can. yhey dont really need maintenance or updating.

    However, trains workings are extremely linked to the way the tracks are made and designed, and sadly, people have no control on what these tracks allows you to do, the technical limits, and the features that are available for creators to use. That is all on Linden Lab, and the best way to enable creators and enthusiasts to make use of these tracks, is to listen and develop the system and the tools, to enable others to create and use it.

    Problem with the SLRR is that is old, is extremely limited, and makes impossible to have many great features and a better user experience. There could be extremely realistic and pleasing to use trains, but is just not plausible with the rails limitations, which are not technical, they are just missing by design, and the only way to ensure a new generation for an SLRR to live to the expectations, and have the features and tools needed for the community, is to ask the community. They are the ones that use it constantly, they are the ones that knows the flaws, whats missing, and what is needed to make it better.

    • Like 1
  5. 3 hours ago, MaidenHu said:

    If you have been in SL more than 2 days you KNOW you can't rez at a place you don't own, so why are we complaining. There are tons of wearables, and some very cheap. Where is the positive outlook?

    Yea, thats the old way to play SL, being extremely restricted and limited. Ebbe talks about wishes to keep Second Life fresh and evolving with the times. Staying with that old idea of limiting you to enjoy your things mostly only in your own land defeats the purpose of having a larger world, and that is something I strongly believe needs to be part of the evolution. Open world platforms aren't this restrictive. Second Life does not needs to be restrictive, and I do believe this issue stops it from being more sucessfull.

  6. 1 minute ago, Eliza Wrigglesworth said:

    Instead of asking for rez rights on public land, why not ask creators to make the things you like wearable? If they think there's a profit to make, most are happy to do it. Some will even give you one for free just for coming up with the idea.

    It's much more feasible, and doesn't take resources away from where they need to be.

    Wearables are not really ideal.

    Avatars have different heights. Since you attach those objects, depending on your height, the object will or will not look correctly positioned. That also depends of what kind of shape you have, not everyone is in human shape.

    Wearables adds to the avatar complexity, and that specific issue is actually pretty bad at this moment due to the mesh body and incrediby exesive complex clothing. It just lags everyone around.

    Wearables don't have colission, others can't sit on them. It limits the functionality you can get.

    If we are talking about furniture, you are pretty much stuck standing or sitting in one spot. It looks ridiculous if you simply try to move around normally.

    What kind of platform forces you to be all glitchy around with random objects attached to yourself? Ideally, you should interact with objects on the enviroment, not wear them as fashion.

  7. Griefing concerns doesnt applies any differnetly from rez zones and sandboxes. If griefers want to grief, they will, and there are ways and places to do it pretty much everywhere already, public lands and private. Support team has grown substantially lately, I am sure the company could handle more turf.

     

    Griefing does't seems to be as aggresive as years back, Second Life userbase has grown up, in general 😄

    Of course, when you have a world that you can barely use cause everywhere you go you can just stand and not much else, places where you can rez could drag attention. Let's make them normal.

    • Like 1
  8. 1 hour ago, Littlemouse Topaz said:

    i havent been able to find these public spots, therefore i havent been able to enjoy them. ive been busy decorating my house. when i take my horse out, i tend to get lost and go in circles. i have no sense of direction and need a gps to go everywhere. it wouldnt be any fun to go hang out if no one else is using them though. 

    There are couple websites of various Bellisseria community groups that have pretty usefull lists with SLURLs to pretty much all the points of interest. You can also join the groups, they usually send out notecards with landmarks to these places.

    • Like 2
  9. 45 minutes ago, MichaMoz said:

    Moving is not a proposition many want to undertake during the current housing shortage.

    Probably why Abnor suggested it to me. I did appreciated that joke 😂

    • Like 3
    • Haha 3
  10. I am just gonna say this. More ways for people to use and enjoy their belongings, healthier economy. There is no gain on people using props already there. But give them spaces to use their things, they will buy and use their things.

    • Like 1
  11. How would having public spaces set the same way as rez zones, be any different from a rez zone? I don't see any problems with the rez zones currently there.

    • Thanks 1
  12. 26 minutes ago, Abnor Mole said:

    For those of you who missed it because it has been a while, the main reason we do not allow everyone to rez their own things on the main parcels in Linden Homes regions is because that parcel must always support everything in the region outside of the resident parcels. That includes the houses. So imagine a scenario where you decide to rez a different house... and instead of the 200LI model you rez the 250LI model... but it never rezzes. Why? Because other residents have used up all the available LI by rezzing things on the parcel and it doesn't have enough left to support the house you are trying to rez. It's full. You don't get the message that it is full. You just don't get a house. 

    The "Good Neighbor" kiosk I made years before we even considered rebuilding Linden Homes was in reference to resident parcels on mainland, not public parcels in Linden Homes where a full parcel could spell disaster. 

    It's not that we wouldn't like to allow people to rez their own things. It's not that we didn't try to find a way it would be possible. The simple fact is allowing rezzing on the main parcel would present a very real and dangerous element that could break the way the system that allows you to have a house that does not count against your land to work. 

    I am sure the team is aware there are ways to separate parcel prim allowances. Different owners, different groups, etc. Could even manage prims via scripts instead of parcel/region settings. Tools are there.

    • Like 1
    • Haha 1
  13. 17 minutes ago, Sylvia Tamalyn said:

    It certainly can be an obstruction if it becomes harassment. :)

    At any rate, I'm sure if they need help, they will let people know. Apparently they don't feel help is needed at this time. (Or perhaps they have been speaking with VRC folks?)

    My best bet: They just want to move forward and get something together, regardless if it fills expectations or not.

  14. 3 hours ago, Sylvia Tamalyn said:

    Thanks for the info. I have never heard of RTCSL, though of course I have heard of VRC (and am a member of that group). I suspect that LL and the moles will  prefer to do their work on any tracks unhindered by resident opinions and demands, as we have seen with their work in other areas of Bellisseria.

    I don't beleive that resident opinion is an obstruction. Would be quite ignorant if they take decissions without taking resident opinion in consideration, after all, residents are the clients and users, they are at the client service.

    It is no new practice to consult SL userbase when it comes new projects and changes, specially things that at the end, will be for people to directly work with. One example that comes to mind is Bento, where Linden Lab consulted a number of creators to have a better understanding of what kind of bones would be the ideal to introduce. An open source train like the SLRR is a product that people will directly work with, and is quite expected to see some cooperation with the community there.

  15. 2 hours ago, Trinity1776 said:

    Even mermaids don’t like to have to rotate their furnishings to weird angles...

    Not many knows you can change the rotation from World referenced to Local... but i beleive that only applies to already liked objects. if only there was a way to apply it to non-unlinked... like select the weirdly rotated houseboat, then whatever object you want to allign to it.. and use the local rotation from the home to adjust the object.

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