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Sabrina Tamerlane

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About Sabrina Tamerlane

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  1. You can save money by going to the preview grid: http://wiki.secondlife.com/wiki/Preview_Grid
  2. Yes the fingers are included but there is room for improvement.. Spreading fingers works fine, bending them does not show the exact same move... Perhaps I can make this better later on... I usually leave the hands and head out of my animations because they are better handled by the body/head HUDs...
  3. @DulceDivaWhile the exporter can use a Bento model it does not need one because it remaps the Genesis bones to Bento, that way you can use the DAZ Animate pre-made sequences with it... https://posesandattitudes.com/videos/DS4 Anim Exporter.mp4 I'm still not clear whether I should lower the price or sell a downgraded version, however for the time being I will just lower the price.
  4. I need independent people to try and demo my exporter plugin for DAZ Studio, that makes anims for Second Life. I will offer you the product and will assist you in making it work. If you have specific demands please let me know. Please contact me in world if you are interested with an IM or a notecard...
  5. @DulceDivaseeing you struggle made me change my mind and I'm going to greatly reduce the price of my DAZ exporter..hopefully it will be affordable for you and others too. I've spent several hundred hours on it so I hope you understand that I can't make it 100% free...
  6. This must be a misunderstanding, I was referring to changing the number of frames...
  7. Open your BVH in a text editor and see if the number of frames is greater than one. As for tutorials I think any Blender animation tutorial found on youtube or elsewhere should do... If you want free that's fine but then you have to provide some work on your side...
  8. Your animation must have at least 2 frames: http://wiki.secondlife.com/wiki/BVH_Reference_Frame
  9. If they import correctly, yes... For a starter that should do it. Personally I make animations with Poser and DAZ...
  10. Me? I don't use much Blender so... You can download some files here: http://wiki.secondlife.com/wiki/Project_Bento_Resources_and_Information However you can use a skeleton you like and then rename the bones to SL ones. It requires some work and it won't be good with any skeleton... You need a T-pose skeleton and not an A-pose. I think a Mixamo skeleton should work... Since you have DAZ don't use Genesis 8 because it is an A-Pose and is quite tricky...
  11. Well, I have made an exporter for DAZ Studio that I am selling in marketplace... It uses the Genesis 2/3 skeleton and remaps the bones to Second Life. If you want to make animations from Blender without Avastar then you need a Bento skeleton in Blender and then export as BVH I guess...
  12. I Sorry I misread your question...it would work for a list of stations, for a database you need more work...
  13. If you want it to work both ways I think you should look into something like a Discord bot or Wordpress...
  14. You can create a github account and then you can add any kind of text content you like and see it as raw, here is a random example I picked by searching "pdf": https://raw.githubusercontent.com/mozilla/pdf.js/master/.travis.yml This kind of page can be read from LSL, like so: string url = "https://raw.githubusercontent.com/mozilla/pdf.js/master/.travis.yml" ; key http_request_id ; default { state_entry() { http_request_id = llHTTPRequest(url, [], ""); } http_response(key request_id, integer status, list metadata, string body) { if (request_id
  15. At least 2 of these HUDs can fold: the Maitreya one and the hair one in front where you can see a _ near the x, it means if you click there it will shrink...
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