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Sabrina Tamerlane

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Everything posted by Sabrina Tamerlane

  1. Thank you for the feedback but this certificate you linked is 1024 bits which is considered insecure, the requirement these days is 2048 bits. I went with a workaround that still uses llRequestSecureURL but only between SL objects.
  2. It's not me who said that! It's curl: curl https://simhost-..................agni.secondlife.io:12043/cap/........-....-....-....-.......... curl: (60) SSL certificate problem: CA certificate key too weak More details here: https://curl.haxx.se/docs/sslcerts.html curl failed to verify the legitimacy of the server and therefore could not establish a secure connection to it. To learn more about this situation and how to fix it, please visit the web page mentioned above. So, I have looked on the net and it seems that I need to lower the security level to make it work... Or is it only on my sim? Did anyone else encounter this issue?
  3. In Blender you need to play with the Presets, to export correctly to Poser, these could work but you might have to tweak them:
  4. You can certainly get the Bento skeleton in Blender then export it properly to Poser and then export your animations as BVH. Alternatively you can make animations with L'Homme or La Femme and then edit the BVH to rename the bones. Finally if you know how to export your animations to DAZ then you can use my exporter plugin. None of these possibilities is easy but it's not impossible...
  5. I make my own animations with Poser, but for that I have written a plugin. When I contacted Renderosity about it they said in harsh terms that they want nothing to do with Second Life. For the Bento skeleton you will find it on wiki.
  6. You can save money by going to the preview grid: http://wiki.secondlife.com/wiki/Preview_Grid
  7. Yes the fingers are included but there is room for improvement.. Spreading fingers works fine, bending them does not show the exact same move... Perhaps I can make this better later on... I usually leave the hands and head out of my animations because they are better handled by the body/head HUDs...
  8. @DulceDivaWhile the exporter can use a Bento model it does not need one because it remaps the Genesis bones to Bento, that way you can use the DAZ Animate pre-made sequences with it... https://posesandattitudes.com/videos/DS4 Anim Exporter.mp4 I'm still not clear whether I should lower the price or sell a downgraded version, however for the time being I will just lower the price.
  9. I need independent people to try and demo my exporter plugin for DAZ Studio, that makes anims for Second Life. I will offer you the product and will assist you in making it work. If you have specific demands please let me know. Please contact me in world if you are interested with an IM or a notecard...
  10. @DulceDivaseeing you struggle made me change my mind and I'm going to greatly reduce the price of my DAZ exporter..hopefully it will be affordable for you and others too. I've spent several hundred hours on it so I hope you understand that I can't make it 100% free...
  11. This must be a misunderstanding, I was referring to changing the number of frames...
  12. Open your BVH in a text editor and see if the number of frames is greater than one. As for tutorials I think any Blender animation tutorial found on youtube or elsewhere should do... If you want free that's fine but then you have to provide some work on your side...
  13. Your animation must have at least 2 frames: http://wiki.secondlife.com/wiki/BVH_Reference_Frame
  14. If they import correctly, yes... For a starter that should do it. Personally I make animations with Poser and DAZ...
  15. Me? I don't use much Blender so... You can download some files here: http://wiki.secondlife.com/wiki/Project_Bento_Resources_and_Information However you can use a skeleton you like and then rename the bones to SL ones. It requires some work and it won't be good with any skeleton... You need a T-pose skeleton and not an A-pose. I think a Mixamo skeleton should work... Since you have DAZ don't use Genesis 8 because it is an A-Pose and is quite tricky...
  16. Well, I have made an exporter for DAZ Studio that I am selling in marketplace... It uses the Genesis 2/3 skeleton and remaps the bones to Second Life. If you want to make animations from Blender without Avastar then you need a Bento skeleton in Blender and then export as BVH I guess...
  17. I Sorry I misread your question...it would work for a list of stations, for a database you need more work...
  18. If you want it to work both ways I think you should look into something like a Discord bot or Wordpress...
  19. You can create a github account and then you can add any kind of text content you like and see it as raw, here is a random example I picked by searching "pdf": https://raw.githubusercontent.com/mozilla/pdf.js/master/.travis.yml This kind of page can be read from LSL, like so: string url = "https://raw.githubusercontent.com/mozilla/pdf.js/master/.travis.yml" ; key http_request_id ; default { state_entry() { http_request_id = llHTTPRequest(url, [], ""); } http_response(key request_id, integer status, list metadata, string body) { if (request_id == http_request_id) { llOwnerSay(body); } } } http://wiki.secondlife.com/wiki/LlHTTPRequest The easiest would be to have your page containing json, you also need to keep the length under 2048... This should work with any site that accepts to display raw text.
  20. At least 2 of these HUDs can fold: the Maitreya one and the hair one in front where you can see a _ near the x, it means if you click there it will shrink...
  21. I'm using a mesh I made with Blender. Probably I could have done it in such a way that it is easier to texture, but hey it works now...
  22. I don't have these maths at all... also I need to rotate the texture by -90° to have it working...
  23. Your maths don't work because it depends on the width and height of the tiles... When I made my second HUD which is 2x2 vs 4x2 I thought I could reuse my maths and it did not work, I had to trial and error for a while before getting it right...
  24. The maths to find the correct offsets are far from being easy...
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