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Faith Suki

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  1. Unfortunately, Polysails script is a "dead script" now. But thank you for your explanation. Hopefully if Luciayes Magic makes note of the issue and people come across your answer this will at least help save a lot of time!
  2. I was wondering if the issue had something to do with it being rigged in a program that doesn't align with MAX. This is the first I've heard of needing a plugin so thank you for explaining this. I would never have guessed and It was driving me crazy!
  3. Hello, I'm wondering if anybody has experienced this. I'm currently rigging an earring set for Swallow's gauged ears, and though the rig looks fine in the software I use 3DS MAX. https://gyazo.com/3dfefc785101fcec54a292268392026a The rig messes up once imported into Firestorm (shown in the picture below) The original rig for the ear mesh is in Blender and I exported it as a DAE into Max so I can rig my mesh to it. I'm curious to know what this could be or if anyone has experienced this while rigging and has a clue how to fix it.
  4. I'm currently working on a fur attachment for a top I made. I've been running into an issue where every time I import the same object with the same texture set, the textures on the rigged version tends to fight. I'm not to sure if this is just how it is! Or is anyone aware of a way in which I can fix it?
  5. It's really not suspicious at all! As a new clothing creator I'm curious which bodies are best to create for. (If this annoys you please skip the thread! 🤷‍♀️) If I never posted this question I wouldn't of found the info on Lucia Fire's ongoing report or known the Erika body even existed (which I'll totally look into!) Thank you everyone for your input.
  6. Last year I read an article by lure SL (https://www.lure-sl.com/sl-body-statistics/) speaking about the statistic on the most popular SL mesh bodies. (beautifully written and very inciteful!) As a creator in 2022 (From requests I've received) I cant help but feel like these statistics has somewhat changed. Is anyone aware of a newer current article or a place that has the statistics?
  7. unfortunately, it was all painstakingly done by hand with zsphere and topology! 😭 (Can't stand the spiralling zremesher gives ya! 😅) I get that in the future I'll make sure to keep it lower!
  8. Sorry, only just now seeing your message. Thank you for your input The model is retopologised and baked down from 7 million to 10 K (8k) I've baked the map in substance hence why the wrinkles are so prevalent in Second life from the normal map. The model I imported into SL is the retopologised lower one. (Shown in the picture below) I figured the issue I was having was due to me not resetting my scale after rescaling my model, managed to get the model down to 11 land impact once I did, which yes I know is still quite high! I could've totally lowered it to make it 5 (4K), But I really wanted to have the structure of the wrinkles in the shape. In the future I understand I should perhaps keep my models below the 3K mark. Cheers again for everyone's replies ^^
  9. Figured it out! it was my own noob fault, I forgot to rest the scale when I scaled the model down! 😓 Thank you both for your help!
  10. Thank you for your answer! It's Certainly seems to be something to do with my scaling, Thanks! Tried your suggestion and it did lower it, unfortunately the LI is still a "tad" too high. So I'm assuming my scaling must be off in Max! (Just wish I knew how!) At least that's a relief I can leave the mesh alone!
  11. I seem to be having an issue with my mesh with the land impact being 1515.221. The model itself is around 10,000 Polygons I have changed the level of detail lowest to 0 and the physical model to the lowest, However the only thing this changes is the upload fee. I am able to wear the item, But I'm sure it's lagging my avatar, and probably others who has me rezzed! I'm exporting it via DAE. from 3DS MAX. I'm using Units 1.0 Meters, I mention this as I'm not sure if I should be exporting via another set of units. I'm quite new to modelling in SL and this is my first rigged clothing item so I'm sure I'm unknowingly doing something wrong!
  12. I have what may be a noob question, sorry if it's been asked before but I couldn't seem to find the answer in my search. I recently got the classic Mesh body. The only software file available is for Blender, However, I can't for the life of me figure out Blender so I exported the FBX INTO 3ds Max, I know the scales from Software to software differ. But I can't figure out how to change the scale to the correct size in 3DS Max without breaking the body. I'm certain there was a tutorial about this a while back, But as it's been years since I've meshed clothes on Second life I can no longer find it. Would anyone happen to know a tutorial, on how to export from Blender to Max?
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