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Exporting bodies from Blender to 3DS Max at the correct scale.


Faith Suki
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I have what may be a noob question, sorry if it's been asked before but I couldn't seem to find the answer in my search.

I recently got the classic Mesh body. The only software file available is for Blender, However, I can't for the life of me figure out Blender so I exported the FBX INTO 3ds Max, I know the scales from Software to software differ. But I can't figure out how to change the scale to the correct size in 3DS Max without breaking the body. I'm certain there was a tutorial about this a while back, But as it's been years since I've meshed clothes on Second life I can no longer find it.

Would anyone happen to know a tutorial, on how to export from Blender to Max?

Edited by Faith Suki
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