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HoochieTheCoochie

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Everything posted by HoochieTheCoochie

  1. Thank you all for helping to resolve the issue - it was a case of multiple UVs as suggested above. A special thank you to @Aquila Kytori for the in-depth guide because I would've been so lost without it - I was able to fix the issue with your help! ☺️
  2. Hi Wulfie Thank you very much for responding ! I have tried Firestorm + Secondlife Viewer. I should've mentioned I've exported PBR aswell. Same issue, both aren't displaying the textures at all, let alone the reflections just block colours Also given the fact I've tried a checker texture and it is not displaying as a texture on the actual mesh nor any other texture for that matter is really confusing me. Here's what happens when I try a checker mesh - https://prnt.sc/zuWxTEmEfkyh This whole mesh of mine I would expect to see the checker texture over the whole of the mesh as I applied to all. But yet it's only working on the teabag and the label.. For the parts of the mesh that are displaying incorrectly as a block colour - they do have UV maps and seperate materials as shown below https://prnt.sc/DBNSTmfwvmRf https://prnt.sc/G3X3Ja2tUi4U Thanks
  3. Hi Everyone I created a mesh in blender and made the textures in substance painter. All seems to look correct in both softwares Blender -https://prnt.sc/lhAUGBkXXbv9 Substance Painter - https://prnt.sc/PJJ3S9-X0wBE All parts of the mesh are linked, have their own unique UV map + an individual material in blender assigned to them. scale rotation, was also applied + I ensured normals are facing correct way. But when I am uploading to secondlife this is what I see https://prnt.sc/KpkcWVrI44zI Normals and spec glossiness maps were also added to the mesh I tried to trouble shoot by adding a checkered texture to the mesh in SL and it just appears as a solid colour but I've done everything above so can't figure out why the UV may have an issue Does anyone have any ideas as to why this is happening?
  4. Hiring animator who can make a pose(s) for me Contact me IW - HoochieTheCoochie
  5. Bump - hiring scripter again contact me IW
  6. Hiring a scripter please contact in world - HoochieTheCoochie🙂
  7. I am once again hiring a 3D Mesh artist who is also able to texture. Due to multiple responses, I will be prioritizing the hiring over good communication and fair pricing Please contact me IW: HoochieTheCoochie to discuss further Very high probability of me rehiring numerous times for various projects depending on how business is with individual
  8. Have a look around today! http://maps.secondlife.com/secondlife/Coral Owl/16/29/22 Check out the beautiful windlight day cycle world>enviornment> used shared environment
  9. 2 bedroom modern home furnished, in a beautiful forest - use shared environment to get below look (non edited pics) Link to landmark on marketplace here full private parcel, XTV movies, adult poses
  10. Hey I am a new creator trying to get some exposure to events. I heard you have to apply for them but I am struggling to find where I can find events upcoming with applications Any help is appreciated
  11. I am currently using avastar (an older version) and everytime I try to rig a top, for some reason its rigging to the lower half of the body? Just for insight im rigging by first selecting the top then selecting a ring on the avatar to select that and then clicking bind to armature found on the avastar tab under "skinning". My settings for bind to armature are weight: meshes. I have ticked attatch sliders, clear weights & interpolate. Issue is now, when i move upper half of the body, top stays there. However if I move bottom half such as legs.. top moves along. From my understanding, its rigged to the bottom half as under my top mesh the vertex group list seem to be lower half parts only such as upper leg, knee ect. I just have no idea how to fix that and make it upper half. Can someone please help out? I am also very new with avastar / SL creating so please can you be beginner friendly. Thank you! edit: just want to add - I am trying to rig on a lovemomma mesh body dev kit. When I tested the same process out on a maitreya it seemed to work. So prehaps that's where the issue lies , or I'm simply doing something wrong!😊
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