HoochieTheCoochie
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Textures in SL not matching blender / Substance Painter
HoochieTheCoochie replied to HoochieTheCoochie's topic in Mesh
Thank you all for helping to resolve the issue - it was a case of multiple UVs as suggested above. A special thank you to @Aquila Kytori for the in-depth guide because I would've been so lost without it - I was able to fix the issue with your help! ☺️ -
Textures in SL not matching blender / Substance Painter
HoochieTheCoochie replied to HoochieTheCoochie's topic in Mesh
Hi Wulfie Thank you very much for responding ! I have tried Firestorm + Secondlife Viewer. I should've mentioned I've exported PBR aswell. Same issue, both aren't displaying the textures at all, let alone the reflections just block colours Also given the fact I've tried a checker texture and it is not displaying as a texture on the actual mesh nor any other texture for that matter is really confusing me. Here's what happens when I try a checker mesh - https://prnt.sc/zuWxTEmEfkyh This whole mesh of mine I would expect to see the checker texture over the whole of the mesh as I applied to all. But yet it's only working on the teabag and the label.. For the parts of the mesh that are displaying incorrectly as a block colour - they do have UV maps and seperate materials as shown below https://prnt.sc/DBNSTmfwvmRf https://prnt.sc/G3X3Ja2tUi4U Thanks -
Hi Everyone I created a mesh in blender and made the textures in substance painter. All seems to look correct in both softwares Blender -https://prnt.sc/lhAUGBkXXbv9 Substance Painter - https://prnt.sc/PJJ3S9-X0wBE All parts of the mesh are linked, have their own unique UV map + an individual material in blender assigned to them. scale rotation, was also applied + I ensured normals are facing correct way. But when I am uploading to secondlife this is what I see https://prnt.sc/KpkcWVrI44zI Normals and spec glossiness maps were also added to the mesh I tried to trouble shoot by adding a checkered texture to the mesh in SL and it just appears as a solid colour but I've done everything above so can't figure out why the UV may have an issue Does anyone have any ideas as to why this is happening?
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I am once again hiring a 3D Mesh artist who is also able to texture. Due to multiple responses, I will be prioritizing the hiring over good communication and fair pricing Please contact me IW: HoochieTheCoochie to discuss further Very high probability of me rehiring numerous times for various projects depending on how business is with individual
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Hiring a scripter! Request fulfilled.
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