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forbittenapple

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Posts posted by forbittenapple

  1. DISCLAIMER

    naomi.gif.65f0a0b46a4372f8c75e72966876c434.gif

    Logistics and budgeting will be discussed further with interested parties ONLY via inbox.

    Candidates must be self-motivated and knowledgeable about software. Entry-level to seasoned professionals are encouraged to apply.

    Criticisms or unfounded doubt/backhandedness will not be addressed by me because, unfortunately, members engage in patronizing and berating behaviors. Although, you have the right to express your opinion; Honest inquiries, questions, or concerns outside of the fields I've mentioned are acceptable.

    The future belongs to those who believe in the beauty of their dreams. Eleanor Roosevelt

  2. 2 hours ago, Chic Aeon said:

    :D.  So there are three (at least) threads on this subject. Most have comments that refer to "this isn't the right forum for that info"  ---- so I am replying to the one placed in the CORRECT SPOT (the MESH forum is mostly for "why isn't this working" questions).   

     

    I don't want to be depressing but I feel like someone should explain that "elephant" in the room regarding your project.  You seem to have done a lot of research on what is needed for an SL mesh body and that's good.  Your account on the forums is from the end of last year so you aren't technically "new" :D.   Your INWORLD profile is completely and utterly empty. 

     

    Here's the thing. There are many many mesh bodies for women in SL.  Only three or four make up most of the users. There have only been two newish brands to break into the long time leader ranks where creators actually make some RL money. The other creations  which are good bodies are used by a scattering of folks throughout the grid. So even if you could make a better than anyone else's body it is going to be very hard to get it accepted as one of the top three or five etc.  

     

    While it seems like you should know that --- I am pretty sure that anyone with the skills that you need for your project  DOES know that LOL  -- hence it is going to be very difficult I think to find folks to join you.  They might do work for hire for RL currency of course and maybe that's your plan, 

     

    One of the biggest issues for mesh bodies is clothing. And if your avatar can't wear "most" of the clothing of some top brands (clothing and shoes) most folks won't buy.  And of course you cannot have the body be so close to another brand that you are infringing on that's brands rights. What you really want is some creators that make good quality clothing that will also opt in to the project.  I am not all that privy to the clothing making world in SL but from my experience blogging for  secondary mesh body brands I would say that it would be difficult UNLESS you already had ties to those designers. 

     

    It is currently one of the slowest times in SL history -- that 'I" can remember anyway.  Each and every summer season is slow and many creators take the time off or more or less off. This year we have the release of mask and lock down orders and so even more folks are out and about and not all that interested in their virtual lives at the moment.   So the available pool of creators is likely smaller than it would be in say -- October next.  

     

    I don't want to be depressing -- just realistic.  So if folks don't start pounding on your door wanting to join the party -- it most likely isn't a reflection of your work, but an understanding of the virtual times we are living in. 

     

    Just my opinion of course and others may have different ideas. 

    I appreciate the time you took out to write all of this out. Truly. You have made points that I am very aware of, but I cannot let those deter me, and rather than climbing the ranks I am focusing on evolution of second life quality and furthermore consumer values and inclusion. Just as any other platform that supports creator expansion, there are those who are more open to change than some.

    On behalf of my second life "longevity" I might say, I am certainly experienced. I have mockups of what my profile will entail, but I keep that in mind especially in regards to public appearances. Once again, thanks so much for your response. It feels like a dead horse at times.

    • Like 1
  3. Greetings Forum Passerbys!

    At the moment, I am a single person (female) on the plight of many contributors such as game creation/optimization and user-friendly mesh body utilization. As an aspiring 3D enthusiast, I believe I can provide a comparable level of character creation and aestheticism to software like MetaHuman, Reallusion Character Creator, DAZ3D, and with the same rendering appeal as Iray, Octane, Redshift, or Arnold. I am willing to go through the trials and tribulations of next-generation second life assets, or as some would put it, "putting the pedal to the metal." With that in mind, I am undoubtedly looking for members who are familiar with these applications and plugins and who share similar motivational interests. I'm looking forward to learning from my future contributors as well.

    Allow me to introduce the brand formally. EBONics Origin is a second life startup that competes to install high-quality game assets such as a signature mesh body AND a line of mesh heads. EBONics is a derivation of the word "ebonics," which is a combination of "ebony" and "phonics"; Meaning: American black English regarded as a separate language rather than a dialect of standard English. Aside from literal definitions, this brand was envisioned and will ultimately cater to the black/African American female demographic, and it encourages consumers to read between the lines through appropriate brand marketing. Mesh heads will have the well-known african facial genotype, while the body will have a sporty build with rounding where the ends meet. Of course, with proper Second Life rigging and customization, a variety of ethnic appearances are possible. Mesh body parts and mesh heads will be created by me in the start, with an open mind to refinement.

    I've only been on Second Life for 8 months, but I've already purchased four mainstream bodies and a fairly new body that had been discarded for lack of consumer readiness. I've dissected their usage, optimization, user and developer friendliness, resourced blogs, and have gained a well-rounded understanding.
    What I'm looking for is:

    - Brand Marketers (Up to 3)

    Proficient in logo design, graphic design, UX/UI design, and general HTML5/Css understanding, Typography (Flexible)

    Proficient in software such as Illustrator, Visual Studio Code, Dreamweaver, and general media networking (Flexible)

    Logo Types Requested:

    Lettermark (for purposes of lower quaility handling such as Second Life Marketplace LOGO) Will need 800 by 800 and 45 by 45
    Best file types: .ai, .eps, .png, .jpeg/jpg, .svg (editable and easily transferable with lossless quality)

    Wordmark (for purposes of higher quality handling such as websites and banner use) Will need 800 by 800 and 100 by 700
    Best file types: .ai, .eps, .png, .jpeg/jpg, .svg (editable and easily transferable with lossless quality)

    Combination mark (for purposes of image adverts and social media marketing) Will need 800 by 800
    Best file types: .ai, .eps, .png, .jpeg/jpg, .svg (editable and easily transferable with lossless quality)

    Pictoral mark (interchangeable within Combination mark) Will need 800 by 800
    Best file types: .ai, .eps, .png, .jpeg/jpg, .svg (editable and easily transferable with lossless quality)

    Social Media Handles:

    Facebook, Flickr, Professional website (Flexible)

    - Mesh 3d Modelers (Up to 3)

    Mesh Requested:

    Clothing, shoes

    Other:

    Mesh body/head(s) refinement

    Proficient in software such as Blender, Zbrush, Photoshop, Marvelous Designer, Maya, or 3ds MAX, UV mapping (Flexible)

    - Scripters (Up to 3)

    Proficient in the linden scripting language

    Scripting Requested:

    HUD systems (Flexible)

    - Riggers (Up to 3):

    Proficient in software such as Blender, and general second life viewer functionality

    Rigging Requested:

    Mesh body, hands, feet, Animations, Poses

    - Skin Creators (Up to 3)

    Proficient in software such as Blender, Zbrush, Photoshop, DAZ3D, Rendering, UV mapping (Flexible)

    *Flexibility determines multiple roles that a person can take up, and in the concentration of proficiency of said software or additional software unmentioned

    My Skills:

    Proficient in software such as Blender, Zbrush, Photoshop, DAZ3D, Marvelous Designer, Logo Design, Graphic Design, Typography, Illustrator, Visual Studio Code, UI design, general HTML5/Css understanding, general second life viewer functionality *and constantly learning

     

    Mesh Body:

    Front View [ CENSOR WARNINg ]

    Three Fourths View [ CENSOR WARNING ]

    Features:

    - Optimum/Default body shape

    - Optimum/Default Hands + Feet

    Upcoming Installments:

    - General refinement

    - HD Nipple/Areola types + No Nipple for mesh fitting

    - HD Breast types

    - HD Genitalia + Pubic Hair

    - Alternative Body types/Deforms (Abiding by the 3 Somatotypes)

    Future endeavors include HUD, Alpha, Physics, BOM optimization, fitted mesh, interactive clothing and HD SLUV skins, normals and bump mapping.

    Rigging:

    *No In-depth rigging

    - Set to t-pose to optimize Second Life skeleton

     

    Hands:

    (Square Nails Previewed)

    hands-angle.png.933caa8bb49ff1457ef90c37180e1f23.png

    Features:

    - Optimum/Default Hand Shape

    - Up to 3 Nail types (Square, Almond, Stiletto) + Natural

    - Up to 3 Nail levels (Short, Mid, Long)

    Upcoming Installments:

    - Static/Animated poses

    - Nail Systems HUD

    Rigging:

    *No In-depth rigging

    - Set to t-pose to optimize Second Life skeleton

     

    Feet:

    feet-flat-3foruths.png.cad9d67e2e69af7d27e5edd8afac43d7.png

    Features:

    - Optimum/Default Feet Shape

    - Flat Feet type (Stand)

    Upcoming Installments:

    - Up to 3 Feet levels (Stand, Arched, Tips)

    - Up to 3 Feet Lengths + Toes

    - Feet/Toes Animations

    - Included in Nail Systems HUD

    Rigging:

    *No In-depth rigging

    - Set to t-pose to optimize Second Life skeleton (mostly)

     

    *Images taken in Zbrush

    Project span: Approximately 6 months to a year *and ongoing

    Reference:

    Top-Selling Mesh Avatar Bodies Drastically Hurting Overall Second Life Performance

    Second Life: Female Body Statistics

    Second Life: Female Head Statistics

    The 3 Somatotypes

  4. @TariLandar Yes, I totally understand where you stand. I’m actually on the far skinny end of the spectrum of body types and I prefer skinny on most occasions, or if not, proportionally appealing at least. What attracted me to this body was mainly the details, I’d say this body has more intricate features (like the hip dips I spoke of). I will say that the crevice of the hips where they start to meet up with the lower leg does sit lower than the regular anatomy , which tickled me in a not-so-good way, but I can’t wait to see the finally version because I believe in this product. *Thumbs up*

    • Haha 1
  5. @RowanMinx Lol! Yes, they do include underwear. And yes, you have a point about the Kupra Body, but even then, it’s not just the Kupra body that got it the attention it got, it was through leaps of faith, social media, and, would you look at that, clothes being made for it. Me, personally, I got quite fed up at the skin-tight and short-short everything niche of the Kupra Body. Even then, seems impossible to step outside without being arrested, lmao. I hold my maitreya to a challenge.

  6. Wow! I’m happy people are having conversation. I feel like my perspective is so uncanny since I plan to make clothes for this body in the near future. And yes, people certainly are buying the body at it’s promotional price, haha. I wavered on all the aspects and it’s more like a business venture to me in the end. Genuinely, I do like the body, but the rush of consumers with high-demand marketing and many eyes on it (for negative or positive reasons), it seems like the perfect investment. It will be interesting to see how everything pans out. The upcoming body will be BOM compatible, and come with many other features to enhance customization.

    • Haha 1
  7. @Tari Landar

     

    I do agree with you on the price, but you mistake me if you think I expect everyone to like the body. I wanted to point out that the “hips” shouldn’t hold any negative bearing to the quality of the product because that would be hypocritical of all the other bodies that are accustomed with surplus hourglass figures like BBL or KUPRA. And it’s funny to me that the shape is even argued about, seeing as there are sliders for the waist and hips if you don’t like that sort of shape. But, I digress. Thanks for your opinion.

  8. Oh, well that’s one way to look at it 😅. Although, your characterization of bodies seem pretty air right. Personally, this is the only body I know with realistic looking hips (and butt), as you can create variation and dips if it’s what you prefer, which debunks the “bango” element of your hind sighted criticism. On other bodies that have tried, the hips end up looking like brick walls with butts similar to that of bad ass shots when the saddles are increased. I’m glad for your opinion though.

    • Haha 2
    • Confused 3
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