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Showing results for tags 'export'.
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So I've been working on this sweatshirt. It's pretty much done (rigging, weightpainting, textures, etc.) My question is, How can I export this cloth piece as .dae without the use of Avastar? I've been trying to export it with different methods (always as collada), but in the end I've been receiving an empty .dae file or, in SL, an error message "missing level of detail".
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Hello, so im having this continues issue when exporting mesh out of marvelous designer and into blender, my mesh seems to break at areas where my seam lines are (where the garments were sewed in MD) here's a screen capture of my mesh when I imported it into blender, I have asked for help in inworld creator groups but none seemed to know what the issue is exactly, id appreciate any help, thanks in advance.
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- mesh clothes
- marvelous designer
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Hello, so im having this continues issue when exporting mesh out of marvelous designer and into blender, my mesh seems to break at areas where my seam lines are (where the garments were sewed in MD) https://gyazo.com/6d4674da0b896de0a7cbf6491cb1c26c here's a screen capture of my mesh when I imported it into blender, I have asked for help in inworld creator groups but none seemed to know what the issue is exactly, id appreciate any help, thanks in advance.
- 2 replies
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- marvelous designer
- blender
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Hello! I'm trying to rig a bento hand for avatar, but every time unsuccessfully. Can someone give a link to a good non - Avastar tutorial or explain in your own words what I'm doing wrong? here is the process i use: -- downloaded bento workbench from this site. -- opened in a blender. -- I create an object (hand). -- I place the object and the skeleton on one layer. -- I select object, then a skeleton. -- I hit control + P. -- I choose the Armature deform -- With automatic weights. -- I check if it works in a Pose Mode. -- I export in a collada format with object and ske
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I want to export my creations that are 100% mine to my computer, how do I do that? I'm not really understanding why this is a difficult thing since all the creations that I'm referring to are designed, created, and owned by me - shouldn't I have full access and digital rights to download it to my computer whenever I want and without feeling like I'm trying to steal my own creations?
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Hi everyone! So I have been trying to read up past posts about Substance painter export settings without luck and such because I am struggling with getting a PROPER way to export my work from Substance Painter into Second Life without it looking blehhhh. I have been using the screenshot method from a 4096 quality in Substance, but i always seem to struggle when it comes to keeping the quality of the textures from substance when i import to SL..... (now i understand i will lose some because of the screenshot method not being the best way to work) but ive seen some people create and when t
- 8 replies
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- substance painter
- pbr
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I'm really interested in building for SL... and well, one way to build houses efficiently and something I already know how to use proficiently is The sims 2, 3, and 4 build mode... I'm not worried about textures and whatnot, all I want is the model... I was wondering if there was a way to export a sims house file from the game and a simple way to convert it using something like blender to upload it as a mesh object for SL? Any help is greatly appreciated! If not, is there any programs I could use that would be similar to the sims style grid builder (With walls, floors, and roofs)? something I
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Trying to upload objects from cinema 4d getting error message: "Error: Dae parsing issue". - I've tried to import file into blender and export with blender into SL and still no luck. I need a fix on how or why its not working to import into sl from c4d.
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Hello there, I was starting to play around with terrains and ran straight into issues, wondering if they are known issues and if there are solutions ... Since I wanted to setup the whole sim- scene in Blender (latest version) I thought it was a good idea to download the terrain to work on it. I got the primstar-plugin for blender which allows .raw import and importing the .raw works fine, but exporting leads to a complete flat terrain (on the sim, as well when reimported in blender), so something goes wrong here. The primstar latest version is rather old so I tried again using
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i'm not sure which category this should go in so i'm asking here. can anyone tell me how to export and import a profile? i know there was a way to do it but i can't remember how.