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unknown7

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  1. The Shelter was one of the few places I could work on my appearance without getting banned.
  2. Try right-clicking then edit an attachment on your avatar (like jewelry or hair) should freeze it, then you won't have to chase your avatar. Freezing a motion capture AO gives better results than posing, in my experience.
  3. Which is more realistic, the picture above or this: Few people in Second Life go for realism. Perhaps you should go for beauty instead of realism. That way, you would be OK with yourself if you change all the time. If you want others to see what you see, then compose yourself using the shared environment. If you like dark skin, then you definitely need a facelight.
  4. Does anybody have a fix for that black, bushy eyelash mascara?
  5. I believe you're looking at a design issue, not a flaw but an aesthetic where that hair was made for a different model. There are a lot of hairs out there of similar style, the trick is to go through each one to find a perfect fit. Best wishes on that endeavor. Another possibility is that it is a design flaw, and that's why it's on sale. I think it's a pretty mesh head. I went to AK to get that head, but I only had L49 and couldn't afford to join the group. Sigh.
  6. Then it is a truly wonderful thing that you are satisfied with your purchase.
  7. OK. I had the impression that you found yourself a truly flexible mesh head.
  8. The mesh head doesn't quite match the system head.
  9. Now check out the cloth physics for Tekken 7: https://www.youtube.com/watch?v=Tg9lWdQ95_M But I'm sure we've all seen enough. This kind of cloth physics CAN be done in Second Life. It's just a matter of someone getting around to doing it.
  10. Yeah, it is about style isn't it? I wouldn't have watched those videos if it hadn't been for the girls. It's the same reason why I love to look at other people's avatars: it's an art form.
  11. Has anyone seen those mods on SFV where they fit the girls with new clothes? The skirts and dresses look awesome and move like real clothes. If SFV can do it, then there must be a way to make clothes like that in Second Life. Here's an example of what I'm talking about: Street Fighter V AE Karin vs Poison PC Mod. Mesh clothes in SL move like tinfoil, while flexi is broken up into segments which make them look unreal. Clothes here would look so much better if the cloth physics were more accurate. I'm sure designers and merchants would benefit as well.
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