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Everything posted by taintedxjennifer

  1. One of the issues I'm running into when looking for events is the flood of shopping events and clubs using the system to advertise themselves or what they need. Are there any third party website that circumvent this and focus on actual gatherings? I get lucky here and there searching for them with normal google since find the second life search tool rather useless and tiresome to sift though, though I do try at times. Even if the resource isn't grid wide, it would be nice to have some places to start looking. Sim websites. Facebook groups. Discord. Really, anything would help at this point.
  2. I have a hell of a time sifting through sources to find rentals. Its pretty overwhelming without any systems in place that can group it together and let me compare it seems impossible. Can someone tell me where I can look to rent prims to build my own skybox? And then where to find their competitors for a comparison? I've looked at a lot of skyboxes, so I'd rather stop and build my own on a preferably less laggy sim.
  3. I'd just like to take a second to complain about Second Life's search engine. In a word it, sucks. It is the main conduit for entering locations and connecting with people outside of your personal networks. And in every aspect, it has design flaws. People flood their sim descriptions with tags to get picked up by it and so can't give a proper synopsis about what they are about. The search engine gives equal priority to any words in that description. Modern search engines have evolved far beyond this kind of searching and are intuitive. There is no personalization or thought in the advertisements as a result, just people scrambling to get caught by the engine. Each sim puts down the same 20 tags, and the engine croaks as a result because it sees the same thing over and over. It does spit out information, but its illogical, messy, and misses a lot which leaves the user to scroll through it endlessly to hopefully find that needle in the haystack it has provided. Its nice that we got a new environmental system to play with, but people make the place. An influx of people coming and going is needed to keep any place alive and without a way for them to get there... It all dies. It doesn't matter what toys you put out if the people aren't there to appreciate them. Second life has got to make more bridges between communities to keep itself alive, and the search engine is the biggest bridge of all. Creating more land does make more money, but people with money to buy it are typically smart with how they use it. No people, means no place, means no reason to keep investing in that land. Money is made off of keeping people in secondlife since the money they spend initially is likely offset by the advertisement costs that it took to get them there. People still play board games, they still use text based games, and mmo's have been riddled with microtransactions and self destructive power dynamics aimed to lure in whales that will destroy them. Second life still has its place in the world as a massive online community, there is still nothing that competes with it. 😎 So basically, fix the dumb search engine please. 😎 ❤️ What? It's my annoyed kitty face! ❤️
  4. My previous home when I was premium had scripts blocked. This was the one you got for free for having premium. Of the options I had, they all had the same conditions. A friend still has premium, and it is the same.
  5. I've hung out in the group for a week now. Nice people. However, it reminds me very much of any discord server that's become popular. There hasn't been much of a connection to the virtual aspect of Second Life from what I've seen. I'll keep an eye on it, but is my opinion so far.
  6. Every difficulty can be overcome with proper planning and considerations. Need somewhere to start though.
  7. I can see the logic in that. But I don't see any communities with homes incorporated and I've experienced premium. Premium homes don't allow scripts and barely anyone stays in them, let alone visit other people nearby.
  8. I'm not really a fan of owning homes on my own. It tends to encourage isolation and time spent not working on your relationships with others. Its also costly to do it yourself and it can be a strain on friendships to share the burden. Many already have a set up too to be honest, I'm much younger then most since I haven't been around as long which I find doesn't really help. Any ideas on who to ask or where to look?
  9. Think unedited fan fiction in a situation where two or more characters are interacting. You do this with another, or others, in turns with reasonable time intervals between each post. Alternatively, stories talk about everything, while roleplay just skips to when person A is with person B and doing something. PS. You can do solo roleplay, but that really is just a story that tries to look like roleplay as it would when A and B are together. This sometimes happens when a character is part of a larger situation and needs some filler to justify progressing the main story. Not always a good idea to say you journeyed west and 'arrived' when everyone else it making an effort in pairs to fill in the overall story, be it for personal enjoyment or practical application.
  10. Not a lot of subs realize that dominating someone is more work then being submissive. Like, the actual difference when done properly is staggering. A proper sub really needs to focus on what they are giving back, because just doing what your told isn't worth anything, its just what is expected. Needs to be equivalent exchange, which this self advertisement does not imply or reflect. Not enough thinking on the subs half, which is unfortunately also the case with most submissives in SL.
  11. The old sims are very simple none the less and easy to load. Straight edges, flat surfaces and not a lot of both overall. So there is that since you either go in the direction of aesthetics or performance. You can't beat things performance wise when they are built out of cubes and spheres. Its just my impression. Custom mesh objects tend to take longer to build and load when they aren't based on standard shapes and vertices.
  12. Yah, its just really hard to find reliable information. The best things I've found are really just dumb luck. They are not sims that show up at the top of search results.
  13. I think the most successful clubs are ones that haven't updated their graphics and kept things simple. SL has been around awhile and it helps people load onto the sim when the graphics are as potato as the 15 year old+ potatoes that have to load them. Making things look new/ big looks nice, but there's a huge operating cost. Nobody is going to buy a new computer simply to get a better experience in SL. Kinda unfortunate because a fresh new look is likely what would help a new club open itself to new people, and what a lot of sim owners fall in the trap of doing. In reality, your looking for old, reliable, and stable sims.
  14. Oh well. That doesn't really help me build a new destinations guide though. I was hoping for something a bit more data oriented.
  15. Anyone know of a blog that reviews active roleplaying sims?
  16. For Sci-Fi (outside of the numerous Star Trek Spin offs that don't need the full sim) you have... Remnants of Earth Cocoon Starwars Legacies Midgard FF7 These are the non-fps ones in full launch, I know there were others very recently but they lack their own history for me to comment. Hard to comment on them being dead or not though, depends what you want and where/how you enter. The new player experience is like climbing mount Everest and that in itself is death. Its a result of them always being understaffed and never being ahead of the workload that the sims daily operations and advancements cause, and this is for all of them. This in addition to the 'volunteer' mentality of work when I want to work, that crops up additional errors in work consistency (A handful of core individuals getting stuck with projects they didn't start themselves and somehow need to finish despite their own work). As a result of over exertion/ extension, just like in government, there is a resulting decline in social programs when compared to what was before. There's just no time/manpower left to really push consistent content that's purpose is to connect various peoples together outside of their own, limited, efforts. Nor monitor the community for quality assurance, which keeps out trolls and individuals that become toxic after feeling isolated from the rest of the sim. If you want to experience these sims as not dead: 1. Realize that they are private sims and are they way they are by someone else's personal preference, you will not change minds and you shouldn't try. Think of it like free to play, the breadwinner actually drives the content cause its them that the sim needs to keep. The board has been set, fixed, and your there to play on it. Its another reason to find and use your own friends not connected to you through the sim. There are far less consequences to kicking your friends lazy asses to get on and ready with a little motivation, then there is doing so to a stranger. Its called emotional investment (look it up), you have it with your friends which lets you withdraw trust, something you don't have it with strangers. Do that to a stranger and they are just going to get pissed/ annoyed. Period. The only stranger that will trust you without basis, is the type that is not busy and therefore not actively making an effort to roleplay (such a person might be considered an unmotivated roleplayer and more then likely will not return the effort to start another roleplay that you are putting in now). 2. Don't rely on the sims for roleplaying opportunities. Its just as, if not more, worthwhile to leave the sim and meet some people elsewhere to join you in the experience. Its the idea of attracting others to your fun, vs joining in on someone else's fun by using your own self reliant network. The former is more reliable, and a better way to introduce yourself to the community. PS. I did not include apocalypse sims, as they seem modern with the twist of everyone being dead to me.
  17. One things I don't like about SL is the 'Destinations' tool. It is so derp. Save 'Newcomer Friendly' its really useless in my opinion. So I was hoping to start something here, a member built destinations guide. It may not be accurate, but would at least be far more useful then what is present. There are a lot of sims out there that are much larger and with higher activity then what is listed here, and that would be a big help for people who don't know where else to get this information. So please Link a sim, a category and what rank it should hold like this: ~~New Citizens Incorporated,Newcomer Friendly,1~~ ~~The Shelter,Newcomer Friendly,2~~ Like I said, I agree with the newcomer portion of it... Just not anything else. And its been like this for too long. Hopefully with enough replies, I can just dump the replies into a document and separate the data with the special characters ~~ and , which would leave me with something concrete to build upon at some far off time in the future. Anyone else could too if you know how to separate text in a string to column by targeting certain aspects. Knowledge empowers. So lets share what we know and make SL better for it. PS. Active map links listed at the bottom of your post would help, but most sims can be found by searching their name... So just watch your spelling.
  18. It is. Its the simple strategy of divide and conquer. What keeps people in SL is their emotional attachment to others. Memories, experiences, engagement, and other things like that. With SL's main attraction being the sell of land and having your own personal space, the number of connections made and the chances of doing so dwindle. As a result, the attractive force to draw in new individuals or keep the ones they have disappears. I'm sure SecondLife has realized this and is just coasting on its former success to milk from the system what it can. Any business only wants to make money in the end, a board of directors will only ever make business savvy decisions. If they want to experience humanity, they can do so when they go home with their families. Every corporate business is like this. That said though, its still a nice place even its decline.
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