I'll make this quick so you don't have to read all day.
Got a custom avatar, it contains many different meshes. When trying to rig with "original collision bones" (http://wiki.secondlife.com/wiki/Mesh/Rigging_Fitted_Mesh) the model doesn't work at all.
I've tried overlapping a default model ontop of mine and rigging off of it, just ends up becoming a hot mess, even after fixing the weight, and uploading it, the model is just broken sideways and deformed, besides it not looking like that in any render of blender.
So what do I do. I've tried looking everywhere. all I can find on the forums and youtube videos for rigging basic cloths, for default shaped avatars, or rigging models that also use the default shape, or very close to it.
My avatar is small and bulky with a lot of grouped mesh.
So what do I do? How do I do it, and is it better off just rigging the mesh alone, or the whole model.
I've done rigging in other programs, but SL is strict.