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Always Incognito

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Posts posted by Always Incognito

  1. 19 minutes ago, rasterscan said:

    Lets not lose sight of the fact these are starter avatars. Not free avatars to replace the 'famous' ones. Starter avatars, and they are pretty good compared to the old classics. imho.

    I dont Agree with that. I think, like some others in this thread, they have to make them better to keep new users. I had higher expectations.

    • Like 6
  2. 1 minute ago, Love Zhaoying said:

    You can just run it in the  browser. Which I thought is free to do?

    Oh?? I thought i had to use the app in the phone.. 🙈🙈🙈 so its the same features in web as in app? Gosh, i might try it then Thanks 😊 

  3. On 6/26/2023 at 12:37 PM, Phil Deakins said:

    There is, yes. It's called Speedlight. I use it every day. The app can be downloaded to your phone. I have it on my phone, and I have an avatar logged in with it on my phone right now. Mostly I use it in a web browser on my computer, but it works fine on your phone. It's not a full viewer but it does things like chat, IMs, TPs, etc. It even has rudimentary 3D so you can move around. You can also log in multiple accounts simultaneously with your phone and/or with your computer.

    It's free to use, and you can log into SL either directly, so that Speedlight doesn't store your details, or you can have a free account, where they store your details so you don't have to enter your password every time you log in, or you can pay for a Gold account.

    With free accounts and direct logins, you can choose to stay logged in for up to 6 hours, even if you close the app, or stay logged in until you close the app. It's the same with Gold accounts, except you can stay logged in 24/7 without the app running.

    LL offers the Gold account (24/7) as a perk with Premium+, so it can be said that LL recommends it.

     

    Sorry a bit late But the viewer is def not free on IPhone… 😔

  4. On 7/28/2023 at 1:44 PM, Ardy Lay said:

    Wow.  I came back and looked at my post with a machine that doesn't do HDR at all and ... oh wow.  Yeah, that snapshot is HOT with color on it.

    I am going to have to keep this in mind.  My snapshots are TOO POWERFUL!  Oh well.  I am a cartoon character, after all.

    Iv only looked at your pic with my Iphone 14 (not PRO). 🙈 seldom reads the forums from my desktop (I have HDR) 🙂

  5. 21 hours ago, Gabriele Graves said:

    Here's the thing though about this kind of build, LL and the rules.  Let's say for arguments sake that LL banned low skyboxes on Mainland such as the one in the picture.  What do you suppose would happen?  That the person would remove it?  It would be incredibly naive to think that.

    Here's what would happen, if they did anything at all, the owner of such a build would move it lower, say to 64m, then attach a thick column underneath to connect it to the ground.

    Voila! Good bye skybox and hello ground anchored dwelling that is well within the rules.

    What would that achieve?  The ex-skybox moves lower and gains a massive prim column.  Did that help at all?  I'd expect not.

    So what would have to happen next to truly make a rule to remove all dwellings like that?

    LL would really only have the option that they exercised to control Bellisseria.  Mainland would become just an extension of Bellisseria and people would be forbidden from any meaningful deviation from the themes that LL created.

    This bit is important: It's only because LL provides the dwelling and people are forbidden from plopping down any old house/dwelling of their choosing that they are able to avoid these "problems" in Bellisseria at ground level.  Don't believe me?  Go look at the altitude that people are allow to put skyboxes at and marvel at the range of eyesores.  @Coffee Pancake was absolutely right about it being the same skybox problem albeit less dense and contained higher.

    I remember LL having to return a lot of people's heliopads and other crazy "eyesore" stuff attached to roofs.  Initially there was no build height rule, then there was because the rules had to be ratcheted up to keep pace with all the things crazy things that people built and which detracted from the serene picturesque perfect streets that LL envisaged.

    If putting custom dwellings at ground level was unrestricted, some of those skyboxes would most likely also feature as ground anchored dwellings.

    That's the bottom line.  To deal with just the above example, that is what it would take.  Mainland becoming Bellisseria.

    There's a reason that not every Mainlander has migrated to Bellisseria by preference.  If I were a betting person, I would bet on it being very common for people to have at least one Mainland parcel as well as a Bellisseria Home.  Even people who love Bellisseria don't always want that as their only option.  They often want a place with much more freedoms as well even though those freedoms come at the cost of having to have to put up with things they don't like and consider ugly.  That option wouldn't exist if LL attempted to control builds on Mainland.

    Now I expect one of a couple responses to this:

    1. Disagreeing that going this far this would be necessary.  Perhaps even calling it a slippery-slope fallacy.  This isn't one of those because the only places that have dealt to these things to any degree are fully managed estates like Bellisseria or private islands where they all have in common the love of a lot of rules and themes that must be followed.  There are no examples of places with policies that have minimal-to-no rules and no theming with a magic rule to disallow low low low skyboxes where it has actually worked.
       
    2. Agreeing with me and saying that this is indeed necessary to "save" Mainland and that it should all be like Bellisseria.  Good luck with that!  LL have already stated that Bellisseria is a training wheels introductory land product with private estate and the lawless wild-west Mainland being the advanced options.  It would be some about face to change the product that much and would be highly risky financially for them.

    This is the reality and whilst folks can surely come here to vent their like/dislikes and frustrations with it, it does seem a little pointless but hey if that's what folks want to do, all the power to them.

    This is true sadly, LL rigged it like this from the beginning and its not possible to ”undo” that now. I just which They could have had different options on the continents from start. And maybee smaller continents or more water and roads…For example ”wild west” on Sansara and on the next continent some kind of rules (against black boxes, low sky blight & ugly walls for x) and maybee a light theme But not strict as Bellisseria. Horizon is one example… Just dreaming tho 😇 

    • Like 1
    • Thanks 1
  6. Its not all about s-x either. I got ARed in Belli cos I had built an Embassy for peace and human rights, and inside a room i had placed Putin in a small jail. The house was open to public so That was the problem. A person wrote about it in the forum too and seemed very upset 😅 LL removed the stuff and i moved to mainland 😌

    • Like 3
    • Thanks 1
    • Confused 1
    • Sad 2
  7. 7 hours ago, Ardy Lay said:

    I don't feel like I am having troubles with it.

    image.thumb.png.ae4a3c96abfc799f1d54537e92b9c468.png

    image.png.1485260d21f1c4b082c943b66f1ae06b.png

    Second Life Release 7.0.0.580782 (64bit)
    Release Notes

    You are at 217.1, 168.2, 61.6 in Lusk located at simhost-0492fe10b030d1133.agni
    SLURL: http://maps.secondlife.com/secondlife/Lusk/217/168/62
    (global coordinates 255,705.0, 256,680.0, 61.6)
    Second Life Server 2023-06-09.580543
    Release Notes

    CPU: 13th Gen Intel(R) Core(TM) i9-13900K (2995.2 MHz)
    Memory: 32509 MB
    OS Version: Microsoft Windows 10/11 64-bit (Build 22621.1992)
    Graphics Card Vendor: NVIDIA Corporation
    Graphics Card: NVIDIA GeForce RTX 4080/PCIe/SSE2

    Windows Graphics Driver Version: 31.0.15.3168
    OpenGL Version: 4.6.0 NVIDIA 531.68

    Window size: 1919x1169
    Font Size Adjustment: 96pt
    UI Scaling: 1
    Draw distance: 64m
    Bandwidth: 10000kbit/s
    LOD factor: 4
    Render quality: 5
    Advanced Lighting Model: Enabled
    Texture memory: 15296MB
    Disk cache: Max size 1638.4 MB (100.0% used)

    J2C Decoder Version: KDU v7.10.4
    Audio Driver Version: FMOD Studio 2.02.13
    Dullahan: 1.12.4.202209142021
      CEF: 91.1.21+g9dd45fe+chromium-91.0.4472.114
      Chromium: 91.0.4472.114
    LibVLC Version: 3.0.16
    Voice Server Version: Not Connected
    Packets Lost: 2/5,319 (0.0%)
    July 25 2023 15:27:26

    Thanks it looks Good! Im a bit allergic to colours tho 😆

    I need to add that i like the way LL are going with the viewer. But atm the balance is not good for me as dark parts become too dark and i have had trouble to find a way to not ruin the Good stuff But be able to see details in the dark parts. Overall it can look Good on a distance like in your pic. Sadly i dont have time to tweak the viewer much as i work full time and have a busy RL ( Im on the bus now 😆) I hope LL Will fix it for me? 🥹❤️

  8. 6 hours ago, Qie Niangao said:

    And I have the same question: Is this with the PBR project viewer, version 7.mumble? I've noticed that it does indeed get very dark compared to other viewers in many lighting conditions, but if you're seeing this with an updated 6.something viewer, that's something else.

    I just paste from SL "about" here as i cant tell: 

    Second Life Release 7.0.0.580782 (64bit)
    Release Notes

    You are at 237.2, 35.0, 29.8 in Sweetbay located at simhost-02e93ee9d8e4e7516.agni
    SLURL: http://maps.secondlife.com/secondlife/Sweetbay/237/35/30
    (global coordinates 257,773.0, 259,619.0, 29.8)
    Second Life Server 2023-06-09.580543
    Release Notes

    CPU: 11th Gen Intel(R) Core(TM) i7-11700KF @ 3.60GHz (3599.86 MHz)
    Memory: 32505 MB
    OS Version: Microsoft Windows 10/11 64-bit (Build 22621.1992)
    Graphics Card Vendor: NVIDIA Corporation
    Graphics Card: NVIDIA GeForce RTX 3080/PCIe/SSE2

    Windows Graphics Driver Version: 31.0.15.3203
    OpenGL Version: 4.6.0 NVIDIA 532.03

    Window size: 2560x1369
    Font Size Adjustment: 96pt
    UI Scaling: 1
    Draw distance: 128m
    Bandwidth: 10000kbit/s
    LOD factor: 1.75
    Render quality: 5
    Advanced Lighting Model: Enabled
    Texture memory: 9299MB
    Disk cache: Max size 1638.4 MB (56.8% used)

    J2C Decoder Version: KDU v7.10.4
    Audio Driver Version: FMOD Studio 2.02.13
    Dullahan: 1.12.4.202209142021
      CEF: 91.1.21+g9dd45fe+chromium-91.0.4472.114
      Chromium: 91.0.4472.114
    LibVLC Version: 3.0.16
    Voice Server Version: Vivox 4.10.0000.32327.5fc3fe7c.571099

    Packets Lost: 279/12,790 (2.2%)
    July 25 2023 07:59:52

  9. 2 hours ago, Qie Niangao said:

    And I have the same question: Is this with the PBR project viewer, version 7.mumble? I've noticed that it does indeed get very dark compared to other viewers in many lighting conditions, but if you're seeing this with an updated 6.something viewer, that's something else.

    I dunno? Ill try to have a look after work.

    • Like 1
  10. 7 hours ago, SanFroggy said:

    I think the mainland pods are a lot more "in-theme" on Belli than these P.A.T.'s. What's not "in-theme" about little egg-shaped pods with suitable liveries that morph into boats or balloons? With some texture adjustments and swapping they can be in-theme anywhere.

    I like the shape too and think they are cute 🥰 I Agree its more the texture that is a bit ugly… otherwise i love them and often use them. I seldom explore Belli as i rarely find rez zones But maybee its old Belli? Newer areas do have more i guess? Oh well, each to their own 🙂

  11. I think pods are a good idea tho But i Agree They could maybee be prettier 👀 There are quite a lot of interesting stuff to see in Belli and its nice sometimes to not have to drive by yourself 😇❤️

    • Like 4
    • Thanks 1
  12. On 7/7/2023 at 7:32 AM, Alwin Alcott said:

    are you sure it's the same (water for example) it's so different.
    That first one is for sure a lot nicer.

    Sorry for late answer! I only changed viewer, nothing else. Its default settings in both But i guess They can  vary. Anyhow, FS rez stuff so slow for me so i continue using the default (as it looks nicer too) 😊

    • Like 2
  13. Hi! I have mostly used default viewer but use FS when i want to log in with inbuilt ao (to avoid lag for others in events and so on). But when i changed windlight (Kunming) at my place i experienced a huge difference in graphic. I think the settings are the same in both viewers. Is this due to the update of the default viewer? I get a lot better graphic with the default and FS doesnt look very nice compared... Se pics (first Default second FS).

    DefaultHitel_low.png.bba5eb48af8d526562310940daa3af65.pngFSHitelow.png.27a8a887ca74d12c4dea373d77328a2d.png

  14. Isnt it possible to have instanced housing in SL for people who require high privacy? Like a skybox But not posssible to see for anyone except invited? As in some games with housing.
    Otherwise i would like nicer and not so dark default windlights on mainland and looking very much forward to new ground textures 😍

    • Like 4
    • Haha 1
  15. 12 hours ago, archangel969 said:

    Yes, thanks, I use them a lot, both derendering and lowering the draw distance. But my land is open to public, so I can derender, but also my visitors have to do a lot of things  if I don't want them to see the skyscapers and walls from the neighbours. I can't remember I saw instructions while visiting other sims: 'please, derender the garbage of the neighbours 😄.

    Lowering the draw distance works, but my neighbour had set up walls and skyscapers very near the border, so if I approach that border I see them anyway. And also for this counts: my land is meant for visitors to enjoy. I don't like to tire them with all kinds of instructions so as not to confront them with the neighbours' horizon pollution.

    One solution is: going to the sky, which I did with my public park. Dutch estate is still on the ground, but I think it's better later this year to also take Dutch estate to sky level.

    Its sad that the pretty parts of mainland has to move up in the sky. But its a matter of taste i guess... 🥺 I really appreciate what you have done on your land and also made it public. Not something we should take for granted ❤️

    • Like 1
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