Yeah you have a point on this. I do know what obj, dae.. etc. files are, I mean I know how to import and export them and what are they working for. The problem is I think, texturing it. For example, If I only import the dae file without putting and avatar is that okay? Cause they are so many clothes for different bodies. I mean, I can just import the Maitreya.dae and play with it, then just export it?
Another question that I think you can help me with, do I need to edit extra things to texture files or I just can drop it on Photoshop and edit them the way I want and put all of them together at SL. It sounds to basic so I am pretty sure that I am doing something wrong lol.
Also one last question too sorry if I am bothering you much, they are files named _ao , _shadow, _uvw... all seperate, am I gonna edit them all separate? And only photoshop is enough? Cause uv maps aren't for blender? How I am gonna make it all together and have a last look how my texture's looking on my cloth on blender?
Also.. (promise that is the last also.. lol) When I open the for example shadow.png on photoshop, its not transparent.. It's a bit confusing to me to edit it then I got a wrong feeling. lol
And thanks for your helping!!!! I LOVE SECOND LIFE LOL