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Klytyna

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Posts posted by Klytyna

  1. 3 hours ago, MBeatrix said:

    Do I really need to?

    Yes, you do, you want somebody to write some "hella kewl new feature" to deal with people YOU class as AFK, then you have to define AFK, that's how it works.

    3 hours ago, MBeatrix said:

    Viewer creators willing, the current Away feature could be replaced by an auto log off after a reasonable time of inactivity

    "I'm an arrogant self entitled drama-llama, and *I* think you have gone to the toilet, so *I* demand you be logged out of SL, right NOW!"

    How about... NO.

    3 hours ago, MBeatrix said:

    Do I need to define what a reasonable time is too?

    Yes you do, remember we already had a "guy" say 15 mins for an event sim is enough, and "girls" say it can take THEM an hour to check out the event...

    You want to kick people after a "reasonable time" you need to define it so the rest of us can say...

    How about... NO.

    3 hours ago, MBeatrix said:

    [EDIT] Or instead of an auto log off it could be an auto TP home.

    Now you are really getting into "Sanctioned Griefer" territory...

    I got "auto TP'd home" once on this account, when it was about 2 months old, I'd gone to a shoe shop, with a grand in my pocket to buy some shoes, and...

    "Fossil Morons of SL Inc LagTech Griefer Orb has detected your account is under 90 days old, Auto TP Home for you..."

    But... I didn't have a "Home", a footloose SL-Nomad, and I had NEVER set a home location, so, it TP'd me to an invalid point, about 25 km off the SW corner of an unnamed region, about 5 m above the Ocean of Limbo, from which there is no walking, flying, or teleporting, forced to relog by the griefer orb.

    AND YOU WANT TO MAKE THAT A DEFAULT FOR PEOPLE *YOU* THINK ARE AFK.

    How about... NO.

    2 hours ago, MBeatrix said:

    Just to finish this, I had never had a problem getting anywhere thanks to the premium perk. I went to "Shop and Hop" a couple times and did what I had to do and what lag permitted.

    Then what are you whining about?

    Bloody self important, self entitled "Madlands Entitlement Club" members, always asking for new ways to piss down other peoples backs and tell them it's raining...

    How about... HELL NO.
     

    • Like 1
  2. On 16 December 2018 at 7:45 PM, animats said:

    (One of the best ways to get new users into SL is to get them a place to live.)

    Rubbish!

    Many people in SL are "homeless" and quite happy about it.

    On 16 December 2018 at 7:45 PM, animats said:

    All over SL there are vacant rooms above stores and in large buildings. While the owners could rent them out, then they'd have the headaches of landlording. Has anyone tried doing that as a business?

    The problem is you are STILL thinking like a FirstLifer...

    You do that whole FirstLifer thing...

    A home's useless unless it's near a road with good access to the freeway into town...

    Oh! Wait... SecondLife... We have TELEPORT!

    Can't afford a nice big suburban house out in the sticks, rent a squalid bedsit over a biker bar full of drunken thugs, in Kama City...

    Oh! Wait... SecondLife... We have SKYBOXES!

    ...

    You are not alone in foolishly trying to apply FirstLifer thinking to SecondLife, there was some buffoon a year or so back who actually thought there would be demand for hotel rooms, a grocery store and a stage show revue dining room (with Sigfried & Roy lookalike animesh lagbots!), to turn a skill-gaming gambling den into a proper FirstLifer casino resort...

    Never occured tpo them that people just went there to gamble, nobody needs to eat, lagbots are boring, and you don't need a hotel to sleep in at the casino because, a) you log out and b) often do so after TELEPORTING to your usual "home location".

    FirstLifer Thinking, it's a good way to make pointless unsuccessful businesses in SecdondLife.



     

    • Like 4
  3. 8 hours ago, MBeatrix said:

    I know by experience how it is on the first few seconds when entering a sim — SL sailing experience — and that's why the more scripts avatars and their vehicles carry, the more difficult will be the transition between regions. And yes, the script time is also what needs to be checked, not only the scripts count.

    Realistically, NO.

    See, when an agent arrives in a region, their scripts start up, during this initial 30-60 seconds, the REPORTED script cpu time can be 900% higher than the regular steady state time reported once they have finished loading and starting up.

    "Thank you for visiting Tech-Fails of SL Shopping Village! None of our merchants want your money because some cretin set the cpu-time kicker to boot people for exceeding an arbitary number during the first ONE SECOND on the region! KTHXBAI!" 

    Script count isn't much better, are 10 low lag scripts worse than one ancient lag tech script? Script memory is useless, as the system can't tell lsl from mono, and mono scripts always report as 64kb, even when they actually use a lot less, AND mono scripts use that "Multiple Requester" thing where several people with the SAME mono script use LESS actual region memory than a similar number of people using the same lsl script.

    8 hours ago, MBeatrix said:

    Kicking AFK'ers sounds a lot more simple to me.

    Define AFK...

    How do you decide who is AFK, that agent over there who hasn't moved or spoken in 20 minutes... And who has cammed 57 stalls and picked up gifts, demo and made purchases at 46 of them...

    Or that agent over here, who was moaning about lag in local 301 seconds ago, while staggeringaround wearing her new LagTech Industries "Animesh SpamBot Real-Boyfriend (tm)"...

    "Thank you for visiting Tech-Fails of SL Shopping Village! None of our merchants want your money because some cretin set the AFK kicker to boot people for not meeting an arbitary definition of ACTIVE on the region! KTHXBAI!" 

    9 hours ago, MBeatrix said:

    Not long ago, some events used to kick out all those avatars with a complexity level above a certain limit

    Even more pointless... RCI is "self reported" by the agent's viewer, and is based on the viewers estimation of the users RCI, so the figure reported isn't the figure you'll see for them estimated by your viewer. Then there's the whole "what is a reasonable RCI" debate, pick an arbitary number based on your viewer and PC, say you decide that 75k is "good", but their PC isn't as good as yours, and reports their RCI as 76k when you see them as 73k (one viewer uses radically different calculations to the others and reports figures about 5-10 times what everyone else sees you as).

    "Thank you for visiting Tech-Fails of SL Shopping Village! None of our merchants want your money because some cretin set the RCI kicker to boot people for exceeding an arbitary number during the first ONE SECOND on the region! KTHXBAI!"

    ...

    There is no "easy and accurate" way to auto-kick people from an event for failing to "follow the guidelines about lag. All you can do is TRY and educate people, go naked and alpha'd with no hair, use the cam-sims next door, sit don't stand/walk/run, etc.



     

    • Like 5
  4. 2 hours ago, Luna Bliss said:

    Agreed, but you know I'm thinking on down the line...like:   ;0


     

    minority report giphy.gif

    Seriously... What kind of retarded muppet wants to have to wave their arms around in exaggerated windmill gestures to do basic computing, instead of using say, a mouse, and moving ONE hand a few inches, and clicking with a finger press on said mouse?

    "I'm not logging in to check my email today, I dislocated my shoulder trying to work Blunder 3D version 57.4 yesterday with the new Cyber-Cretin Vom-Cam Windmilling UI..."

    Remember how a certain games console company acted like we'd all throw away our keyboards, mice, joysticks and joypads, to use the new Cyber-Cretin friendly hand held "motion stick" thing with a mo-cap camera, so we'd have to dance like deranged junkies to play a game?

    Most Cyber-Cretin concepts of "Futureness" are apparently based on bloody stupid ideas shown in bloody awful movies.



     

    • Like 1
  5. 18 hours ago, bigmoe Whitfield said:

    So once again SANSAR, not Stupid,  is for another market

    Check your history...

    They onlystarted talking about it being for a different market when the SL'ers they asked responded to the news that no content would be transfered across with "We can't take our account, names and inventories with us? SOD that! We'll stay here...".

    And if the concurrency figures, and the response on Steam are anything to judge by...

    "So once again Project STUPID, not Sansar, is for NO market..."
     

  6. On 13 December 2018 at 11:55 PM, LilithServil said:

    People who either don't read my profile and picks before talking to me or conveniently only read what they want to see. I can't tell you the amount of times I've had overly muscled male avatars trying to flirt when I clearly state that I'm taken (and not into men anyway). It's worse when they disguise it as casual conversation first and then totally ditch once I catch on and turn the advances down.

    Actually, many of them DO read your profile, it's just that...


     

    • They don't understand big words like "lesbian", too many letters for them (Gore-Bore-eans)...
    • They DO understand the words, but just don't care because OBVIOUSLY, you are only a lesbian because you haven't met the right guy, which is them, OBVIOUSLY (did one course module of amateur psycho;logy as part of their liberal arts combined degree in Philosophailure & Macrame)...
    • The Do understand the words, and understand it's not because you dated the wrong guys in the past, or anything like that, but, they see lesbianism as an "illness" that can be CURED by the MIRACLE of Man-Sausage! They won't even charge you for the treatment (online-only alpha-male wannabes)...
    • Or last and by all means least, they read your profile, and hope that if you fall for their smarmy chatup disguised as casual friendly conversation, then you'll invite your girlfriend(s) over to join in a 3-some, 4-some or more-some...

       
    • Like 2
    • Thanks 1
    • Haha 4
  7. 1 hour ago, Luna Bliss said:

    As to your first point, needing the mass market for success via low hardware requirements, I've wondered if LL is (at times) in a bit of a bubble in terms of appraising how the rest of us live.

    It's actually a common problem amongst game devs generally...

    See, the "game dev" sits in the office the company provides him with, and in front of him is... his company issue office pc...

    A crapton of RAM, a $2000 "dev quality" gfx card, multiple 2 TB drives in a raid array, and a cpu powerful enough to take over NASA.

    And software! Visual C-- compilers, multiple $3000 3D modeling and rendering apps, $500 image editor, and so on, all running under the top of the line PRO operating system.

    You're sitting at a machine that cost *somebody else* $20,000, and assume that's NORMAL, then you try to decide on "minimum hardware requirements" for the new game.

    ...

    One games company, when designing a space based game, set their "min spec" to a level where, at launch date, only about 5% of PC's in use could run it at more than Minimum graphics settings... It wasn't even a very good game, less than 3 months after launch the $60 game was only to be found in the "3 games for $7.50" bargain bin.

    Another more successful game (comparatively speaking) boasted that it fully supported the features of what was at the time, a $1500 Game devs only grade gfx card, however the player base for the franchise, most of whom were using cards in the $100 - $250 range, weren't impressed with the new laggy 'supa kewl grafix', the title in question almost killed off the franchise.

    ...

    1 hour ago, Luna Bliss said:

    I've wondered if LL is (at times) in a bit of a bubble in terms of appraising how the rest of us live.

    Of course they are, they still seem to think people will spend vast amounts of money on Vom-Cam to look at Experimental Conceptual Art Installations, and early digital mockups of next year's Mercedes Coupe Concept Car, before a friendly game of "bump the ball" with the other 2 people online...

    And the reason LL's vision for Project Stupid has consistently FAILED to appeal to SL users is that LL STILL don't seem to understand who uses SL, what they use it for, or why, even after 15 bloody years.
     

  8. 1 minute ago, KanryDrago said:

    just to dispel a myth here as an aside, it costs nothing like 6000

    Please remember that Callum is one of the "upside down people who live in the land of 11 hours ago tomorrow" and thus, his dollars are not as other peoples dollars, add 40-50 % to Murican prices for conversion, then add different sales taxes and import taxes for the products, etc.

    47 minutes ago, Callum Meriman said:

    (This thread is about SL on steam, the argument about sansar should be done in that thread)

    They stealth merged the "[something] on Steam" threads during the week...
     

    • Like 1
  9. 15 minutes ago, ErikaKotov said:

    This is the future people are going to view products in 3D and not on a web page.

    You need to pay attention...

    There was a thread here on the forums some while back, from a PRO-Vom-Cammer, informing us that Amazon had dabbled in the vom-cam waters with a system that allows you to use your low budget economy Vom-Goggles to view products in 3D via their web page, without having to drop $2000 for a high end "Leet Gamerz of Vom Magic 90" tower case, or downloading and installing a huge client, and certainly without waiting 10-20 mins for an experience to load.

    Claiming that Project Stupid, is the future of RL shopping is like that 1930's movie that predicted that by 1980, gentlemen who were "something in the City" would commute between the stock exchange and their suburban houses by private autogyro, while the wife made dinner in an atomic powered radar oven...
     

  10. 6 hours ago, Renomaki said:

    and I even considered doing a rollback of my Windows 7 update, but sadly it failed because something went wrong during the rollback, meaning I am stuck with the current version (the system implied that the anti-virus might have had something to do with the failure).

    Get your "computer classes" brother to disable windows auto updates (at this point MS want everyone to migrate to win 10, and being a suspicious old bag i wouldn't put it past them to include stealthed cripple ware in updates, the way they tried killing off open gl years ago).

    Use the win 7 install disk to reinstall/repair your OS, reinstall the vendor specific drivers for your graphics card. It's possible that part of the latest "auto update" was some new version of .net, which occasionally includes "kill off opengl" segments that overwrite your cards opengl drivers, and SL uses... OpenGL.

    Crippling that alone could cause poor performance, driver crashes, hangs, graphical glitches that might make you assume your card was dying, etc.

    Make sure the pc is NOT connected to the internet while you do all this, and turn off the anti-virus, while you sort it out, it might be preventing repairs/rollbacks on critical files out of a misguided sense of duty.

    You can reenable the AV once you've fixed your win 7, and NO you don't NEED to downgrade to the win 10 malware.
     

    • Like 1
  11. 6 minutes ago, ChinRey said:

    Those are definitely very interesting uses for virtual reality in the future and they don't depend on VR headsets either - they are just as interesting for traditional screen viewing. But there are a number of requirements:

    • Low hardware requirements. Businesses and institutions don't want to promote their services/products only to the few game/tech/graphics enthusiasts, they want the mass market.
    • Cross platform compatibility. For the same reason as above.
    • Fast load time. 20 seconds is pushing the limit of potential customers' patience. a minute is way too long.
    • No special software. A special browser plugin might be acceptable but anything beyond that - forget it.
    • Open access. No need to register an account to join.

    Those are absolute requirements and a service that can't meet them all, doesn't chance a chance in this market.

    Which is why "webgl" has defecated from a great height all over the pathetic dream that Project Stupid will become "THE place to see NEXT year's Mercedes Coupe THIS year"

    It's why it won't suceed as an "educational platform" because something like Britain's "open university" tv broadcasts in the middle of the night, can be accessed by a much larger customer base at much lower cost and hardware requirements. Telling people they can have "education" only if they have a few thousand $ to waste on a over spec Vom-cam setup, won't work. Schools on tight budgets for the most part, won't spend that kind of cash (assuming they even could) on vom-cam classrooms on Project Stupid.

    12 minutes ago, ChinRey said:

    You can well argue that a word is defined by how people generally understands it rather than by dictionaries.

    But even so, I have to agree that even by the looser "common" definition of the word, Sansar is hardly in beta at this point and it certainly wasn't when it opened to the public.

    I'd rate it as a "dev team only" late Alpha or early beta, and thus, comparing "apples to apples" as Luna insists is "justice", that makes Stupid about 3 years behind schedule, and obsolete before it's even ready for the public beta, let alone a Release Candidate.



     

  12. 3 hours ago, Sean Heavy said:

    Agreed. Fortunately they have said it is likely to be implemented in phase 2.

    Believe it when and indeed IF you see it...

    3 hours ago, Sean Heavy said:

    Most only use it for clothing intended to be close to the body, like lingerie, leggings, tight fitting Ts and tanks, and other very tight fitting clothes

    Yes, tight fitting layers, that SPAN across cleavage and butt crack, whereas BakeFail will look like paint IN your cleavage and butt crack.

    3 hours ago, Sean Heavy said:

    BoM is intended to alleviate the need for a multi-layered body

    Actually, the whole "we wont need onions anymore" spiel was deamed up AFTER the BakeFailers demanded this feature, as a way of justifying it, after others said negative things about the ORIGINAL publicly stated idea... "Wear all your 10-15 year old system layers again on your mesh".

    3 hours ago, Sean Heavy said:

    BoM has nothing to do with the UV template; it only bakes textures and sends it as is to the mesh, which then uses that texture with it's own UV template.

    Yes I know, but the Bakefailer liars did try claiming we could use this crap to texture clothes, and helicopters, until some cynical people pointed out the whole "your ass on the side of your helicopter, and camo painted hull plating on your boobs thing, whereupon they shut the hell up about that.

    3 hours ago, Sean Heavy said:

    Using your assumption

    Correction: Using the fraudulent propaganda crap spewed by Bakefailers over the last 20 months since the who shebang started after one of the Beta Grid Clique meetings early last year.

    4 hours ago, Sean Heavy said:

    Using the assumption that it's primary use case is to replace multi layered onion skin mesh bodies

    Speaking of correcting fraudulent propaganda... You do know the plan was to revive the business of system skin and clothing makers right?

    4 hours ago, Sean Heavy said:

    The one critique I think you are right on is Materials; there are some skins that take full advantage of Materials. Fortunately, that should be resolved soon.

    BakeFail is behind schedule and over budget, and still has major problems, if/when they finally roll this giant leap backwards in rendering technology out, they will just forget the vague promises about "materials" and leave you hanging...


     

    • Haha 1
  13. 13 hours ago, ellestones said:

    is not a technical posit I am making, I am making a consumer market posit. Going back to the Alexa Linden April post where she said:

    "Benefits
        Avoid the need for appliers -> easier customization workflow
        Avoid the need for onion avatars -> fewer meshes, fewer textures at display time
        Avoid the need to sell full-perm meshes. You can customize any mesh you have modify permissions for simply by setting the flags and equipping the appropriate wearables."

    The problem with those supposed benefits of BakeFail are simple...

    Avoid appliers... Unless you want to use Materials for normal/specular mapping, because BakeFail is failed tech that does not support Materials...

    Avoid onions... Unless you want to wear applied clothing that doesn't look like flat matte body paint from 2008...

    Avoid Full Perm... This is my real favorite in the BakeFail lies list...

    The retailers who BUY Full Perm Template Mesh, need it MOD so they can link it to their store brand root prim and /or rename it to their chosen product name and add their texture hud receiver scripts.

    Then need it Copy, so they can sell it retail to LOTS of people, without having to buy a separate copy of the template FOR EVERY CUSTOMER.

    They need it TRANS so they can ACTUALLY deliver their products to their customers.

    Clothing Retailers who use Full Perm Template are not going to stolp buying FPT because of BakeFail, nor are FPT makers going to stop selling it to them wholesale.

    Those FPT Wholesalers who WANT to become fashion retailers, have already done so

    In addition, when that worthless crap was written and posted, BakeFail only did the 6 standard system avatar bakes, so, it was no bloody use for texturing worn mesh clothing as the uv template of the dress in no way matches the uv template of your mesh body under it so that using BakeFail on body and clothing would result in half the dress texture being displayed sideways on those parts of your body not covered by the dress...

    Even now, with additional kludge fixes to BakeFail, only a fool would try to use it to texture mesh clothing.

    13 hours ago, ellestones said:

    Avoid the need to sell full-perm meshes.

    We know who originally posted that rubbish, what I'd like to know is who originally wrote that piece of fraudulent marketing copy, and why they were allowed to make claims that are totally out of sync with the realities of the clothing market in SL.
     

    • Like 2
  14. 7 minutes ago, animats said:

    (I'm not a game developer, by the way; I came at game physics as a sideline from robot simulation.)

    Yes I know, "Silicon Valley Overland Robotics Association"...

    8 minutes ago, animats said:

    I'm trying to figure out how to fix this thing

    Here's a PRO tip... Before you can "fix" something, you have to KNOW what it's SUPPOSED to do, HOW it's supposed to do it, and WHY.

    10 minutes ago, animats said:

    but it's sinking slowly and being left behind by technology. Plus the Sansar money drain on LL threatens SL

    Tell us something the rest of us haven't known for the last 4 years...

    11 minutes ago, animats said:

    Denial and ranting does not help

    It's not denial and ranting, it's quite simply that you have ALMOST NO CLUE what SL is supposed to do, or how, let alone WHY. How are you going to fix region crossings when your response to people telling you why they failed was "no you are all wrong, its a simple client side fix to the graphics beautification kludge...", or "no you are all wrong, it's because all the roads are built wrong", or " I cant see why high speed and crossing at corners would be bad".

    WE TOLD you the usual reasons for failed crossings, and you called us all liars, then NINE months of "deep research" later, you found that...

    "crossing at high speed means the vehicle can move more than 64 m before your avatar actually arrives and thus cannot be resat"

    And tus that the danger of corners was "your vehicle LEAVES the region you are tryng to enter before you get there" = AUTO Vehicle Crossing FAIL.

    16 minutes ago, animats said:

    One thing we have going for us is that the viewer is open source and the content belongs to the users. So we can do a lot from the user side regardless of LL.

    Not as much as you might hope, it's still dependant on THEIR infrastructure, and thats 15 years old in it's basic design, and is based on some really dreadful mistakes (like jpeg2000 for example).

    19 minutes ago, animats said:

    (I'm not a game developer, by the way; I came at game physics as a sideline from robot simulation.)

    So maybe, when people who KNOW about 3D rendering, modeling, texturing etc., tell you that "loading mipmaps into vram" will increase vram usage per texture by 45%, and make vram overfil WORSE, and actually produce MORE texture thrashing not less, maybe, just maybe you should climb down of your Robotic High Horse and ACTUALLY LISTEN, in stead of claiming that "the cant do people are not up with current technology".

    Or when people who KNOW about SL tell you that...

    Banning "bots & alts & skyboxes" isn't going to help "user retention" in the slightest.

    Or that putting a bicycle rezzer outside a Zindra InfoHub won't encourage people a third of your age to explore the non-existant "beauties of Kama City".

    Or that you can't fit 30 1024 parcels on a single region with "lots of roads and water" and still have them spaced out enough to be described as "lifestyles of the rich and famous" because there isn't room.

    ...

    Truthfully though, your biggest problem with your "Crusade to SAVE  SecondLife" is that you haven't learned how to tell "can't do" from "should not do and only a clueless fool would want to", in response to your less astute suggestions  for "fixes".



     

  15. 1 hour ago, animats said:

    Is this person worth responding to? Whenever something technical comes up, there's a claim she understands it, but never any technical detail. I'm getting tired of this.

    Shall we check your own record on this?

    Didn't realise that loading mipmaps into vram would increase vram usage by an average of 45% PER TEXTURE.

    Thought he could cure a 15 year old problem JUST by dicking about with the velocity interpolation code in a sidebranch home-compile of somebody elses viewer.

    Took nine months to realise what he'd been told nine months earlier was in fact correct.

    Doesn't know the difference between 30 gb baked contend on the hard drive and over a petabyte of streamed content.

    Thinks JPEG2000 files contain mipmaps.

    Had to spend a significant amount of time websearching for an online converter to open a 40 bit texture file, that any clued up 3D person would have opened in seconds using an appropriate tool

    Has decided to write Blender plugins to generate imposters for meshes automatically, despite openly admitting he knows sod all about 3D modeling, UV mapping or texturing.

    And that's just *SOME* of your TECHNICAL failures, we haven't even touched on your SOCIAL failures, such as the various attempts to exile people who don't play SL the way YOU want them to, ban "bots and alts", cover the grid in "gritty urban biker gang controlled rape RP areas", force people to LIVE in said areas, legalise copybotting by people like you, "but only for Good", or your assumption that anyone in a skybox home who refuses to respond to some clueless noob who IM's from 2.5 km away must be  a "dummy avatar or npc".

    Your posting history over the last year makes facinating reading, considering your pretentious statements about citations, and speeches at conferences.

    ...

    Despite your claims to be a "Game Physics Coder" in previous threads, and your claim to be one J*** N****, patent holder, you have over the last year, made a series of suggestions for social and technical "improvements" to SL, that all have two things in common...

    A) They all seem focused on converting SL into a 30 gb single install, UE4 based MMOFPS, used by nobody over the age of 35, and

    B) Every single one was at best, a pile of worthless, poorly conceived crap, and at worst, inherently destructive if ever implemented in SL.

    Are YOU worth responding to? Or should we just BIN all your suggestions without reading them?

    ...

    Putting SL on Steam? All we'd get is more people who will either hate SL, and walk away on their first day, or hate sL and decide to stay as part of their Crusade to convert SL into an ePeener vs ePeener MMOFPS, where they can celebrate their Spawn-Camping Noob-Gank Victories by jerking off while staring at SL's digital boobies...

    1 hour ago, animats said:

    [Deleted for being pretentious "Leet Gamerz For UE4 World Domination" anti-SL drivel...






     



     

  16. 3 hours ago, Fionalein said:

    I had to look those up in MP... never heared about them before.

    Was time, back when I started, that "everyone" in the so called SL BDSM Community assumed that the *official* Mistressing outfit was a system layer v-neck leather catsuit from Immershoen, an xcite scripted lag-whip coiled on one hip, some bling bangles, big flexi hair, and...

    A pair of Bax calf height boots...

    And woe betide you if you didn't wear the *official costume* while acting in anyway Domme, as the Baxers would denounce you for not being a "Proper Mistress" because you wern't wearing the right look.

    :D 
     

    • Like 2
    • Haha 9
  17. 5 hours ago, Selene Gregoire said:

    Why does DJ bother you? I'm curious since DJ does stand for Disc Jockey and originated with am/fm radio,  not to mention hubby was a RL DJ and is a DJ in SL (when he has time these days).

    Did he change his name by Deed Poll to add "DJ" as a new first name?

    Does he put "DJ" on his name and adress details in place of "Mr."?

    If he did, then you'd know what annoys people about SL DJ's who do this.

    Also...

    DJ - Disc Jokey - The person hired to change the record at the end of the song, NOT any kind of "Artiste"...

    That annoys the hell out of me, "SL DJ's" who act like they are bloody Hollywood superstars instead of people with a copy of SAMS and a collection of mp3's.
     

    • Like 1
    • Haha 3
  18. 9 hours ago, animats said:

    While SL doesn't get to pre-bake a game level as you would for UE4 or Unity, it could do background processing to group objects. The background processing which builds the pathfinding mesh is like that. It runs maybe a minute behind the world state.

    Pathfinding bakes are laggy crap, and if you'd been paying attention, after builds it's not uncommon for a region to need a restart to "bake" the navmesh properly, because the pathfinding baker can't cope, live.

    9 hours ago, animats said:

    Some of the newer MMOs do some dynamic organization of assets server side as a background task

    But they don't use a petabyte of streamed content, just the 30 gb already on your hard drive...

    9 hours ago, animats said:

    The "can't be done" old-timers in SL need to keep up with the technology if they want to criticize.

    The "surely we can because other systems with different codebases and under 50gb of prebaked content can" noobs need to learn the difference between prebaked 30gb and live streamed  petabyte plus, before they make clueless suggestions about how we can simply rewrite the whole of SL in UE4 as an MMOFPS...

    9 hours ago, animats said:

    Remapping ("gamma") can be optimized for "can see as much detail as possible" or for "looks like RL when you're being dazzled by the sun". This is to some extent a matter of taste.

    Ah... So while I assign Project Stupid's fugging awful renders to "a bad render engine" you assign them to "all Project Stupid experience creators have crap taste and poor design skills"...

    I'll continue to blame the lame duck dead end obsolete before it's released Project-Stupid-Vom-Cam-Tech...

    9 hours ago, animats said:

    I spent about a month reading message logs

    Yes, but you also spent NINE months discovering that sim crossings fail because "you your attachments and your vehicle arrive in the new sim by 3 different methods, so trying to cross at high speed with a laggy inventory is fatal", which we "can't do old timers" told you on the VERY FIRST PAGE of your 9 month waste of time thread.

    And after looking at texture usage, for some time, you concluded that the way to cure texture thrashing due to VRAM overfil was...

    To INCREASE the VRAM used PER texture, by 45% by loading not only the original texture, but a load of bloody mipmaps as well, causing VRAM to overfill that much faster, and thus to texture thrash EVEN more.

    A house cat can spend hundreds of hours looking out the window at the passing cars, but that doesn't make the cat a motor mechanic... The time you spend looking at stuff, means very little.

    9 hours ago, animats said:

    That's not how user testing is done. You go outside for testers. It's fairly easy to test the first hour or two of a new game, because random people off the street can be used. SL's first two hours are its weak point.

    It's not how *I* would test some Koder-kiddies work, it might not be how YOU would test it, but it is how the Lab tests stuff...

    5 Minutes -  Empty region - Beta Grid - Middle of the Night - The Koder-Kiddie who wrote it.

    9 hours ago, animats said:

    One of the greeters at Caledon Oxbridge told me that new users think he's a quest giver. Might not be a bad idea. New users do need a bit more direction. There's not much disagreement about this. LL hasn't been very good at coming up with ways to do it, although they've tried.

    Anyone who NEEDS to be given quests when they arrive in SL, has arrived in the WRONG DAMN PLACE, and should return to playing "Italian Plumbers vs the Croco-Turtles of Doom Episode 27", with their Thumb-troller on their SonTendSoft PlayCubeOne as soon as possible...


     

    • Like 1
  19. 55 minutes ago, animats said:

    What would it take to get SL up to a level where it could succeed on Steam? A list:

    Uhoh, here comes another "turn SL into a single 30gb download style UE4 based MMOFPS game with missions!" attack...

    57 minutes ago, animats said:

    Simplify avatar building. This is mostly a standards and documentation thing. LL might have to work closely with the major body vendors. Marketplace for clothing and skins should work like auto parts sites, where you tell the site what car you have and it shows you parts that fit.

    And first wave of kamakazi foolishness... Limit peoples choices by having a set list of approved bodies that the "system recognises"...

    I can see that going down a treat with content creators, being told what bodies they are allowed to make addons for, because somebody wants to make SL easier for teen-leet-gamerz...

    1 hour ago, animats said:

    Keep the frame rate up. Minimum 30FPS or bust! SL lacks modern level of detail machinery. Sansar has such machinery.  Separate out fixed non-animated objects and draw them in big groups. Consider upping the minimum hardware spec for Steam users. It's all technically possible.

    In a game with pre baked environments that seldom if ever change, but thats not SL.

    1 hour ago, animats said:

    Physically  based rendering. Get the Sansar look in SL. It's mostly viewer side, with some extra numbers for each face and better shader programs in the GPU.

    Oh hell no, Project Stupid's rendering looks like crap, it's all either way to over contrasted, or washed out and desaturated. Now this *could* be because all the environment builders are crap, but... It's more likely that it's because the render engine is a piece of crap.

    1 hour ago, animats said:

    Fix, fix, fix. All those known bugs people work around - fix them. Use a reliable connection between viewer and sim for everything but movement updates. Chase down all viewer out of sync bugs that cause garbage textures, half-dressed avatars and such. Fix region crossings. Fix the slowdown in texture loading after early textures load. Any bug a non-creator user can see must be fixed. No excuses.

    Fixing bugs is good, but, with your usual flair for talking tech-illiterate nonsense, you seem to assume that LL's control over the global web is good enough to ensure "reliable connections"...

    1 hour ago, animats said:

    Simplify the user menus. Separate out all the building, land management, and developer stuff.

    Ah... No, leave the UI alone, crippling the UI to hide "techy stuff" hurts a creative based system, if people cant find the tools they need they get pissed off, Those Zen UI's, UI's without a UI, are strictly for thumb-typers who voice spam while aiming their pervecam with one hand and rummaging in their baggy "kewl dudz" pants with the other.

    1 hour ago, animats said:

    New users start with some kind of quest or task that takes them around the world. They get to pick, but they have to do something.

    No... Start putting in missions, and next thing that happens is some clueless "leet gamer" type will want the missions expanded to include "proper epeen vs epeen killing" and SL becomes some bad imitation of an MMOFPS game.

    1 hour ago, animats said:

    Real game testing, where the player and screen are recorded and someone reviews the recordings and notes everything that went wrong.

    But who would the player be? The problem isn't that they don't fix what the player notices is going wrong...

    The problem is that the test player is the same person who a) wrote whats being tested, and B) seldom if ever actually sees how things work on the live grid with real users, because c) they seldom stray off the beta grid except to waste an hour at one of those Snob Clique meetings, once a week.

    1 hour ago, animats said:

    "The Sansar experiment has taught us what we need to do to improve our core product, Second Life. Now we have to do it."

    We knew that, 4 years ago, the answer was "stop wasting SL revenues on Project Stupid", and they still havn't learned that, as it's still open...

    Come back next year when they close it down.



     

    • Like 5
    • Thanks 1
  20. 1 hour ago, SheWerekin said:

    Here is everything I see when doing so and I am still extremely confused.

    It's really simple...

    "Tier" goes in "bands", so if you have more than the amount of paid land for a band, you pay the fee for the next band up.

    if you had bought a 2048 sqm parcel, your tier band would have been 2048, minus your "tier free" 1024, leaving you paying monthly fees on the lower band, but you didn't, you bought 2080 sqm, which pushes you over the limit into the next, and much larger and more expensive tier band.

    Bad news is if you own enough land, even for a couple of minutes, to qualify for a higher tier band, you have to pay that bands fee for the whole month.

    So, you are stuck with paying $13 this month, BUT, if you sell off or abandon 32 sqm of land before the next Tier day, then you can drop back down to the lower level for the next billing period.

    • Like 1
  21. 1 minute ago, Dqhp8507 said:

    Yeah keep throwing false accusations

    Not a false accusation, I stated you are or were  a member of a sim management team, and you have openly admitted that both on your profile feed, about 1 year ago, and right here on this thread.

    3 minutes ago, Dqhp8507 said:

    who needs to go for personal attacks because i proved a point you do not approve off.

    You haven't proved any points so far, approved of or not, quite the reverse...

    YOU made fraudulent claims about a 2-bot-rule, that you cannot substantiate, except by repeatedly saying "it was there once, really it was"

    YOU have made fraudulent claims that people who refuse to talk to you must be bots, and need to be dealt with.

    YOU have made fraudulent claims that people who don't constantly move around must be bots and need to be dealt with.

    YOU have denounced AFK sims because the afk avatars are there to make money, but you also complained about "dead sims" and questioned how they make money to stay open.

    So... According to the un-logic displayed in your posts...

    If the owners of a "dead sim" find a way to attract visitors and accumulate tips/sales, they are in the wrong for making money off their dead sim, but if they don't attract visitors, they are in the wrong for running a "dead sim".

    What exactly have you proved, except that you are talking out of your backside?

    15 minutes ago, Dqhp8507 said:

    Sure i was a management in an old sim, really didn't care much, but now after exploring SL i just noticed how bad it really is.

    So....

    You've been in SL since late 2012, you were part of a sim management team a year ago, and SINCE then you've explored "everything SL has to offer" and discovered "how bad it is",  despite failing to notice any of that during the previous 5 & 1/2 years...

    .
     

  22. 9 minutes ago, Dqhp8507 said:

    Where exsactly are you trying to take this discussion?

    13 minutes ago, Klytyna said:

    Historically, my experience in Sl has been that the ONLY people who WHINE that much about "traffic" and how "bots are ruining it and something needs to be done" are thosepeople who are involved on the ownership or management of some rival hangout/club/whatever that isn't getting the attention the poster thinks it's ENTITLED to, and wants "something to be done" by LL to ensure other places don't get visitors the poster believes "belong rightfully to them".

    Seems plain enough, the amount of "anti bots and alts"  whinging going on here seems to strongly indicate that your REAL complaint is... The place you are associated with isn't getting as many visitors or as many tip-jar donations/sales as you feel you are ENTITLED to, so you are demanding that "LL do something" to cripple your competitors and bring in a vast wave of "noobs with credit cards" to subsidise your dreams of fat profits.

    That's why you are whinging about "bots", thats why you are whinging about "dead private sims" that "you don't understand how they stay open".

    You are/were part of the management team of "a dead private sim"...




     

  23. 38 minutes ago, Dqhp8507 said:

    and well finally the traffic needs to be redone or even removed


     

    26 minutes ago, Dqhp8507 said:

    it used to say 2 bots where the maximum in a sim but they changed it. Now traffic doesn't really mean anything anymore


     

    21 minutes ago, Dqhp8507 said:

    It used to have a limit of 2 i think, about a year ago it said 2 bots where the maximum.


     

    17 minutes ago, Dqhp8507 said:

    Well anyhow, traffic is completely useless if they can't make proper rules for bots. They should just remove traffic or rework it

    Historically, my experience in Sl has been that the ONLY people who WHINE that much about "traffic" and how "bots are ruining it and something needs to be done" are thosepeople who are involved on the ownership or management of some rival hangout/club/whatever that isn't getting the attention the poster thinks it's ENTITLED to, and wants "something to be done" by LL to ensure other places don't get visitors the poster believes "belong rightfully to them".

    Shall we check your profile and see if I'm guessing right here?

    https://my.secondlife.com/Dqhp8507

    Oh look!

    In your feed posts...

    "Come visit Ethereal, the place is shaping up! Feel free to sandbox and hangout here, i be one of the admins to watch things."

    Seems I might be on target here...

    33 minutes ago, Dqhp8507 said:

    areas with avatars just standing around, generating money and traffic doing nothing.

    Also, if they are "just standing about doing nothing" how are they "generating money" ?

    Why are you SOannoyed that people choose to put money in tip jars with out asking YOUR permission first?

    Could it be that you feel agrieved that the place you help run isn't attracting enough furries, or enough tips?



     

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