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Klytyna

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Posts posted by Klytyna

  1. SecondLife has virtualy nothing in common with "mmo" games of any type.

     

    Most MMO's, when the makers release a pathc or update, the latest additions to the content are downloaded onto your hard drive, in actual gameplay, all that needs to be sent is a small amout of info, to tell your cvlient which local asset to display, be it a map or a mesh or a texture.

     

    SecondLife depends heavily on user created content, and bearing in mind its 13 years old and has over 33 MILLION accounts, there is an awful lot of user created content. When I walk into your field of view, SL has to figure out what assets you need to render me, then send those to your client, live, while iI am standing there talking to you.

     

    Depending on a great many factors, where we are in world, how many other avi's are around us, where we are in RL compared to the asset servers , etc., this can sometimes involve noticable delays.

     

    I hate to sound negative, but in SL, your extensive experience with MMO's, and their typical levels of performance,  means exactly SQUAT.

     

    1. Lowqer your Draw Distance, you don't need to be able to see for kilometers in SL

    2. Turn off shadows

    3. Don't use ambient occlusion settings

    These are the 3 most likely causzes of general static graphical lag.

    4. Avoid places with 30+ other avatars in sight, like busy clubs etc.

    5. Lower your Render Complexity threashhold.

    6. Reduse the number of 'Non-Imposter' avatars displayed.

    This should help with more dynamic visual lag caused by trying to download and render other people.

    7. Eliminate bandwidth blockage by closing your web browser, don't surf spewtube while SL'ing, turn off auto-updates on most if not all other apps, don't run other web using apps while using SL Watching HD movies on NetFlix, while running a hosting service for p2p filesharing networks and auto updating everything from your OS, and anti virus down to the mavix beacon typing tutor, WILL adversly affect your SL fps.

  2. I normally wear red hair in SL, Besom, Truth, Exxess, Analog Dog, Alice Project, Tameless, Little Bones, to name but a few options.

     

    Alice Project is particularly uszeful if you are new, as they have a group gift and a midnight mania, and a mini mania, and a lucky letter, giving you several ways to aquire a free hair, usually with a coloring hud.

  3. Combat sims usually have either info givers or vendors or freebies for combat meter huds near the out of character landing point.

     

    The sims where the 'magical combat roleplay' *cough* huds get used, do not, and regulars of such places wont tell you what hud they use because... if you knew what they used you could b e as 'leet' as them, or 'block' their spells, or 'pierce' their shields.

     

    One of the more famous brands of such huds is 'magic emerald', their 'not-griefing-huds are expensive and carry a disclaimer satating they are not griefing huds, and thsat if you get banned by LL for griefing with them, magic emerald MIGHT choose to discontin ue your free upgrades...

     

    Search the Marketplace for them, but be warned, most places in SL will ban you for using one, and the places that encouragew their use tend to attract the worst scumbags on the Grid.

  4. I know this may come as a shock but... not everyone who logs into SL is 18-25... or at least not any more.

     

    Out there in FirstLife, people grow old, or ill, or move to remote hellholes with limited opportunities for social life.

     

    In SecondLife, we are eternal, and unchanging (unless we want to change).

  5. ? Go to Lumae, their skins are great, and come with most appliers, while still working on system avis.

     

    Clothing, try Blackarts, they do a range of goth outfits in mesh.

  6. There are about a dozen or so JIRA's for this, most marked closed/duplicate, the main one that's still open is dated early december.

     

    Apparently when you stick a new profile pic on my.secondlife.com it isnt updating the other half of the system, the world.secondlife.com site where inworld stuff pulls your profile from.

     

    There's no word on a fix, or even of it being assigned to anyone for investigation yet, so if this affects you, file a JIRA about it, the more duplicates they have to close and hotlink to the  original, the more likely they will eventually  look at the problem.

  7. Yeah well... A lot of things have been promised for SL-2 Project Stupid...

     

    Most of them are things I will never see, since I have absolutely no interest in forking out hundreds of dollars for vr gear to view 'cutting edge virtual art installations' where the 'artist' gets to chose my avatar, because we wonrt have an individual inventory except for the LL issue FuglyTech noob starter avis.

     

    As for the maps, I meant bump/displ;acement maps of the kind that have been used in 3d rendering for over a decade, greyscale images, where typically black is a lowering of the surface at randertime and white is a raising of it (except for Poser 5 onwards where black was no movment and white was full movement in a single direction),

     

    Since they dont use color channels, there is no problem of 'handedness' between openngl and directx. Remember stuff like directx 'direct draw surface' or dds files which use those 'not sl friendly' normal maps are in fact an INFERIOR graphics format, dds is a lossy file format designed for speed over quality, and normal maps were popular with that because you could run your diffuse texture map  through a desaturation process to get a greyscale image then stuff that through a 'normalising' filter in photoshop, to make inferior bumpiness maps very quickly and cheaply, no need to hand edit stuff on a per image basis.

  8. First of all... See that number, in the appearance editor, that claims to be your height, it's meaningless...

     

    The System automatically adds 17 cm / 6.4 inches to your height as a clearance factor to stop your hitbox scraping on the floor when you walk. Then if you are female, and wear high heels, those get added to your actual inworld height too, so you set your height as 5'8, but your prim height in world is... 6'8, then some guy comes along set 6'1 in appearance edit, and he's the same height as you, so he edits to be a bit taller, and pretty soon all the guys are 7-8 ft tall...

     

    Rule of thumb, take the RL height you want, add 30 cm /12 inches, and use that as a target when checking your height with a height guage inworld, ignore the appearance editor heights . use a guage such as the one from Cool Products.

  9. Depends who you ask...

     

    First Wavers, those old Lastnamers who joined when SL was still new, who remember when you had to hand knap your own prims from chunks of digital flint while sitting around the campfire in the hill fort listening to Chief Phil give the weekly pep talk... They assume anyone under 10 yrs in SL is a noob...

     

    Second Wavers, who joined up when SL became fashionable, say 2006 to 2009, having been picked on by the First-Wavers, call those below them noobs. Many Second-Wavers assume their IQ is equal to their SL age measured in weeks, and thus consider anyone under 2 yrs old to be not only a noob but intellectually subnormal as well.

     

    Third Wavers, being the lowest of the Lastnamers, hate and revile Residents, in accordance with the principle of always kicking downwards...

     

    Residents, well they tend to determine noobness by your avatar, your actions, and /or your profile.

     

    Be aware that there are such things as 'Perma-Noobs', you sometimes see these fossils staggering about, looking like they are a day old despite their 10 - 13 yrs in SL

     

    As for stuff like "leaving your lookat targets on" etc, ignore that crud, not all viewers ALLOW people to turn those off without tinkering with debug settings.


  10. ChinRey wrote:


    So it's a difference between OpenGL and DirectX and not LL's fault then. They really love to make things as difficult as possible, don't they? But at least we have to make sure we know who to blame. Does anybody know what standard Vulkan uses btw?


    Vulcans, being logical creatures dont use StupidColor Normal maps at all, they use good old grey scale bump/displacement maps, where dark is lower and light is higher and there is no silly inter-brand confuse the channel directions nonsence.

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