Jump to content

Rider Linden

Lindens
  • Posts

    221
  • Joined

Posts posted by Rider Linden

  1. Think of the round section of the control as though it were a sphere, and the spot on the ball is the moon's position on the surface of that sphere.  

    In order to rotate that spot so that it is on the "up" side of the sphere you can use either the arrow keys to rotate it until it comes around, or you can press control and drag which will spin the ball so that the moon will rise above the horizon. 

     

    • Like 1
    • Thanks 3
  2. @Pyewacket Bellman

    You can use the "Personal Lighting" floater if you just want to make minor adjustments to an environment for filming or photography and these will be reflected immediately in your viewer. 

    If you want to make grander changes that you can save and apply to yourself or your parcel, there are several hundred skies in the library, provided by FS, that you can use as starting places to create your own. 

     

    • Like 1
    • Thanks 1
  3. 6 minutes ago, kiramanell said:

     

    Funny thing is, in Firestorm, selecting the windlight you want (for your region), will show it exactly as it should (the same way as it operates when using the land description fields: 100% correct). You don't get an error when pressing 'Apply': it just simply doesn't take, and immediately reverts to what it was before you tried to change it.

    Ah.  Ok, that sounds like the validation issue  (I'm surprised I don't send back a "Hey! Don't Do That" error.)  We validate ranges pretty aggressively. Hopefully that will be taken care of on the next set of simulator rolls.  We've been re adding some of the fixes that got dropped during the great Teleport Calamity of 2019.

    • Like 1
    • Thanks 2
  4. 14 hours ago, kiramanell said:

    As for the 2 region pictures above, for comparison, region windlight is server-side: once set, ANY viewer will show the same (when set to use region environment, of course).** If you read my posts even further, in Firestorm, you can no longer even change the region windlight via the region manager; it's hardcoded to a numbered-one, and while you can select a different windlight, you can no longer 'Apply' it. So, my region is showing (a numbered) windlight that apparently is an erroneous 'translation' of the Alien Sky windlight it was set to. And yes, it looks exactly the same wrong in LL viewer (see below).

     

    I think I understand what you are saying now. Are you getting an error when you click apply or just incorrect conversions?

    There were a number of server side changes that were rolled back while we were addressing the teleport issue.  (This caused a couple of bug to resurface.)  Hopefully the next set of simulator rolls should put those things right. 

    About the naming.  If you submit a legacy windlight using a legacy viewer the simulator will assign the translated settings a name.  If memory serves that name is the region plus a hash of the the EEP settings. (I considered calling calling them "Bob"... because more things should be named "Bob"... but that didn't seem very informative.)

    • Like 1
    • Thanks 2
  5. 21 hours ago, kiramanell said:

     

    And this is what I meant by 'Alien Sky' being off: top image is what EEP made of it, and bottom one is set 'regularly' with FS windlight system. The images may look similar, but are quite different, really (especially sky and mountains):

     

    Yes.  There are still a number of issues that we are working through with the shaders.  If you see something please enter a JIRA and describe the issue so that it gets into the queue of things to be fixed.

    if-you-see-jira.png.951e3a8e4b12b8c503b31f24513b6ea8.png

    • Thanks 2
  6. 21 hours ago, kiramanell said:

     

    By 'regular method' I meant opening up region manager, and picking a sky/water from the environments to 'Apply' (which doesn't work any more):

     

    Open the region manager, select "Use Inventory" and pick the environment from your picker.  No need to click apply, the change is done immediately.  Alternately, you can drag and drop the environment from either the My Environments window or from your inventory.

    Bit of trivia.  In the windlight system, every one of the windlights in your windlight directory was loaded at startup and kept in memory.

    • Thanks 1
  7. 19 hours ago, kiramanell said:

     

    It really still does need some work, yes. :)

    @Rider Linden Let's start with the most egregious (and most obvious) error so far: you can no longer 'Apply' a windlight setting to a region (via the regular method). That's pretty sloppy, tbh, as you'd think something so basic was tested before pushing everything online.

    I am unsure what you mean by "the regular method".

    Open the Region/Estate floater and go to the Environments tab. The "Use Inventory" button will open a picker that allows you to select any setting from your inventory and apply it to the entire region. You may also drag a setting from your inventory and drop it directly onto the elevation that you would like to apply it to.

    The "Customize" button will open the editor an allow you to make any fine tuning adjustments you like and either apply them immediately of save them to your inventory for later.

    The "Use Default Settings" will remove any environments that you have set and apply the system default day cycle to the entire region. 

    image.png.6546e5f56e0d16d2fdee4f19d894bebe.png

     

    • Like 1
    • Thanks 2
  8. 9 hours ago, Randy Pole said:

    You mention a massive UI that covers the whole screen - well I guess that depends upon what resolution you run at. Also that UI is only needed for when you are setting up the environmental settings - once you have set them up then you apply them from the "My Environments" option that opens a tiny little window.

    I am aware that the UI is large and takes up much of the screen when it is being used.  My personal inclination is towards controls that are easily seen and targeted at a glance. I was also aiming for "familiarity"; keep the layout as similar to the legacy Windlight UI as possible to lower the learning curve. 

    I fully expect (and encourage) any TPV developers to refine the UI to their own tastes and the tastes of their users.  Firestorm, I believe, did this with their Phototools rewrite of the Windlight UI. 

     

    9 hours ago, Randy Pole said:

    You also mention marketable objects for EEP - yes you can create environmental settings and then share, sell or give them away. However that does not mean people will suddenly create environments and hold you to ransom in order that you can obtain them. Every current windlight setting can be imported so you have hundreds of them out there free to import at the moment. I seriously doubt anyone is going to make a big business out of selling EEP settings.

    I am very curious to see how the marketplace shakes out.  Even before EEP, there were a couple of vendors on the marketplace selling skies and cloud textures. 

     

    9 hours ago, Randy Pole said:

    Is it perfect - of course not. Is it better - in my opinion yes.

    Thank you, we try... 

    • Like 2
    • Thanks 2
  9. 4 hours ago, Coby Foden said:

    @Vir Linden

    Second Life Release 6.2.0.526104 (64bit)
    Released on April 11, 2019

    In this EEP viewer update the sunlight reflection on water surface has very strong unrealistic glow when ALM is on.

    2019-04-12_EEP-water-glow.gif.3daba5dadb1b810dc542db4c3b593550.gif

    You are at 47.1, 40.5, 21.5 in Honah Lee Lagoon located at sim9703.agni.lindenlab.com (216.82.45.37:13017)
    SLURL: http://maps.secondlife.com/secondlife/Honah Lee Lagoon/47/40/22
    (global coordinates 291,119.0, 267,048.0, 21.5)
    Second Life RC LeTigre 19.04.09.526122

    CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (3411.12 MHz)
    Memory: 8169 MB
    OS Version: Microsoft Windows 10 64-bit (Build 17134)
    Graphics Card Vendor: NVIDIA Corporation
    Graphics Card: GeForce GTX 970/PCIe/SSE2
    Windows Graphics Driver Version: 25.21.14.1735
    OpenGL Version: 4.6.0 NVIDIA 417.35


    Additional notes about this EEP release:
    Have some older bugs creeped into this release? The lighting appears to be very harsh with strong contrast. Shadows are extremely dark. The night is also very dark now, it's hard to see anything. In earlier release the night was too light, now it's too dark.

    I think we have an open JIRA on that one and it should be fixed in an upcoming RC. 

    But just to be sure, please, open a JIRA on that issue.  

  10. This EEP RC includes a new Personal Lighting floater.  When you open this floater it will snap an image of the current shared environment wherever you are standing. You are presented with a number of controls that allow you to make quick modifications to the environment, including sun and moon position, ambient lighting, and more!

    These changes will persist until you log out or select “Use Shared Environment” from the World>Environment menu, so you can close the floater to get it out of your way.  
     

    image.thumb.png.d24b5e39e1189c04846f641dd1b6a32c.png

    • Like 5
    • Thanks 4
  11. 1 hour ago, Farthington Whetmore said:

    12 + year veteran here and I have never seen anything like this that has so messed up my default visuals.

     Currently most of my items are grayed out with a small percentage that are not and it looks like I am in a perpetual fog (See photo) and no matter what I do to the settings, nothing changes!  What am I doing wrong or better still, how can I disable this EEP because I like it the way it was before.

    Thanks!
    FW

     

    What viewer are you using and which region are you in?

  12. 20 hours ago, Imagin Illyar said:

     Just one more question - how will we open the "My Environments" window?  Will this be a tab on the Inventory?

    It is actually from the World menu.  World > Environment > My Environments... 

    It behaves a lot like the "Places" floater for landmarks. 

    • Like 1
  13. On 3/31/2019 at 8:56 AM, Imagin Illyar said:

    I understand that eventually, EEP settings will be something that can be sold on the marketplace.  If someone was to buy one, how would they go about installing it?  Is it something that can be done easily in the viewer (she asked hopefully)?  I'm wondering as a landlord who just wants to be prepared for when this becomes mainstream.  I'm hoping that my tenants will be able to use it on their parcels.

    Your tenants (as long as they have rights to modify the parcel) may select the environment from their inventory, right click it and select "Apply to Parcel" to immediately apply that environment to the parcel.  They may also go to "About Land"/"Environment to make more granular adjustments (timezone, length of day, environments at altitude, etc)

    image.png.1c224127c370d583393bed0cb8537121.png

    • Like 2
  14. 19 hours ago, Linnrenate Crosby said:

    After 3 hours monitoring the sun vector i've been able to fix my light script, what i needed to do was to replace

     if (sun.z <= 0)

    With

     if (sun.z <= -0.68)

    In the timer event. Now the lights work as they did before EEP was rolled out. Of course i will need to revert this change once EEP are on all different viewers.

    Hi there Linnerate,  Here is the caveat on that that I'm going to give you.  You are looking at the sunset from a legacy viewer, and time does not progress linearly on legacy Windlight.  In the legacy system time slows down as you approach noon and speeds up as it gets closer to midnight. The impact of this is that on legacy windlight viewers 6PM occurs closer to what would be 9PM and 6AM is shifted towards 3AM. 

    The EEP viewer respects linear time, it takes the same amount of time to go from noon to 18:00 as it does to go from 18:00 to midnight.  So to an EEP observer your lights will come on well after nightfall and go off before dawn. 

    We use linear time progression in EEP so that creators can lay out entire day cycles without having to calculate an unevenly stretched timeline.

    • Thanks 2
  15. 6 hours ago, Sudane Erato said:

    Is there any discussion or wiki content regarding the settings in Skies labeled Moisture Level, Droplet Radius, or Ice Level?

    Sudane.................................

    I don't think there is a wiki addressing just those settings yet.  In brief:

    • Moisture Level is the strength of rainbow
    • Ice Level is the strength of 22 deg halo around sun
    • Droplet Radius is a physical parameter affecting the shape and distribution of colors in the rainbow

     

    • Like 2
  16. 7 hours ago, Shudo said:

    So, does this means that lighting objects purchased over the last decade will be broken? Or will you provide back compatibility to stop content loss?

     And, is there a fix for black stars please?

     

    No.  There will be some disagreement about when the sun rises and sets between legacy windlight and EEP, but this should become less and common as EEP viewers become more prevalent.

    If you are interested in the technical reason for the discrepancy:  Windlight time did not advance at a constant rate, it would speed up as you approached midnight and slow down when it was noon.  Another way to say this would be it took longer to go from noon to 6pm than it did to go from 6pm to midnight.  EEP maintains a constant rate of time across the entire day cycle, this has the advantage that when you create a day cycle you can know that the time to go from 0% to 25% will be the same as the time it takes to go from 25% to 50%.

     

    The black stars are a side effect of translating from Windlight to EEP and then back to Windlight.  They do not appear in EEP viewers. 

    • Like 1
  17. 4 hours ago, Oriella Charik said:

    I tried using IMPORT on some old Windlight XML files and hit a filename problem - the converter is a bit fussy about allowed characters. Once I'd done some renaming everything was fine.
    One thing the Edit window doesn't seem to show is which Sky settings are currently in use by the Day setting. Am I missing something obvious here?

    I'm unsure what you mean.  You can look at the current settings for a parcel from the "About Land>environment tab"  and for a Region from "Region/Estate>Environment".

     

    • Thanks 1
  18. 14 hours ago, Mitchell Indigo said:

    I also have some lights in my house that come on when it gets dark and go off when it gets light and this is messing with my lights.

    The way time is calculated has changed between the old windlight system and the new environments. Rather than checking the current time I recommend calling llGetSunPosition and checking if the z component of the returned vector is < 0 or very small (If z is negative the sun is below the horizon.)  This method will work no matter what Environment is applied to your parcel. 

    • Like 1
    • Thanks 1
×
×
  • Create New...