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Erik Verity

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Everything posted by Erik Verity

  1. I know the code shown is incomplete, but from what's shown, I have to ask: What happens if the toucher speaks in local chat before making a choice?
  2. llRegionSayTo() is the preferred method - broadcasting to an avatar should let it be heard by all the avatar's attachment. It is the most efficient. http://wiki.secondlife.com/wiki/LlRegionSayTo http://wiki.secondlife.com/wiki/LSL_Script_Efficiency
  3. Ronie5ive wrote: . . . but linking them together usually removes either the script from the body or the wristband, so it may be best in this scenario to keep them separate. Thanks again!! The contents will only show for the root prim in a link set - unless you tick the "Edit Linked" option in the edit window, and then click one time on the individual link you wish to edit. Then you will see the contents inside that individual link.
  4. Perrie Juran wrote: I've never searched through preferences, etc, if there is a way to turn this off, but I know I would sure love to. I can't say I looked too hard, but I haven't found it either. For a command prompt window, it's very useful. For chat, I haven't gotten anything from it but aggravation.
  5. Sounds to me like you just upgraded to a newer viewer after a long time on one that did not do that. I don't know about most, but that aggravates me a lot with how it works in Firestorm. What happens is you press one of the arrow keys (such as to walk) without realizing it while the chat is the active window. It is 'assumed' that you did that because you want to populate the chat with what you had in it before for another send.
  6. Sephina Frostbite wrote: My whole 3 years of sl Ive been told over and over clear your cache now today I was told never clear your cache... um what??? Whats your thoughts? There is a good reason for that. It wasn't that long ago that Second Life still had it published to clear your cache approx. every couple of weeks (something like that) as a matter of routine maintenance, and depending on how much time you spent in-world. Although that publication seems to be gone, (I can't find it now), their troubleshooting guide still will have you ensure your computer isn't the problem, then lists clearing your viewer cache second only to a relog/reboot for viewer issues. To make it more confusing, Firestorm published their advice to NOT clear your cache as part of any routine maintenance while the Second Life site still had that one up. They also claimed it should be a last resort for trying to repair a problem, and that it should be done only for texture issues - nothing else. They toned theirs down recently also - I don't see the last resort warning anymore and they included crashing as another symptom to warrant it. One reason for the change is the developers claim to have viewers optimised more now to where there should not be a performance hit during the process of cycling out the old to make room for the new when your cache is full. I'm not sure if this is the same for all viewers or not, but I think it is at least for the modern versions. As long as there is no noticeable performance decline with a full cache, there really is no reason to do it routinely anymore - it will only cause (temporary) problems when nothing was broken in the first place. As for if or when to clear cache when you DO have a problem, you can only take professionals' advice and mix it with your own personal case and experience. It also more common to have it near the top of the list of things to try when you are helping someone else who is having the problem. Cases in point: Not SL related - I'll never forget how I was repeatedly having to call my ISP to get them to fix a problem. They ALWAYS want to start off with having you clear your browser cache, temporary files, virus favorite places, etc. This time I was giving the rep a hard time because I was doing a lot of work using history and temp files to bring up hard to find data, and a comp. sci. student shouldn't have to go through this before getting them to do their job every time. However, when she wanted me to use a command prompt to flush DNS, the realization hit me right right between the eyes - she was 100% right. The specific web pages that had been refusing to load was not because of THEIR DNS servers but my own DNS cache was corrupt (and can then corrupt browser cache also). All I could do was apologize and let her do her job. SL related - As part of volunteer staff at a help area in-world, we had guidelines where clearing cache was at the top of the list for dealing with residents who would come for help. All welcomed, but majority were new residents. It's very frustrating when they upgraded their internet and graphics and have worse problems or no improvement. When someone has searched out every (laggy) sim and mall they could find in record time, it can cause problems (besides needing virtual penicillin). Slow internet and lag (slow data transfer) is a textbook cause of corrupt cache. There are good reasons for cache clearing to be early in the steps to take when helping someone else: you cannot rule it out unless it's cleared; It might not be the culprit as often as it used to be, but it's still one of the simple things you can try before more complicated procedures. When you've been in SL for good while, you know to keep fast internet connections. You have better graphics than newer residents realize they need. You probably avoid laggy sims. You are more familiar with your viewer all the way around.
  7. I actually have spent time studying bitwise operations also, yet still easy to get confused mixing ANDing and ORing. Oh well, I'll have to do it some more - maybe even a new thread with my own questions before I'm done. (I don't know that this one should be dragged out with my issues). I also notice the OP's statement is exactly from the wiki.
  8. Strike that one anyway - For some reason I was thinking -1.0 thru 1.0 was the range anyway, which it isn't. ETA: But Innula figured out how to use it anyway :matte-motes-big-grin:
  9. For what it's worth, might consider something like llFabs(), throw away FADE and just reverse direction.
  10. I know my second example wasn't too great since it didn't really demonstrate what I was saying about all the repetition either; figured I would come take another look and maybe change it when I got free. I was just assuming most of the job was testing more than anything. Since you're here Rolig, look at his second post - Is it even possible for a CHANGED_OWNER and CHANGED_INVENTORY to occur at the same time?
  11. Actually, I will go a little more after looking more. Your conditions do the same thing most of the time; I am believeing it will do more eventually, and you're only testing right now but there is too much repetition to not look for something easier.Using all IFs instead of ELSE IFs when it applies means the flow has to run through every single condition check every time instead passing up the ones listed after finding what it needs. if (choice == "Color On"){ C = 2;}else if (choice == "Color Off"){ C = 1;}if (C == 2){ //do something - even set C back to 1 afterwards if you need to}
  12. I won't try to understand everything you're doing, but to simply answer your question: your if(c=2) assigned the value instead of comparing it - therefore will always be true. It's a common mistake; remember to use two (==) as you did in the code above it.
  13. That's why I said if it does work that way, the setting should be re-worded to reflect it. The way it is worded is still wrong anyway just because it suggests that you can control abilities of avatars outside your parcel, when in reality you can only control abilities of those within your parcel, and the visibility on your own parcel to those who otherwise have the ability to see.
  14. Place it inside the object_rez event that is already in your script: object_rez(key id){ ItemKey = id; // We just rezzed something llSetTimerEvent(5.0); // Start watching integer itemsRemaining = llGetInventoryNumber(INVENTORY_OBJECT); if(itemsRemaining < 5) { llOwnerSay("Only " + (string)itemsRemaining + " left in object inventory."); }} Of course, you can change it to " < 6 " if you want to know when there are only 5 left - I wrote it in the quote quickly. This will be a private message that shows only in the owner's local chat screen (not exactly an IM, but still private).
  15. Again - IF it works that way - and I still am not sure it does nor able to test it with others anytime soon, it still would have nothing to do with actually limiting your own privacy settings. It would only allow what is possible for avatars to do while on your parcel or whether anyone on your parcel could be seen from outside. That would mean avatars can see in your parcel if you allow it - but only from a parcel that allows the same. It really does not make a lot of sense to me for it to work this way, I am only suspecting it. But if it does, it still takes no control away from your own privacy whatsoever. Not even the slightest. ETA: Think of it as an invisble barrier around your parcel that can either be seen through or not. Your neighbor can keep theirs up and no one would be able to see through it (in or out). You being able to control their barrier would be the violation.
  16. Kenbro Utu wrote: If this is true, then the function is horribly broken and everyone's privacy settings are at the whim of neighboring parcel owners. I don't see it that way at all (if it's correct). Allowing neighbors to see into your parcel would always require you to allow it whether another parcel allows it or not. ETA: Again, I'm not positive it works that way, but if it does, the ability should be dually labeled as allowing avatars to see in and OUT FROM this parcel.
  17. And even then the options can be overridden at region level, where only people with estate management powers can change them. This setting does not exist or apply as a region function. It is a setting that applies only to parcels and that is the only place it is set. Also, some settings kind of hint that that works the other way around - resident banning often is only securely done at parcel level and can't be depended on to work at region level. Again, there is no region setting to allow/disallow seeing across parcels (not that I've found). I would suggest examining your testing methods. I've been able to cam in on objects near the edge of my draw distance, enabling me to see objects next to it since they are no longer outside of camera distance even though I could not see avatars near it. You might want to check with other avatars (more than one) to make sure there is not a viewer setting affecting the one trying to see on your parcel. I'm not sure, but I suspect that sometimes both parcels (the one being viewed into and the one being viewed from) might need it enabled.
  18. Oh ok, I was putting off that upgrade for a little bit even though I knew it would be necessary very soon; I had glanced the changelogs and hadn't noticed any mention of this issue there. I will have to make the switch a little sooner then, and hopefully you are correct. (I trust you are probably very aware since you brought up the issues yourself). Thank you.
  19. I have seen older forum posts and the related JIRA, but the fixes mentioned do not apply to me. I do not have Microsoft Skydrive installed, nor iCloud, or any Google cloud services. I am presently using Firestorm 4.3.1.31155, but I've noticed this has affected other viewers as well, and wondering if there has ever been a real fix or one that might work for me. I can always have 2 successful uploads (or attempts - canceled uploads count as 1), but then a relog is required or the viewer will freeze and never show an open file dialog on a 3rd attempt. If there is a program I can uninstall, I do not know which it might be, but will provide a list in case anyone might know: Name Microsoft Office OneNote MUI (English) 2007 Microsoft Office Shared Setup Metadata MUI (English) 2007 Microsoft Office Excel MUI (English) 2007 Microsoft Office Shared 64-bit Setup Metadata MUI (English) 2007 Microsoft Office PowerPoint MUI (English) 2007 Microsoft Office Office 64-bit Components 2007 Microsoft Office Shared 64-bit MUI (English) 2007 Microsoft Office Word MUI (English) 2007 Microsoft Office Proofing (English) 2007 Microsoft Office Shared MUI (English) 2007 Microsoft Office Proof (English) 2007 Microsoft Office Proof (Spanish) 2007 Microsoft Office Proof (French) 2007 Microsoft Office Home and Student 2007 Microsoft Application Error Reporting Microsoft Application Error Reporting Microsoft Office Visio MUI (English) 2010 Microsoft Office Project MUI (English) 2010 Microsoft Office File Validation Add-In Microsoft Office Access MUI (English) 2010 Microsoft Office Shared Setup Metadata MUI (English) 2010 Microsoft Office Shared 64-bit Setup Metadata MUI (English) 2010 Microsoft Office Access Setup Metadata MUI (English) 2010 Microsoft Office Office 64-bit Components 2010 Microsoft Office Shared 64-bit MUI (English) 2010 Microsoft Office Proofing (English) 2010 Microsoft Office Shared MUI (English) 2010 Microsoft Office Proof (English) 2010 Microsoft Office Proof (Spanish) 2010 Microsoft Office Proof (French) 2010 Microsoft Office Access 2010 Microsoft Office Visio 2010 Microsoft Office Project Professional 2010 Microsoft Visual Studio 2010 ADO.NET Entity Framework Tools Microsoft ASP.NET MVC 2 Microsoft Help Viewer 1.1 Microsoft Visual C++ 2008 Redistributable - x86 9.0.30729.4974 Microsoft SQL Server 2008 R2 Transact-SQL Language Service QuickTime Microsoft SQL Server 2008 R2 Data-Tier Application Framework Microsoft Visual C++ 2010 x64 Redistributable - 10.0.40219 Microsoft Visual C++ 2010 x86 Redistributable - 10.0.40219 Microsoft SQL Server 2008 Database Engine Services Microsoft Sync Framework Runtime v1.0 SP1 (x64) Microsoft Silverlight 4 SDK Microsoft SQL Server System CLR Types (x64) Microsoft SQL Server System CLR Types Microsoft Security Client Visual Studio 2010 Prerequisites - English Visual Studio 2010 Tools for SQL Server Compact 3.5 SP2 ENU Microsoft Visual C++ 2010 x86 Runtime - 10.0.40219 Microsoft SQL Server Database Publishing Wizard 1.4 Dotfuscator Software Services - Community Edition Microsoft Visual Studio 2010 IntelliTrace Collection (x64) Qualcomm Gobi 2000 Package for Dell Microsoft Visual Studio 2010 Office Developer Tools (x64) Microsoft SQL Server 2008 Database Engine Shared Crystal Reports for Visual Studio Microsoft Visual Studio 2010 Tools for Office Runtime (x64) Microsoft Visual C++ 2010 x64 Designtime - 10.0.30319 Apple Software Update Microsoft Sync Framework SDK v1.0 SP1 Microsoft SQL Server VSS Writer Java 7 Update 25 Java(TM) SE Development Kit 7 Dell Support Center (Support Software) Microsoft SQL Server 2008 Common Files Microsoft Sync Framework Services v1.0 SP1 (x64) Microsoft Team Foundation Server 2010 Object Model - ENU Microsoft ASP.NET MVC 2 - Visual Studio 2010 Tools Microsoft SQL Server 2008 R2 Management Objects (x64) Microsoft SQL Server 2008 Database Engine Shared Adobe Reader XI (11.0.03) Microsoft SQL Server 2008 Common Files Microsoft Visual C++ 2008 Redistributable - x86 9.0.30729.6161 Intel(R) PROSet/Wireless WiFi Software Apple Application Support Microsoft .NET Framework 4 Multi-Targeting Pack Microsoft SQL Server 2008 Database Engine Services Renesas Electronics USB 3.0 Host Controller Driver NVIDIA PhysX Microsoft Sync Services for ADO.NET v2.0 SP1 (x64) Microsoft Visual Studio 2010 Service Pack 1 Web Deployment Tool Python 2.6.5 Intel(R) Turbo Boost Technology Monitor WCF RIA Services V1.0 SP1 Microsoft Visual C++ Compilers 2010 Standard - enu - x86 Microsoft Visual Studio 2010 Ultimate - ENU Microsoft SQL Server 2008 RsFx Driver Microsoft SQL Server 2008 Setup Support Files Microsoft Visual C++ Compilers 2010 Standard - enu - x64 Microsoft Visual C++ 2005 Redistributable Microsoft .NET Framework 4 Extended Microsoft Visual F# 2.0 Runtime Microsoft SQL Server 2008 R2 Data-Tier Application Project Microsoft SQL Server Compact 3.5 SP2 ENU Microsoft SQL Server 2008 Native Client Sql Server Customer Experience Improvement Program Microsoft Silverlight Microsoft Silverlight 3 SDK Microsoft SQL Server 2008 R2 Management Objects Microsoft SQL Server Compact 3.5 SP2 x64 ENU Microsoft Visual Studio 2010 Performance Collection Tools SP1 - ENU Microsoft Visual Studio 2010 SharePoint Developer Tools Microsoft .NET Framework 4 Client Profile Microsoft SQL Server 2008 Browser Microsoft Visual Studio Macro Tools Skype™ 6.5 Java Auto Updater Microsoft Visual C++ 2010 x64 Runtime - 10.0.40219 Paint.NET v3.5.10 I appreciate any help resolving this.
  20. I haven't noticed any serious problems with this issue, but since I found this thread, I thought I would let you add my name to the list that has experienced this. It has happened only about 3 or 4 times so far, but I know of no way to reproduce it. Ironically, the person I could not see was the same avatar every time - one even on my friends list. I could only hear him on voice - he was completely invisible, and NOT even on my radar screen. I am not sure about text chat since he almost never uses it. It is always resolved by a restart, however, there is another fix that worked two times at HIS suggestion: if he interacted with an object; when he sat, he suddenly appeared both visibly and on radar.
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