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JaedenDelanaire

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  1. Don't lose hope! I'm actually doing this with a person I just met and an old friend, but sometimes you meet people that you just know you want to hang around with. ☺️ We bought a mainland property and everything and are house hunting at this point... hardest part is trying to find furniture with animations for 3 people beyond threesomes.
  2. Hello! Many of my mesh outfits were bought in 2013, and I've taken a hiatus since. I don't recall having this problem 2 years ago. But the issue has happened on objects of different creators. Well known creators; Teefy, Secret Garden, and other creators that are featured at Collabor88--in fact, seviral of these dresses were Collabor88 purchases. In relatively static poses the dresses are fine. When I walk, or when the poses have more active leg work, the part of my leg that does not have an alpha layer shows right through. The problem isn't fixed by putting more alpha layer in, as the leg's position moving outside the mesh's structure is the issue. This problem occurs on both maitreya mesh avatar and the SL standard avatar. Has something changed in the way mesh bones to the legs in the last two years? Is this an issue with current clothing? Should I be asking the object creators for a hopefully more updated version of the clothing that has boning that adheres to the present SL skeleton? The issue occurs on both Firestorm and Singularity, I have not yet tried the standard SL viewer yet. Any suggestions or people mentioning their own issue with old mesh outfits would be comforting. Any information, really. Thank you in advanced!
  3. My alts have never been anything more than an extension of myself, but on the occasion that I control a gender other than my own IRL, friends have noted that I behave differently. Different suits tend to call for different mannerisms. One alt has a feminine name and holds all of my female skins, animations, AOs, etc., and the other is male, holding the gender opposite to my other. I use them for RPing, and both of them represent a plethora of characters--all I have to do is change skin, shape, hair and outfit and use a different titler and BAM, I'm in business.
  4. Madelaine McMasters wrote: JaedenDelanaire wrote: Tari Landar wrote: Oh I get that everyone isn't necessarily gifted in that area. Using another's emotes won't make you any less so, however. Quite the opposite actually. . . I actually disagree! :matte-motes-big-grin: But only in a certain context. Part of the reason why I can emote half as well as I do now is because I've copy-pasted erotic RPs I've had chance to witness into saved notepad files, or any emotes I happen to witness in passing that have made me go, "Wow, that's a good writer." I've used the files to study their sentence structures and why they're appealing to read. Good sentence structures are things that SHOULD be learned, and there's no better way to learn than to play copy-cat with the structure while switching out descriptive words and actions to taper to your scene. Ack, I certainly don't think sentence structure is what makes good writing. Maybe I'm just trying to hold out hope for myself, but I believe good writing doesn't require it, and goes well beyond it. I've seen this same copy/edit technique used in the creation of many things, and I do my best to avoid it. If I'm trying to build an idea or feeling in your head (which is what good writing is all about), I don't want to be restricted by someone else's scaffolding, no matter how neat I think it looks. The time I'd spend trying to wrench the scaffolding around a corner would be better spent constructing one from scratch, using my own tools and judgment. The best way to become a good writer is simply to... write. I don't disagree with you. There are many ways people get into creative writing, and for me the copy/edit technique worked. I still do it here and there when I see people choosing a laconic and yet well written style, in hopes that one day I may ditch my tendency to purple-pose. It's never been about adhering to a cookie-cutter molder for me; I simply just need to write like another person for a little bit until I get used to the style and from there on I experiment freely, wildly, and without restraint or need to glance back at my 'cheat sheets'. In my opinion, it's no different from an artist who uses a model to help learn the human shape until the proprtions are so well learned that they no longer need a model for regular sketches involving placid settings.
  5. LaskyaClaren wrote: JaedenDelanaire wrote: if someone doesn't know how to scene erotically, chances are they're too young / inexperienced to be scening adult related matters, period. . Not necessarily so. The odds are better that they are simply gawd awful writers, or that they lack any sexual imagination (the "wham-bang-thank-you-mam school of sexuality). There are enough of both in RL; it's hardly surprising to find them in SL too. Both reasons have good odds, but I still tend to think that anyone who flat out can't as opposed to just shoddy wham-bam-thank-you funk is probably underaged. Or just terribly inexperienced. Either way, they have no business being hired at an escort house. :matte-motes-big-grin:
  6. Tari Landar wrote: Oh I get that everyone isn't necessarily gifted in that area. Using another's emotes won't make you any less so, however. Quite the opposite actually. . . I actually disagree! :matte-motes-big-grin: But only in a certain context. Part of the reason why I can emote half as well as I do now is because I've copy-pasted erotic RPs I've had chance to witness into saved notepad files, or any emotes I happen to witness in passing that have made me go, "Wow, that's a good writer." I've used the files to study their sentence structures and why they're appealing to read. Good sentence structures are things that SHOULD be learned, and there's no better way to learn than to play copy-cat with the structure while switching out descriptive words and actions to taper to your scene. I agree it's important not to carbon copy, and it's important to learn how to wield language rather than to flop lazily with wooden swords (read: ripped emotes from others), but sometimes it's helpful to run with what works first before running off the deep edge and experimenting. However, if the reason OP wants pre-made dialogue is because she wants to spread them amongst her staff members, then I'm part of Team: Make Your Own. That is not good business practice, and you have no business hiring individuals who cannot scene erotically; there's too many talented ladies out there who would gladly receive lindens for the melt-your-computer smut they can spew from their fingertips. Moreover, I happen to agree with wdwalker--if someone doesn't know how to scene erotically, chances are they're too young / inexperienced to be scening adult related matters, period. The canned emotes I've witnessed from various HUDs are terribad. Awful. Disgraceful. To borrow Tari's words, laughable. They truly are souless and I wouldn't recommend them to dogs.
  7. Some people have difficulty creating their own. :matte-motes-bored: Not everyone is gifted with sexting prowess. I remember some few years ago, at the ripe age of twenty-three, I was still looking up guides and hints on how to send raunchy texts to the boyfriend. I would have given anything for a pre-made, sure-to-work dialogue that didn't sound like it was ripped from a cheesy 80's porno, and frankly, I still lack the ability to send him raunchy texts. That said, everything takes practice and eventually you'll throw together several sentences that will sound appealing to most of the male t-rex population of SL. Read some steamy novels. Like a particular line? Use it. Read some blogs on how to 'talk dirty'--see any examples you like? Use them. Practice, practice, practice!
  8. The landscaping is rather garish. The glow / bright pink trees with similarly bright yellow grass doesn't doesn't really work the dark deep blues and teal structures. The cheap stone walls blocking every parcel off are just that--cheap. Creative landscaping can block effectively as fake walls, and using land structure and actual mountain / cliff edges would work better. You wouldn't go wrong by buying some landform structures from studio-skye and fantastik That said, all if it can and does work on particular windlight settings. If you visit the estates make sure you play with your settings before you decide whether or not you want to take it or leave it. The place looks pretty spectacular on some of the sunset settins.
  9. Ha. I think I liked your profile more than I care to admit. I'd like to add further warning to all others who go looking it up that they might feel a little dirty about their own personal affairs in life afterward. ... I kid! I kid! ... Mebbe. Anywho, I'll pass you a notecard in SL.
  10. Joshhua, somehow I feel the person you were speaking to was stating that with a bit of tongue-in-cheek. :matte-motes-stress: This thread seems the equiv of me saying, "Okay guys, let's get a geneva convention and ban LED lighted floggers, because they're TACKY," and then someone taking what I said seriously to a local forum talking about how I want to down the free market economy. If they weren't joking, if they truly thought that anybody using a child avatar must be a criminal (or anyone particpating with a child avatar, for that matter), then you may assume there is deep seated issue they have psychologically with the presence of children in any adult oriented media.
  11. No problem. :matte-motes-big-grin: I'm flattered I could help. Shapes really are my favorite SL hobby, and I'm all too pleased to help other people get into, as well. @Czari - Oh lawdy. I feel your pain over fair skins. There really is a ridiculous bias for tanned skins, though I've sort of seen that pass away since windlight and such. Now most people just have a nice little in between with a peachy tannish shade. I have a particular favorite from Ys&Ys (the pale Virginia) that I won't wear out in public areas where lighting is sure to be craptastic. It's one of those photo-op only skins, because the delicate features simply won't display properly unless it's the right environment. Which brand of fair skin did you use?
  12. The first time I saw one on the grid I thought it was kind of cool and unique, but urgh, the ones from D!va look so MESSY. :matte-motes-frown: I don't really like them, they give off too much of an 80's / early 90's hairstyle vibe, and that's an era of hairstyles we can all steer clear of.
  13. Animation Overriders (AOs) - You can start having a more realistic avatar by having a more realistic AO. Body language conveys so much even in a digital setting, and unfortunately AOs in SL are predominately over sexualized and too active, because apparently more activity and sexuality has somehow come to equal individuality. I have yet to meet a person in real life who obsessively sways their hips left and right or stands with their butt sticking out in a cartoony street-worker-esque attitude. Any AO title that begins with the word 'sexy' is probably filled to the brim with trashy animations, and any AO that focuses on being cutesy is probably going to be so cutesy that it looks more appropriate on an ADHD teenager. Tango and Phat Azz - I'm actually pro-tango/phat azz when they're APPROPRIATELY fitted. After a certain point breast sizes and fat butts become impossible to make nicely on the current avatar model. Breasts in particular become pretty blocky and nasty looking. Make sure your body is appropriately sized to tangos/phatazz, or that they're appropiately sized down to your body. Big H cup breasts have no business being on a tiny stick body; most people who have humongous cup sizes are also significantly overweight, so keep that in mind if realism is what you're attempting to achieve. Shape Imperfections - These sliders often get no attention whatsoever, and that's a pity because they really go a long way to creating individuality: body fat, belly, saddle bags, love handles, the gravity side of the breast bouyancy slider, any slider that deals with offcentering a specific feature. (i.e. the nose. Sliding it crooked by going one or three integers to the left or right will not create a visual impact; however, it still adds that subtle something. Much like how human noses are never semetrical.) Original Shapes - Don't buy market shapes. Just don't. Take the time to learn how the sliders work with each other. Find people who have good shapes and ask them for advice on how which sliders work together to achieve whatever look you're looking for, whether it be a heart shaped face or a nice apple bottom that doesn't leave your hips looking like you're riding an invisible pony. It takes a few hours to learn, but once it's a learned skill, creating shapes can be very fun and entertaining. My favorite pasttime in Second Life is recreating shapes and finding the matching skins of my favorite TV characters, or as creepy as it sounds, recreating myself, or my friends for their own use. Skin shade - This has way more to do with realism than skin brand. There is a tendency to go with severely tanned skins in SL because certain features (breasts, booty, shiny body highlights) are easier to emphasize on a darker canvas. Pale skins can often look a little featureless when placed under incorrect lighting, and for this reason, very few people go wandering the world with appropriately caucasian shades, even if it's their original intent to have a caucasian avatar. My favorite skins came from Essences, Pink Fuel, Red Grave, and Y&Ys. Personalizing / Individuality - Pick a photo of whoever it is you're attempting to emulate, whether it be yourself or a random photo you've found on the internet--and do note, it's good practice to find in picture form what you're attempting to achieve in SL before you go messing with sliders--and focus first on getting the proportion of mouth, to nose, to eyes right in terms of size and width, and then go through them each individually using specific characteristics of each to determine how to get the closest shape. For instance. When recreating myself, the corner of my lips stop about at the where the center of my eyes are, and so I make sure I stretch my lip width to match where the mid-point of where my eyes are, no more no less. Afterward, the face shape can be adjusted to fit around these key defining characteristics. Then begin working on the body, while making note of whether the person is more triangular or oval shaped. Are their hips the same width as their shoulder, are they more top heavy, are they kinda around their arms, etc. etc. etc. Avoid becoming a Fugly - Fugs in SL are rampant, and they all follow the same trend: overly sized hips to achieve an apple bottom (hip width is the WRONG slider to do this with; apple bottoms are achieved by adjusting love handles, leg muscles, butt roundness and saddle bags), and mixing a weird blend of ethnicities to achieve the weirdest facial trend: squinty, squinty Mongolian eyes, tiny noses, thick Mexican / African lips, and NO CHINS. Fugs seem to despise chins more than ever, making their width / height so tiny that their lips are often larger. Height - Use a height meter when adjusting height. Editing - Make sure you take off automatic posing and lighting for editing shapes in Firestorm. This is done through the preferences tab. A Second Opinion - When you're shape-making, you become jaded to seeing your own shape and imperfections become less obvious. Asking a friend who walks around in a well proportioned avatar is always a good idea. Addressing forums with a picture of your avatar and asking for opinion is a good idea. Walking around in a different shape for a week or so and coming back to the one that you're tweaking is also a terrific way to spot things you need to work on. I am CONSTANTLY working on my own avatar and have been for the past two years. I still fidget with arm length, sadly, and most recently I realized that my belly button was a little further down than it should be. I had to play with torso length, hip length, and leg length until I could slide the belly button back up to a more appropriate location.
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