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katya Qork

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  1. Total Privacy ***2 weeks free for new tenants*** Terraform Ban/Eject Media/Audio Edit/Move/Return of Landscaping Objects Season Change via HUD Terrain Texture Change via HUD Sunset Anywhere via HUD (experimental - requires RLV) 5% Discount if paying 4 weeks Inworld Store: http://maps.secondlife.com/secondlife/Malchior/204/240/4001 MarketPlace Store: https://marketplace.secondlife.com/stores/125025 Current Availability: 4096 sqm, 1250 prims, L$1249, Waterfront Plots
  2. Totally private, island parcels for sale TerraformBan/EjectMedia/AudioEdit/Move/Return of Landscaping ObjectsSeason Change via HUDTerrain Texture Change via HUDSunset/Sunrise Anywhere via HUD (experimental - requires RLV)Land Purchase Includes First Week's Tier Current availability: Waterfront 1/16 Sim, 4096 sqm, 1250 prims, L$1249/week:Air 10: http://maps.secondlife.com/secondlife/Air/23/100/21Deer Creek 12: http://maps.secondlife.com/secondlife/Deer%20Creek/231/168/21Waterfront 1/8 Sim, 8192 sqm, 2500 prims, L$2499/week:Air 03: http://maps.secondlife.com/secondlife/Air/44/155/22Crestwood 0
  3. Totally private, island parcels for saleTerraformBan/EjectMedia/AudioEdit/Move/Return of Landscaping ObjectsSeason Change via HUDTerrain Texture Change via HUDSunset Anywhere via HUD (experimental - requires RLV) Current availability (more details below): TypeSizePrimsNo.Corner (1/16),4096 sqm,1250 prims(0)Corner (1/8),8192 sqm,2500 prims(0)Corner (1/4),16384 sqm,5000 prims(0)Waterfront (1/16),4096 sqm,1250 prims(0)Waterfront (1/8),8192 sqm,2500 prims(9) Waterfront 1/8 Sim, 8192 sqm, 2500 prims: Name: Air 02 Tier: L$2599/week - 5% discount if paying 4 or more weeks http://maps.secondlife.com/s
  4. Totally private, island parcels for saleTerraformBan/EjectMedia/AudioEdit/Move/Return of Landscaping ObjectsSeason Change via HUDTerrain Texture Change via HUDSunset Anywhere via HUD (experimental - requires RLV) Current availability (more details below): TypeSizePrimsNo.Corner (1/16),4096 sqm,937 prims(0)Corner (1/8),8192 sqm,1875 prims(0)Corner (1/4),16384 sqm,3750 prims(1)Waterfront (1/16),4096 sqm,937 prims(1)Waterfront (1/8),8192 sqm,1875 prims(7) Corner 1/4 Sim, 16384 sqm, 3750 prims: Name: Star Lilly 08 Tier: L$5199/week - 5% discount if paying 4 or more weeks http://maps.secondlife.com
  5. Totally private, island parcels for saleTerraformBan/EjectMedia/AudioEdit/Move/Return of Landscaping ObjectsSeason Change via HUDTerrain Texture Change via HUDSunset Anywhere via HUD (experimental - requires RLV) Current availability (more details below): TypeSizePrimsNo.Corner (1/16),4096 sqm,937 prims(0)Corner (1/8),8192 sqm,1875 prims(2)Corner (1/4),16384 sqm,3750 prims(1)Waterfront (1/16),4096 sqm,937 prims(1)Waterfront (1/8),8192 sqm,1875 prims(7) Corner 1/8 Sim, 8192 sqm, 1875prims: Name: Crestwood 01 Tier: L$2599/week - 5% discount if paying 4 or more weeks http://maps.secondlife.com/se
  6. Totally private, island parcels for saleTerraformBan/EjectMedia/AudioSeason Change (most parcels - ask for details)Terrain Texture Change (most parcels - ask for details) Current availability (more details below): TypeSizePrimsNo.Corner (1/16),4096 sqm,937 prims(0)Corner (1/8),8192 sqm,1875 prims(0)Corner (1/4),16384 sqm,3750 prims(1)Waterfront (1/16),4096 sqm,937 prims(0)Waterfront (1/8),8192 sqm,1875 prims(4) Corner 1/4 Sim, 16384 sqm, 3750 prims: Name: Air 05 Tier: L$5199/week - 5% discount if paying 4 or more weeks http://maps.secondlife.com/secondlife/Air/174/30/21 -----------------------
  7. Totally private, island parcels for saleTerraformBan/EjectMedia/AudioSeason Change (most parcels - ask for details)Terrain Texture Change (most parcels - ask for details) Current availability (more details below): TypeSizePrimsNo.Corner (1/16),4096 sqm,937 prims(0)Corner (1/8),8192 sqm,1875 prims(1)Corner (1/4),16384 sqm,3750 prims(1)Waterfront (1/16),4096 sqm,937 prims(1)Waterfront (1/8),8192 sqm,1875 prims(7) Corner 1/8 Sim, 8192 sqm, 1875 prims: Name: Kyushu 08 Tier: L$2599/week - 5% discount if paying 4 or more weeks http://maps.secondlife.com/secondlife/Kyushu%20Island/217/177/21 --------
  8. Totally private, island parcels for saleTerraformBan/EjectMedia/AudioSeason Change (most parcels - ask for details)Terrain Texture Change (most parcels - ask for details) Current availability (more details below): TypeSizePrimsNo.Corner (1/16),4096 sqm,937 prims(0)Corner (1/8),8192 sqm,1875 prims(3)Corner (1/4),16384 sqm,3750 prims(0)Waterfront (1/16),4096 sqm,937 prims(0)Waterfront (1/8),8192 sqm,1875 prims(4) Corner 1/8 Sim, 8192 sqm, 1875 prims: Name: Crestwood 08 Tier: L$2599/week - 5% discount if paying 4 or more weeks http://maps.secondlife.com/secondlife/Crestwood%20Acres/222/190/21 ---
  9. Totally private, island parcels for saleTerraformBan/EjectMedia/AudioSeason Change (most parcels - ask for details)Terrain Texture Change (most parcels - ask for details) Current availability (more details below): TypeSizePrimsNo.Corner (1/16),4096 sqm,937 prims(0)Corner (1/8),8192 sqm,1875 prims(4)Corner (1/4),16384 sqm,3750 prims(0)Waterfront (1/16),4096 sqm,937 prims(1)Waterfront (1/8),8192 sqm,1875 prims(5) Corner 1/8 Sim, 8192 sqm, 1875 prims: Name: Crestwood 08 Tier: L$2599/week - 5% discount if paying 4 or more weeks http://maps.secondlife.com/secondlife/Crestwood%20Acres/222/190/21 ---
  10. If I set the day cycle on a region to anything other than "Default", when I go to the environment editor to set my own personal day cycle, it becomes stuck at the same time of day. This also happens if I set a fixed sky for the region. I've tried on a number of sims, and it's the same on them all, and not just for me (I've asked other users, and it's the same for them). It seems that once the sky or day cycle is fixed for a region, there's no way to override it with a personal day cycle that works properly. Is this the same for anyone else? .. or does anyone have any suggestions? Tha
  11. In reponse to steph Arnott ... Think of large mesh rocks, or sculpty rocks. When you're landscaping, often you'll sink rocks into the ground so that just the top portion is showing (often do this with trees and flowers too) - or maybe they're on a slope, and therefore the centre is below the actual ground level. You'll probably say "make them smaller in height", but that often distorts the look and makes them look bad. I sell land with themed landscapes, which take a lot of effort to create, and I put my creations into a rezz box so that I can easily recreate them in seconds. I don't wa
  12. I've solved the issue. llMoveToTarget() will move an object below the ground, but only if it is a physical object. So, my script does this: llMoveToTarget(DESTINATION_POSITION, 0.4); llSetPrimitiveParams([PRIM_PHYSICS, TRUE]); llRezAtRoot(_object, llGetPos(), _speed, llGetRot(), commChannel); llSetPrimitiveParams([PRIM_PHYSICS, FALSE]); Setting the physical property after the call to llMoveTarget avoids problems with the rezzer "falling" or "bouncing" before it gets chance to rezz the object, but still works (apparently it's a known quirk). Thanks for your replies. P.S. While
  13. llSetRegionPos won't move objects below ground level. It puts the centre *at* ground level.
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