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Posts posted by sandi Mexicola
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You probably could use a video card with more memory.
Failing that, i suggest dropping your draw distance. That way FS will not be trying to keep so many textures in memory at the same time.
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Well, I just recently had the same issue, so that is how come I know. :)
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Just now, Jordan Whitt said:
Omg you genius!!! Thank you so much xx
Thanks, lol! But did that work?
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You might want to check the settings for your head and make sure you have things like "environment" or "gloss" etc. turned off.
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7 minutes ago, animats said:
Visit Builder's Brewery. They have classes.
Great advice!
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It's about all I know how to make, too! lol!
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Well, if you mean those cubes, I can help get you started on that.
It is not too hard!
IM in-world if you want to!
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It depends. What do you want to create?
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Well, it could be a lot of things. I don't really know, but one thought came to mind: if you are spinning for people from various other countries/cultures than yourself, they might have very different tastes in music. Of course, each crowd you spin for might have completely different ideas of what "good" music is.
Another idea is how friendly and sociable and outgoing you are with the audiences.
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How good/friendly/sociable are your hosts, hostesses and other people working with you when you spin?
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Sweet!
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You forgot the part I usually put first " PSYS_PART_FLAGS"...
Try something like " llParticleSystem( [
PSYS_PART_FLAGS, PSYS_PART_BOUNCE_MASK, ....- 1
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you need a semicolon at the end of this line: "float interval = 40"
Should be "float interval = 40;"
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Thank you kindly!
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Changing textures changes LI?
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2 minutes ago, Tattooshop said:
Land Impact
Thank you! How do scripts affect LI, except indirectly by changing what they are inside of (for example)?
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What is LI?
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/me attempts to look innocent
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Just now, Alwin Alcott said:
that will only work if you actually enabled saving the logs
True! And thanks for pointing that out!
Also, I think that applies to the other solution on this page?
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On the top menu of Firestorm... "Comm/Conversation Log"
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1 minute ago, Nova Convair said:
Not possible.
You need to add 2 more prims for your desired effect. You still need only one script.
One detail: the visibility of particles is dependant of the prim size of the emitter.
So tests are required.Do you mean that the size of the particles depends on the size of the emitter?
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1 hour ago, Lucia Nightfire said:
Not without setting a new particle system with a new target each time as they can only have one target.
Same idea I had.
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No, not just you!
How to save setting
in LSL Scripting
Posted
What kind of restart do you mean? A sim restart or a script reset?