Hi I'm new to building full avatars or meshes, but I been spending lots of time trying to figure out the process of how you go from a high poly count model, that is I guess textured with polypaint using zbrush but working also alongside photoshop with Goz. What I am trying to get at is let's say I have a model that is 3 million polys, then I polypaint it and also use photoshop. After that what would be the process of starting to get it in Second Life? I know I need to either do retopology with zbrush, or use the decimation z plugin. Or also I have 3D coat could use that to. But I'm kinda lost