Miranda Umino
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I m sorry Babette ; i can t help you because i don t have got 3DS max.
In trying with Blender ; for now , i see the weight painting correctly in the files for blender .2.69
Unfortunately , i have not understood my actual problem with armature ; the skeleton is totally deformed after importation in SL . But , i hope i will understand later what i ve done wrong
**edit ** ok i ve understood my problem .. The exporter is not ready yet : the Collada Exporter as of Blender 2.69 is incompatible with Collision bones. a fix in the nexts versions of Blender is expected
I hope someone else could answer to you
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Great news . Thanks
@babette : i am not sure to understand you ; but if you are talking about weighting paints , they are on the bones in Majuscules , not the bones prefixed with m*
( except the m_Toes )
So , NECK , not mNeck ; HEAD not mHead
so :
- PELVIS
- BELLY
- CHEST
- NECK
- HEAD
- L_CLAVICLE
- L_UPPER_ARM
- L_LOWER_ARM
- L_HAND
- R_CLAVICLE
- R_UPPER_ARM
- R_LOWER_ARM
- R_HAND
- L_UPPER_LEG
- L_LOWER_LEG
- L_FOOT
- R_UPPER_LEG
- R_LOWER_LEG
- R_FOOT
- BUTT *
- LEFT_PEC *
- RIGHT_PEC *
- LEFT_HANDLE
- RIGHT_HANDLE
- LOWER_BACK
- UPPER_BACK
If not , i don t see . Maybe an import problem ? What software / version do you use ?
Second Life Pic of the Day 08/18/2014
in Inworld
A group blog by Secondlife in General
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Tasty ! Damn . I m hungry , now ...