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Oskar Linden

Retired Linden
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Posts posted by Oskar Linden

  1. Second Life Server (main channel)
    BlueSteel gets promoted with the "Faster Scripts" project this week. Changes were made to speed up certain LSL functions. Mmost notably Mono llGet*() calls that access object parameters (such as llGetMas() or llGetPos()) but don't actually change any object parameters, since most of those calls have built-in delays that automatically throttle the rate at which they can loop. This week's update also includes a crash fix and a fix for world map search for estate-limited avatars.  There are more details in the release notes link below.

     

    2011-10-11, 5:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11
     

    Second Life RC BlueSteel
    BlueSteel will not get rolled Wednesday morning. We will potentially have a version available for Thursday morning.

    2011-10-13, 8:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11
     

    Second Life RC LeTigre
    LeTigre will have the same project this week, with agent inventory service updates.  Users of viewer 2.5.1 or above (or those using thirrd party viewers which have merged in 2.5.1 or above) should see a speed increase when fetching inventory.  This server version also includes support for Marketplace Direct Delivery, which should improve reliability when buying and selling items on the Marketplace.

    2011-10-12, 9:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11
     

    Second Life RC Magnum
    Magnum has a maint-server project with lots of bugs fixes and a few server crash fixes.

    • SCR-186 Collision detection does not work for some chilren of linked prim set
    • SVC-7251 remove automatic logout of agents that have been Away too long
    • SVC-7260 Phantom, unremovable prims
    • SVC-7297 'excessive instant message' throttle kicks in when it shouldn't
    • SCR-115 State changes considerably slower under Mono-LSL than LSO-LSL
    • SCR-22 "X-SecondLife-Owner-Name" sometimes set to '(waiting)' instead of ownername
    • SVC-7321 llRemoteLoadScriptPin() fails to add O:VMCT script to O:PERM_ALL atchmnt


    2011-10-12, 10:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11
     

    We will be monitoring this thread during the next week so please feel free to post issues that you feel have been introduced by the new code. Please file a JIRA for issues you find and post the JIRA link into this thread. It really helps us out. When determining if issues are relevant or not research is key. Tracking down exactly the right situation where an issue is occurring greatly speeds up the development process to get fixes in place.
    I appreciate your help. Have a good week!
     
    __Oskar
     
    p.s. If you are interested in helping test SecondLife in beta please join the group "Second Life Beta" in-world. We also have an email list where we communicate upcoming projects and how you can help. ( https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta ) Once a week we meet on ADITI to discuss new features, new bugs, new fixes, and other fun stuff. You are more than welcome. Information is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group
  2. Today is my mom's birthday. Happy Birthday Mom! I love you. :matte-motes-bashful-cute-2: Ok, now that I got my obligatory shout out to my wonderful mother let's talk about this week in release. We will be releasing the code that was on BlueSteel to the main channel. This contains just the fix for SVC-7283. There is nothing else in this release.
    If anyone is looking for something new to mess around with check out the keyframing project on ADITI.


    Second Life Server (main channel)
    This channel contains only the fix for SVC-7283.

     

    2011-09-27, 5:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11
     

    Second Life RC BlueSteel
    There is a new project in here that we are calling the "Faster Scripts" project. Changes were made to speed up certain LSL functions. Mmost notably Mono llGet*() calls that access object parameters (such as llGetMas() or llGetPos()) but don't actually change any object parameters, since most of those calls have built-in delays that automatically throttle the rate at which they can loop. There are more details in the release notes link below.

    2011-09-28, 8:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11
     

    Second Life RC LeTigre
    This is the same "maint-server" project as before. There are a lot of fixes and tweaks in here that are outlined in the release notes.

    2011-09-28, 9:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11
     

    Second Life RC Magnum
    This is the same project as last week that has some changes to the permissions system and simulator configs.


    2011-09-28, 10:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11
     

    We will be monitoring this thread during the next week so please feel free to post issues that you feel have been introduced by the new code. Please file a JIRA for issues you find and post the JIRA link into this thread. It really helps us out. When determining if issues are relevant or not research is key. Tracking down exactly the right situation where an issue is occurring greatly speeds up the development process to get fixes in place.
    I appreciate your help. Have a good week!
     
    __Oskar
     
    p.s. If you are interested in helping test SecondLife in beta please join the group "Second Life Beta" in-world. We also have an email list where we communicate upcoming projects and how you can help. ( https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta ) Once a week we meet on ADITI to discuss new features, new bugs, new fixes, and other fun stuff. You are more than welcome. Information is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group
  3. I am passing this message on from Falcon Linden:

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    I'm happy to let you all know that llSetKeyframedAnimation (http://wiki.secondlife.com/wiki/LlSetKeyframedAnimation) is now available on two adjacent regions on Aditi: "Sandbox - Bispinor" and "Sandbox - Weapons testing". The wiki page includes a couple very simple examples of how to use the new function, as well as the API documentation itself.

    Testing/Reporting:

    Because of severe time constraints on this project, no additional features will be added at this time. However, the API is constructed in such a way that it should be highly extensible in the future if additional features or minor fixes are required. Accordingly, any bug report filed that isn't a showstopper will likely not be addressed before roll-out. Any bugs that /are/ reported as showstoppers should meet one of the following criteria:
    1. Breakage of existing content
    2. Creation of a misfeature that will prevent future changes to the function (future changes will use additional options flags to opt in, so to satisfy this criterion, the bug probably has to relate to the parsing of the options list)
    3. Complete un-usability for the intend purpose (e.g., highly unpredictable behavior when used according to the spec).
    Feature requests are welcome and should be clearly marked as such and flagged as low priority. 

    If you encounter a behavior that isn't specified in the wiki docs but appears reasonable, please add it to the wiki rather than file a bug report. It is likely intended behavior I just didn't have an opportunity to document.

    All issues should be reported under the the Scripting project at jira.secondlife.com

    Finally:
    Have fun. Build cool stuff!
  4. @Sunset We have a special system that shows us immediately when individual regions don't come back up right away. This can happen for any number of reasons. Getting those regions back online is our top responsiblity during rolling restarts. Some regions just become stubborn for one reason or another. We will get your region back online as soon as we can. I apprecite your patience.

     

    __Oskar

  5. This week the mesh maint-server changes are being promoted from BlueSteel. We are also shipping a fix for SVC-7283 to each RC channel.


    Second Life Server (main channel)
    • Adding additional metric collection information
    • LSL enhancements to catch and prevent shape changes that would cause a return
    • Support for calculating Resource Weights and Land Impact for all objects
    • Several crash fixes
    • Region/parcel crossing fixes
    • Miscellaneous fixes
    • llCastRay() enabled.

     

    2011-09-20, 5:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11
     

    Second Life RC BlueSteel
    This channel contains only the fix for SVC-7283.

    2011-09-21, 8:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11
     

    Second Life RC LeTigre
    This channel is getting a fix for SVC-7283 and the maint-server project from last week.

    2011-09-21, 9:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11
     

    Second Life RC Magnum
    This channel is getting a fix for SVC-7283 and some changes to the permissions system and simulator configs.

    2011-09-21, 10:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11
     

    We will be monitoring this thread during the next week so please feel free to post issues that you feel have been introduced by the new code. Please file a JIRA for issues you find and post the JIRA link into this thread. It really helps us out. When determining if issues are relevant or not research is key. Tracking down exactly the right situation where an issue is occurring greatly speeds up the development process to get fixes in place.
    I appreciate your help. Have a good week!
     
    __Oskar
     
    p.s. If you are interested in helping test SecondLife in beta please join the group "Second Life Beta" in-world. We also have an email list where we communicate upcoming projects and how you can help. ( https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta ) Once a week we meet on ADITI to discuss new features, new bugs, new fixes, and other fun stuff. You are more than welcome. Information is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group
  6. We have traced the cause of SVC-7283 to a security fix around permissions.  Due to the urgency of the security issue, we deployed the fix to all channels of the grid at once.  Unfortunately, we cannot 'roll back' the change at this point, since doing so would compromise permissions across the grid.  We are working on a fix for SVC-7283 - we hope to deploy the fix to an RC channel next week.  We apologize for the inconvenience and problems with update scripts which are caused by this bug.

     

    __Oskar

  7. This week we are promoting the code that was in the LeTigre RC channel.


    Second Life Server (main channel)
    This is a "maint-server" project that has some crashing fixes and bug fixes.
    Fix for SVC-7169 - "Folders are Texture Category Folders"
    Fix for SVC-7192 - "llSetMemoryLimit - Wrong amount being reserved for memory/Display inconsistance with OBJECT_SCRIPT_MEMORY"
    Fix for SCR-162 - "Bounds error when calling PRIM_LINK_TARGET in a child prim"

     

    2011-09-13, 5:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11
     

    Second Life RC BlueSteel
    This channel is getting some mesh fixes. Changes were made to prim accounting and parcel prim behaviour. 

    2011-09-14, 8:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11
     

    Second Life RC LeTigre
    This channel is a maint-server branch that has a lot of bug fixes. llCastRay is enabled!

    2011-09-14, 9:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11
     

    Second Life RC Magnum
    The code in this branch did not pass merge and will not be released this week. This channel will be set to match trunk.

    2011-09-14, 10:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11
     

    We will be monitoring this thread during the next week so please feel free to post issues that you feel have been introduced by the new code. Please file a JIRA for issues you find and post the JIRA link into this thread. It really helps us out. When determining if issues are relevant or not research is key. Tracking down exactly the right situation where an issue is occurring greatly speeds up the development process to get fixes in place.
    I appreciate your help. Have a good week!
     
    __Oskar
     
    p.s. If you are interested in helping test SecondLife in beta please join the group "Second Life Beta" in-world. We also have an email list where we communicate upcoming projects and how you can help. ( https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta ) Once a week we meet on ADITI to discuss new features, new bugs, new fixes, and other fun stuff. You are more than welcome. Information is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group
  8. The times posted are just a rough estimation. Yes I did make a typo and put 6am instead of 5am. The rolls take almost 7 hours as it is. 5AM is the earliest a simulator could be rolled. If there are setup or config issues simulators might not get rolled until after that. This morning no simulators were rolled before 5:45 because of a versioning glitch. Also we roll Linden regions first.

     

    __Oskar

  9. Linden Lab is closed on Monday for the holiday. We will be promoting the code in the BlueSteel release channel Tuesday morning. If you discover emergency issues that would stop that deploy please file a jira and bring it to my attention via email immediately.


    Second Life Server (main channel)
    This channel has parcel rezzing and prim editing fixes.

     

    2011-09-06, 6:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11
     

    Second Life RC BlueSteel
    This will be set to match server trunk.

    2011-09-07, 8:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11
     

    Second Life RC LeTigre
    This stays the same as before. It is a "maint-server" project that has some crashing fixes and bug fixes.
    Fix for SVC-7169 - "Folders are Texture Category Folders"
    Fix for SVC-7192 - "llSetMemoryLimit - Wrong amount being reserved for memory/Display inconsistance with OBJECT_SCRIPT_MEMORY"
    Fix for SCR-162 - "Bounds error when calling PRIM_LINK_TARGET in a child prim"

    2011-09-07, 9:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11
     

    Second Life RC Magnum
    This also contains the same code as before. This includes changes that were made to the permissions system and to simulator configuration. There should be no impact on existing builds. Additionally the fixes from the BlueSteel region were added to this branch.

    2011-09-07, 10:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11
     

    We will be monitoring this thread during the next week so please feel free to post issues that you feel have been introduced by the new code. Please file a JIRA for issues you find and post the JIRA link into this thread. It really helps us out. When determining if issues are relevant or not research is key. Tracking down exactly the right situation where an issue is occurring greatly speeds up the development process to get fixes in place.
    I appreciate your help. Have a good week!
     
    __Oskar
     
    p.s. If you are interested in helping test SecondLife in beta please join the group "Second Life Beta" in-world. We also have an email list where we communicate upcoming projects and how you can help. ( https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta ) Once a week we meet on ADITI to discuss new features, new bugs, new fixes, and other fun stuff. You are more than welcome. Information is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group
  10. Not a very exciting week release-wise. Not as exciting as mesh was last week, but being a regular release week should be nice. Let's hope it goes smoothly. We decided to promote the code that was on LeTigre to the main channel.


    Second Life Server (main channel)
    This channel has some fixes and tweaks related to passing login info to estates.
    • Login fixes to retrieve user information more effectively for estate access control
    • Simulator fixes to usher said user that information more effectively for estate access control

     

    2011-08-30, 4:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11
     

    Second Life RC BlueSteel
    This channel will remain the same and has parcel rezzing and prim editing fixes.

    2011-08-31, 8:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11
     

    Second Life RC LeTigre
    This is also a "maint-server" project that has some crashing fixes and bug fixes.
    Fix for SVC-7169 - "Folders are Texture Category Folders"
    Fix for SVC-7192 - "llSetMemoryLimit - Wrong amount being reserved for memory/Display inconsistance with OBJECT_SCRIPT_MEMORY"
    Fix for SCR-162 - "Bounds error when calling PRIM_LINK_TARGET in a child prim"

    2011-08-31, 9:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11
     

    Second Life RC Magnum
    Magnum contains the project that attempted to be released last week. This includes changes that were made to the permissions system and to simulator configuration. There should be no impact on existing builds. Additionally the fixes from the BlueSteel region were added to this branch.

    2011-08-31, 09:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11
     

    We will be monitoring this thread during the next week so please feel free to post issues that you feel have been introduced by the new code. Please file a JIRA for issues you find and post the JIRA link into this thread. It really helps us out. When determining if issues are relevant or not research is key. Tracking down exactly the right situation where an issue is occurring greatly speeds up the development process to get fixes in place.
    I appreciate your help. Have a good week!
     
    __Oskar
     
    p.s. If you are interested in helping test SecondLife in beta please join the group "Second Life Beta" in-world. We also have an email list where we communicate upcoming projects and how you can help. ( https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta ) Once a week we meet on ADITI to discuss new features, new bugs, new fixes, and other fun stuff. You are more than welcome. Information is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group
  11. I'm Back!! Much thanks to Maestro Linden for covering for me while I was on vacation last week. I got lucky and picked the 1 week out of the year that Seattle had no rain. Now that I am back to work it's raining again. :robotvery-happy:
    This week MESH goes to the main channel. Wow, we've been working on this one for a long time and this is it. Thanks to everyone who has participated in the beta process and filed bugs!


    Second Life Server (main channel)
    • Mesh objects can be uploaded
    • Child prims can be set to have no collision shape (do not contribute to collision of object)
    • Objects that use the features above (mesh shapes or non-colliding parts) will have prim cost calculated based on actual impact to the parcel/region rather than simple count.
    • Max prim scale has been raised to 64m on a side
    • New physics engine
      • Overhaul how collision shapes are constructed and stored in memory.
      • 10 cm gap between colliding objects has been removed for most objects:
        • For convex prims (dynamic and static)
        • Concave prims (static only)
        • For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
    • Parcel-full return sort order has changed: most recently "changed" get returned first, but still grouped by OTHER, GROUP, and OWNER in that order.
    • Full details here: https://wiki.secondlife.com/wiki/Mesh
     

     

    2011-08-23, 5:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11
     

    Second Life RC BlueSteel
    This channel has parcel rezzing and prim editing fixes.

    2011-08-24, 8:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11
     

    Second Life RC LeTigre
    This channel has some fixes and tweaks related to passing login info to estates.
    • Login fixes to retrieve user information more effectively for estate access control
    • Simulator fixes to usher said user that information more effectively for estate access control

    2011-08-24, 9:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11
     

    Second Life RC Magnum
    This project contains code for upcoming experiences. There are no new features or bug fixes in this code. We've made changes to the permissions system and added simulator configuration options. There should be no impact on existing builds.

    2011-08-25, 09:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11
     

    We will be monitoring this thread during the next week so please feel free to post issues that you feel have been introduced by the new code. Please file a JIRA for issues you find and post the JIRA link into this thread. It really helps us out. When determining if issues are relevant or not research is key. Tracking down exactly the right situation where an issue is occurring greatly speeds up the development process to get fixes in place.
    I appreciate your help. Have a good week!
     
    __Oskar
     
    p.s. If you are interested in helping test SecondLife in beta please join the group "Second Life Beta" in-world. We also have an email list where we communicate upcoming projects and how you can help. ( https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta ) Once a week we meet on ADITI to discuss new features, new bugs, new fixes, and other fun stuff. You are more than welcome. Information is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group

  12. Kurt Ludd wrote:

    Le Tigre doesn't seem to support Mesh since the restart a few minutes ago...I am in Malra...

     

    Was just playing with uploading a Mesh object and no longer have the option...

    Also can no longer create larger than 10m Prims...

    We have the Mesh project only on Magnum now. Existing prims larger than 10m will stay that way on LeTigre . You won't be able to upload new meshes on LeTigre regions. Previously uploaded meshes will remain meshes but will look like regular shapes. Once your region is on mesh again they will become meshes again.

    If you are a region owner I can move your region to Magnum. Message me in world.

    __Oskar

  13. This week is mostly the same as last week. The maint-server branch on BlueSteel will be shipped to the main channel. THis has the fix for granting/revoking permissions. Mesh is still mesh with some crashing bug fixes.


    Second Life Server (main channel)
    • New Features
      • Enhancements for marketplace item delivery.
    • Bug Fixes
      • Fix for SVC-7104 "Granting/revoking perms broken for non-web-profile viewers"
      • Fix for SVC-7059 "(Spanish) [DATE I18N] Date in English in Group profile > Terreno/Bienes > L$ del grupo > Detalles tab and Ventas tab"
      • Fix for SVC-7067 "Postcards sent from LeTigre sims fail with error code also can not upload sound files on LeTigre"
      • Fix for SVC-6973 "France Villas Sim, we have been having MAJOR issues on this sim since the last update on the Havok software..We presently have 4 open tickets on it and TJ linden said to file a bug report"
      • Changed logging for TIMEWARP issues.
      • Removed some unused IM code.

     

    2011-08-09, 5:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11
     

    Second Life RC BlueSteel
    This is the "Scripting Maint-Server" project.

    New Features
    • Allow scripters to set a lower memory limit on mono scripts
      integer llSetMemoryLimit(integer limit) Set the maximum memory a script can use to limit.
    • Ability to set prim media on linked prims without sleeping the script.
      integer llSetLinkMedia(integer link, integer side, list params) Equivalent to llSetPrimMediaParams called on link prim in the link set.
      list llGetLinkMedia(integer link, integer side, list params) Equivalent to llGetPrimMediaParams called on link prim in the link set.
      integer llClearLinkMedia(integer link, integer side) Equivalent to llClearPrimMedia called on link prim in the link set.
    • llSetLinkCamera
      llSetLinkCamera(integer link, vector eye, vector at) Equivalent to calling both llSetCameraEyeOffset and llSetCameraAtOffset on linkprim in the link set.
    • Allow HTML in llHTTPResponses to browsers embedded in viewers for content you own
      llSetContentType(key request_id, integer content_type)
      • CONTENT_TYPE_TEXT (default) "text/plain"
      • CONTENT_TYPE_HTML "text/html", only valid for embedded browsers on content owned by the person viewing. Falls back to "text/plain" otherwise.
    • Extend llGetLocalPos function to llGet*PrimitiveParams under PRIM_POS_LOCAL
      PRIM_POS_LOCAL Sets and gets the 'local' position via llSetLinkPrimitiveParamsFast and related.
    • llLinkSitTarget, llAvatarOnLinkSitTarget
      llLinkSitTarget(integer link, vector offset, rotation rot) Equivalent to calling llSitTarget on link prim in the link set.
      key llAvatarOnLinkSitTarget() Equivalent to calling llAvatarOnSitTarget on link prim in the link set.
    • Add llSetVelocity() and llSetAngularVelocity() functions to LSL
      llSetVelocity(vector force, integer local)
      llSetRotationalVelocity(vector force, integer local)
    • Add ability for llSetLinkPrimitiveParams* and llGetLinkPrimitiveParams functions to switch link targets
      [PRIM_LINK_TARGET, integer link_num] Will cause subsequent parameters to effect link_num prim independent of original prim being effected. Compatible with all PrimParams functions.

    2011-08-10, 8:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11
     

    Second Life RC LeTigre
    LeTigre will get a new "maint-server" project. We fixed several security issues concerning moving objects between regions and onto parcels with restricted object entry and/or building.

    2011-08-10, 9:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11
     

    Second Life RC Magnum
    Magnum will continue to be the Mesh project. This is being released Thursday morning.
    • Mesh objects can be uploaded
    • Child prims can be set to have no collision shape (do not contribute to collision of object)
    • Objects that use the features above (mesh shapes or non-colliding parts) will have prim cost calculated based on actual impact to the parcel/region rather than simple count.
    • Max prim scale has been raised to 64m on a side
    • New physics engine
      • Overhaul how collision shapes are constructed and stored in memory.
      • 10 cm gap between colliding objects has been removed for most objects:
        • For convex prims (dynamic and static)
        • Concave prims (static only)
        • For small prims ( <~0.2m on a side ) it can't be completely removed so those objects may still exhibit a gap, but it will typically be smaller than it was before the change.
    • Parcel-full return sort order has changed: most recently "changed" get returned first, but still grouped by OTHER, GROUP, and OWNER in that order.

    2011-08-11, 09:00am: Rolling Restart - Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11
     

    We will be monitoring this thread during the next week so please feel free to post issues that you feel have been introduced by the new code. Please file a JIRA for issues you find and post the JIRA link into this thread. It really helps us out. When determining if issues are relevant or not research is key. Tracking down exactly the right situation where an issue is occurring greatly speeds up the development process to get fixes in place.
    I appreciate your help. Have a good week!
     
    __Oskar
     
    p.s. If you are interested in helping test SecondLife in beta please join the group "Second Life Beta" in-world. We also have an email list where we communicate upcoming projects and how you can help. ( https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta ) Once a week we meet on ADITI to discuss new features, new bugs, new fixes, and other fun stuff. You are more than welcome. Information is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group

  14. Pauline Darkfury wrote:

    Hmm, I'm sorry to say, but I think there's a horrible showstopper with region crossings & TPs between main channel & LeTigre after today's roll.  I'm having a terrible failure rate with disconnects being caused, going between Virrat (main), Orivesi (LeTigre), and Smithers Bluff (main).  All mainland Class 7s.

    Edit: Actually, a few hours later, I'm slightly less convinced it's LeTigre causing the issues, and maybe some sort of network occasional network issue inside LL.  Not sure now, as it's not following any consistent rate or pattern.  It really was dreadful flying or TPing between the sims above earlier, but seems to have calmed down now (/me hopes she's not speaking too soon…).

    I can't replicate this issue.

    __Oskar


  15. Abigail Merlin wrote:

    does the current roll effect some main channel regions? my region safe kitten has been inaccessable as of aprox 7 am pdt.

    livechat (christy) confirmed it effected several main channel regions at the same time but not with the same errors or effects.

    christy did not know what the cause was or why it is taking so long to recover and just told me to wait.

    Anyone got any more info?

    It should be unrelated. Is it still inaccessible?

    __Oskar

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