Jump to content

Oskar Linden

Retired Linden
  • Posts

    461
  • Joined

Everything posted by Oskar Linden

  1. The code in RC last week had some issues and cannot be promoted. There will be no Tuesday morning release this week.   Second Life Server (main channel) No main channel roll this week. 2012-01-24, 5:00am: Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12 Second Life RC BlueSteel This channel as well as LeTigre contain our next step in improved region crossings. This uses a new threaded region crossing method to help make region crossings more reliable. 2012-01-25, 7-11:00am: Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12   Second Life RC LeTigre This is the same threaded region crossing code that is on BlueSteel.   2012-01-25, 7-11:00am: Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12   Second Life RC Magnum This code will get another chance with a few bug fixes.  Features New LSL function integer llSetRegionPos(vector position)The object with the script will move the root prim position to the given location. The position is any position within the region. If the position is below ground, it will be set to the ground level at that X,Y spot. The function has no delay or throttle. Returns 1 if the object is successfully placed within 0.1 m of position. Returns 0 and does not move the object if position is more than 10m off region or above 4096m. Returns 0 and does not move the object if the object is dynamic (has physics enabled). Returns 0 and does not move the object if the object can not move to position due to object entry rules, prim limits, bans, etc. "frame_number" option added to llGetEnv()Returns an integer that represents the current 'frame' of the simulator. Generally only useful for specific debugging cases. Bug Fixes SVC-7466 A notecard holds more data than a script can read SVC-7520 Keyframe motion doesn't move towards the correct position when specified time is not an exact multiple of 1/45 seconds SVC-7485 llSetKeyframedMotion cannot stop animation if none is running ... sounds less important than it is ... SVC-7493 Weird mesh land impact issue Fixed several simulator crash bugs and potential memory leaks. Fixed a notecard crashing bug. SVC-7613 Greatly increased network activity since the 1/18/12 RC channel rolling restart SVC-7608 Sims are not visible when diagonally opposed. (this was not a simulator-side fix, but the bug was originally visible only in the previous iteration of this project)   2012-01-25, 7-11:00am: Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12   We will be monitoring this thread during the next week so please feel free to post issues that you feel have been introduced by the new code. Please file a JIRA for issues you find and post the JIRA link into this thread. It really helps us out. When determining if issues are relevant or not research is key. Tracking down exactly the right situation where an issue is occurring greatly speeds up the development process to get fixes in place. I appreciate your help. Have a good week!   __Oskar   p.s. If you are interested in helping test SecondLife in beta please join the group "Second Life Beta" in-world. We also have an email list where we communicate upcoming projects and how you can help. ( https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta ) Once a week we meet on ADITI to discuss new features, new bugs, new fixes, and other fun stuff. You are more than welcome. Information is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group
  2. jjccc Coronet wrote: dont no what you have done but sl has got very jerky for the past 4 days if i turn off volume its ok but when turned on i loose frame rate and its very slow kinda make sl really suck i might leave and play annother game for a while untill you fix it We have made no changes in the last 4 days.
  3. Lucinda Bulloch wrote: Like i did about llcastray, lol, no dont think so, you are the last person to tell anything to. What does this mean?
  4. MB Robonaught wrote: Noticed a problem of sorts on the magnum sim I have. Some residents are not able to get text chat from some objects or avi's yet pick it up fine from others. Various viewers were used and it acts like a mute problem being auto set. If you guys can narrow it down a little further. See if you can get it to replicate on the sandboxes. Make sure it wpn't replicate on main channel. Then we can figure out where the issue is. Thanks! __Oskar
  5. Triple Peccable wrote: I have a data collection bot that most of the time just sits and does nothing. Since yesterday's roll the amount of data being xferred to and from SL from him has almost quadrupled. Again, that is with him just sitting alone, high in the sky, doing nothing. Anything on your end that could explain that, Oskar? that's hard to say Triple. What region? Send me a copy of the script in world.
  6. Oskar Linden wrote: How many of you still use Internet Explorer? :matte-motes-agape: __Oskar I now realize how silly that question is if IE users cannot post comments. X-D Sorry. :robotlol: __Oskar
  7. How many of you still use Internet Explorer? :matte-motes-agape: __Oskar --||-
  8. We have determined a script crasher in llList2List() on Magnum. We are rolling Magnum to the code on BlueSteel. __Oskar
  9. I will take the lack of comments to infer that everything is working perfectly? __Oskar
  10. LL had a vacation today, but we will be back early in the morning with a Tuesday release. Wednesday will get the code that was delayed last week.   Second Life Server (main channel) This has just one bug fix. SVC-7540 Offline email notifications received but never delivered on login. 2012-01-17, 5:00am: Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12   Second Life RC BlueSteel This is the main-server project that has had a few hiccups the last few times that we've tried to release it.  Features New LSL function integer llSetRegionPos(vector position)The object with the script will move the root prim position to the given location. The position is any position within the region. If the position is below ground, it will be set to the ground level at that X,Y spot. The function has no delay or throttle. Returns 1 if the object is successfully placed within 0.1 m of position. Returns 0 and does not move the object if position is more than 10m off region or above 4096m. Returns 0 and does not move the object if the object is dynamic (has physics enabled). Returns 0 and does not move the object if the object can not move to position due to object entry rules, prim limits, bans, etc. "frame_number" option added to llGetEnv()Returns an integer that represents the current 'frame' of the simulator. Generally only useful for specific debugging cases. Bug Fixes SVC-7466 A notecard holds more data than a script can read SVC-7520 Keyframe motion doesn't move towards the correct position when specified time is not an exact multiple of 1/45 seconds SVC-7485 llSetKeyframedMotion cannot stop animation if none is running ... sounds less important than it is ... SVC-7493 Weird mesh land impact issue Fixed several simulator crash bugs and potential memory leaks. Fixed a notecard crashing bug. 2012-01-18, 7-11:00am: Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12   Second Life RC LeTigre This is the same code that is on BlueSteel.   2012-01-18, 7-11:00am: Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12   Second Life RC Magnum The code in this channel has a script crashing bug and was rolled forward to match the code in the other RC channels.   2012-01-18, 7-11:00am: Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12   We will be monitoring this thread during the next week so please feel free to post issues that you feel have been introduced by the new code. Please file a JIRA for issues you find and post the JIRA link into this thread. It really helps us out. When determining if issues are relevant or not research is key. Tracking down exactly the right situation where an issue is occurring greatly speeds up the development process to get fixes in place. I appreciate your help. Have a good week!   __Oskar   p.s. If you are interested in helping test SecondLife in beta please join the group "Second Life Beta" in-world. We also have an email list where we communicate upcoming projects and how you can help. ( https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta ) Once a week we meet on ADITI to discuss new features, new bugs, new fixes, and other fun stuff. You are more than welcome. Information is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group
  11. Ok, I have all the release notes updated. __Oskar
  12. Ok I updated the notes for this week. BlueSteel and LeTIgre both contain new code. Magnum is a combination of the two. Worst case either BlueSteel or LeTigre gets promoted next week. Best case is that both projects look great and then we can promote Magnum which contains both.
  13. JoyofRLC Acker wrote: Oskar ... just want to confirm there was no deploy or rolling restarfts today. Sailing this afternoon (well, 11 am SLT) was decideldly choppy with lag, sim border issues and skippers thrwon overboad.and other "crashes". Wondering whats going on? I'm sorry. I don't know.
  14. Since we had deploy difficulties last week and have no code ready for promotion this week there will be no Tuesday morning deploy.   Second Life Server (main channel) No Main Channel updates this week.   Second Life RC BlueSteel The code meant for this channel had a crasher and was not released. We rolled this channel to the code in the LeTigre RC channel instead. 2012-01-10, 7-11:00am: Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12   Second Life RC LeTigre Bug Fixes SVC-7540 Offline email notifications received but never delivered on login.   2012-01-10, 7-11:00am: Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12   Second Life RC Magnum The code meant for this channel had a crasher and was not released. We rolled this channel to the code in the LeTigre RC channel instead. 2012-01-10, 7-11:00am: Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12   We will be monitoring this thread during the next week so please feel free to post issues that you feel have been introduced by the new code. Please file a JIRA for issues you find and post the JIRA link into this thread. It really helps us out. When determining if issues are relevant or not research is key. Tracking down exactly the right situation where an issue is occurring greatly speeds up the development process to get fixes in place. I appreciate your help. Have a good week!   __Oskar   p.s. If you are interested in helping test SecondLife in beta please join the group "Second Life Beta" in-world. We also have an email list where we communicate upcoming projects and how you can help. ( https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta ) Once a week we meet on ADITI to discuss new features, new bugs, new fixes, and other fun stuff. You are more than welcome. Information is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group
  15. Ayesha Askham wrote: from a Wednesday Roll to a Thursday Roll, and now it's as though it never existed...this place (this Blog) is the only location any sane reliable info is ever posted. We've always held the Thursday slot as a potential roll day. I don't like using it, but sometimes we need that extra day to get stuff ready.
  16. Chriss Rosca wrote: Oskar Linden wrote: Second Life Server (main channel) No promotion this week. There were rolling restarts last tu esday for the main channel and version 11.12.12.246583 was promoted. The entire grid is now runing this version. Sorry to hear the updates for today were cancelled. I was very excited about the new llSetRegionPos() function. Greetings, Chriss. That was my bad. Most people here were on vacation since like the 18th of December. Tuesday morning was the first day back. I didn't see that we had a release planned then. I updated the notes.
  17. I almost forgot that I get to make all new wiki pages for 2012!
  18. Happy New Year. I hope that the holiday season was a happy one. As you can see there was no main channel promotion this week. We will however be putting RC code on each of the RC channels this week.   Second Life Server (main channel) This project contains upgrades to the voice system. Updates Voice diagnostics updated to improve our ability to diagnose voice issues. 2012-01-02, 5:00am: Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11   Second Life RC BlueSteel There was a datacenter failure this morning and a new RC will not be released. 2012-01-05, 7-11:00am: Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12   Second Life RC LeTigre There was a datacenter failure this morning and a new RC will not be released.   2012-01-05, 7-11:00am: Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12   Second Life RC Magnum There was a datacenter failure this morning and a new RC will not be released. 2012-01-05, 7-11:00am: Release Notes: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12   We will be monitoring this thread during the next week so please feel free to post issues that you feel have been introduced by the new code. Please file a JIRA for issues you find and post the JIRA link into this thread. It really helps us out. When determining if issues are relevant or not research is key. Tracking down exactly the right situation where an issue is occurring greatly speeds up the development process to get fixes in place. I appreciate your help. Have a good week!   __Oskar   p.s. If you are interested in helping test SecondLife in beta please join the group "Second Life Beta" in-world. We also have an email list where we communicate upcoming projects and how you can help. ( https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta ) Once a week we meet on ADITI to discuss new features, new bugs, new fixes, and other fun stuff. You are more than welcome. Information is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group
  19. Ayesha Askham wrote: Happy Holidays Oskar! (I think that's the correct salution to an American?) And yes that is the correct salutation. :robotlol:
  20. Ayesha Askham wrote: Happy Holidays Oskar! **Only uploaded images may be used in postings**://secondlife.i.lithium.com/i/smilies/16x16_heart.gif" border="0" alt=":heart:" title="Heart" /> (I think that's the correct salution to an American?) Ihave one small question: No deploys this week or next...but there will be restarts as scheduled, Yes?:smileyhappy: Restarts will be happening as scheduled and as needed.
  21. No deploys this week since we are in a No Change Window for the holidays. All code on all regions will stay the same. Have a good week and Happy Holidays! :heart: __Oskar
  22. Primal Snowpaw wrote: Oskar Linden wrote: We decided to listen to the KT worries and complaints and make certain that there were no issues instead of blindly pushing towards pre-announced dates. I'm sure you can understand our concern not to force potentially broken updates onto the grid just to hit a deadline. __Oskar My main club sim has somehow ended up on this server, with no warning and no request if I mind and thus no permission to do so considering it isn't what I pay for nor what I want to pay for. I've put a ticket in to have it moved back to the main grid server and have been told "it can't be". So what happens now? I have to accept being moved back onto RC Servers without being asked? I'm meant to accept that we will have to apologize to live musicians, dj's and guests about the sims abysmal performance that I can't get changed, "because it can't be"? It's the busiest fur sim in second life consistantly and needs a stable server. Not RC, period. You helped me rid our sims of RC servers before because of the issues they cause my particular guests and live acts but this time around tickets seem to be going nowhere. Seriously, Linden Labs needs a "never put these sims on RC" list, because after last time specifcally asking never to be placed on them again, I am more than slightly miffed and seemingly have absolutely nowhere to turn now. So what do I do to get off this thing that IS broken, 'cause I have no idea anymore. RC KT is not an RC like you understand it to be. It does not contain unstable code. It is running the same stable code as your region would be without it. We used the name RC KT as a container for regions whose Linux Operating System was being upgraded. This is unrelated to our simulator code. All regions on the grid are getting this upgrade in sequence. It takes time. I appreciate your patience. __Oskar
  23. The posjump issue seems to be unrelated to the recent server release or even the kernel upgrade. It has been broken in certain situations for a while now. We have an option to offer a new feature to mimic the capabilities but won't have it out until early next year.
  24. There will be no releases next week until the new year.
×
×
  • Create New...