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Posts posted by Coby Foden
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http://maps.secondlife.com/secondlife/St. Martin/251/248/23
Windlight (in Firestorm): Places Bentham- 8
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SSP?
in Linden Homes
1 hour ago, Daniel Voyager said:There were already few earlier posts about them. Like Abnor stated, they are used to check that there's wide enough waterway for boating along the coast.
On 9/4/2020 at 12:47 AM, Abnor Mole said:The blue spacers mark off a 25m limit from the region border to our content, so boats can use it as a waterway. We are also adding in public boat rezzing zones along the way.
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Calas Galadhon - always beautiful place to visit and explore. Or just sit down, relax and enjoy the nature views.
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I like the day cycles. It makes things more interesting looking to me than some fixed day setting. Fixed noon setting is definitely the worst light setting what a place can have. Most often I just use the region settings. If the region default setting is not nice looking then I use something else. For some specific tasks I change the lighting to suit the task (such as when taking snapshots for example).
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4 hours ago, Prokofy Neva said:
What's false is a) people's claim that they ride them -- they don't,
I wonder, did I dream that just recently I had a pod drive? 😴 🤷♀️ Either I dreamed, or Prok's statement is false. 😛
Pods are great easy way to explore mainland regions. I still use them for that purpose when I'm not in the mood to use my own vehicles.- 10
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1 hour ago, Rabid Cheetah said:
OH! I play with those in the texture tab all the time, just to see what they do. But I've never had my creations suddenly increase in prim count, anymore than stretching them will. Note that I've yet to make a mesh object.
If a prim is not twisted and "tortured" a lot then adding materials does not change the LI. But in some cases the LI can increase lot, really lot. One of the worst prim shapes is a torus. When it's twisted lot and materials are added then bad things will happen with crazy high LI.
Here's one example. This twisted torus prim was a beast. Without materials 1 LI.
Materials added, new LI calculation took effect and it went over 300 LI.- 2
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9 hours ago, Rabid Cheetah said:
I don't even know what "adding materials" means. I just do old-fashioned prim stuff, like we did 14 years ago, or rez a bought object/vehicle.
There are three kinds of textures which can be added to an item's surface.
• Diffuse map - (this is the one which is commonly known as "texture")
• Normal map - (this gives the bumpiness effect)
• Specular map - (this gives the dynamic shininess which changes it's appearance with lighting conditions)In the old times we had only the diffuse map available.
Later LL added normal map and specular map, these two are the materials.The materials (normal map and specular map) can be added to any SL object type: prim, sculpted prim and mesh.
To see the material effects Advanced Lighting Model [AKA: ALM] must be enabled in the viewer.Why to use materials? The short answer is that they give additional reality and beauty to an object - if they are properly used.
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6 hours ago, Seicher Rae said:
Top is original Seeker, basically how I've been for 11 years.
Boyish????
I like the top one the best ❤️. Not boyish at all.
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