Rhojen Posted February 23, 2012 Share Posted February 23, 2012 I'm not the creator but I've getting scripting errors ("Too many sound triggers"), from some objects. Does anyone know what this means and how I can rectify it?TIA Link to comment Share on other sites More sharing options...
Ela Talaj Posted February 23, 2012 Share Posted February 23, 2012 Most prolly some variation of this: https://jira.secondlife.com/browse/SVC-6475 Link to comment Share on other sites More sharing options...
Lucinda Bulloch Posted February 23, 2012 Share Posted February 23, 2012 Some swords chuck out hit sounds with each hit, some think that by adjusting the script so it hits on the up key stroke as well as the down(double hits) will benefit them, melee don't work like that, swords are for show and all the script can do is lag you, lol, did you adjust a script to double hit? get the sound errors when you do that. It wont help you, in fact will lag you. Link to comment Share on other sites More sharing options...
Rhojen Posted February 24, 2012 Author Share Posted February 24, 2012 Yeah. LOL thanks for the input Lucinda but this has nothing to do with "swords" and/or the sounds from swords. Maybe you might have asked "what" object was making the sound but as I indicated in my post, "I am *not* the scriptor of the object". Btw, the object is a "collar" rezzing onto my neck. Link to comment Share on other sites More sharing options...
Rhojen Posted February 24, 2012 Author Share Posted February 24, 2012 Thx Ela, checking the Jira. This is kinda close to it, will report this to the scriptor and check with the sim owner. Link to comment Share on other sites More sharing options...
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