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New Developments?


AJ DaSilva
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Just curious what's been added, scripting-wise (or anything to do with tech in general), in the last few years.  I'm guessing nothing significant, but thought I'd ask if there's a log of relevant changes or anything.  Can meshes be programatically generated, for instance?

Thanks,
-AJ

 

EDIT: "New Resident", heh.

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Hmm...

Well, the animation thing and ray casting are nice (if, like everything, incredibly overdue) but there's not much else, really.  Guess LL knows it's audience and it's not me.  Pity, really; despite some questionable architectural decisions, it showed a lot of promise back in the day and there's still little alternative.  At least the net code felt tighter when I logged in.

Well, maybe I'll pop back again in a few more years.

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Even inside blender , when you must generate by python face per face , it s slow . And LSL functions can t spend a long time because a script shouldn t monopolize the CPU of the sim .

Nevertheless they can delegate the work to the viewer sometimes as it s done already for the particles

And too , some functions work by groups of vertexs or by group of datas . Maybe in the future we could assign or change these proprieties to have some dynamic changes in-world. Am i dreaming ?

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