Jessica Primdashian Posted November 6, 2011 Share Posted November 6, 2011 hi ! i realy love the mesh stuff , i even got a total avatar with shape etc with mesh , but i discovered when i wear that mesh i lose the physics ! they dont work than anymore :( is there a solution comming for this ? or is there allready ? .If one of these options please let me know :)XoXo T0ranny Artful. Link to comment Share on other sites More sharing options...
Ceera Murakami Posted November 6, 2011 Share Posted November 6, 2011 No solution. Avatar physics (jiggly boobs and butt) is incompatable with a Mesh avatar, since avatar physics only affects the default avatar's mesh body. Avatar physics is also incompatible with any sort of prim attachments on the affected area (like prim nipples), because it can't affect the attachments the way it does the rest of the body. Link to comment Share on other sites More sharing options...
Jessica Primdashian Posted November 6, 2011 Author Share Posted November 6, 2011 hope they maybe improve this some time as well Link to comment Share on other sites More sharing options...
Twiz Raymaker Posted March 27, 2012 Share Posted March 27, 2012 They should be able to make mesh body parts and clothes adapt to avatar physics (jiggly parts) seeing as the rigged mesh parts are already affected by some parts of the default avatar (thats how they move with you) so adding additional link points (to boobs, butt, stomach) SHOULD make the mesh parts move with the avatar as well, including jiggle. They just dont have the additional link points yet. This would also give you more adjustment options when adjusting your appearance (at present only a few select adjustments work on mesh parts) Just a thought. Link to comment Share on other sites More sharing options...
Maeve Balfour Posted March 27, 2012 Share Posted March 27, 2012 A possible solution is in the parametric deformer project for mesh clothing that Qarl Fizz is working on. An unexpected (beneficial) side effect of the conforming meshes is that it appears to pick up the AV physics as well. (around the 7-minute mark)Don't get your hopes up too high at this point though - this project is still far from completion, and many things such as the physics are subject to change. But worth keeping an eye on all the same. :matte-motes-smile: 1 Link to comment Share on other sites More sharing options...
Medhue Simoni Posted March 27, 2012 Share Posted March 27, 2012 Right, but, when I tried the deformer, there were very specific problems that the deformer caused on my very uniquely rigged avatar. Yes, I understand the program does need more work, but that work will only slightly lessen the specific problems. The SL avatar has morphs. Some of these are affected by sliders, and some are affected by animations. Imagine your hoody stretching slightly because you smile. It's gonna happen. You have no control over these morphs. The morphs on the body are not as big an issue, and can be smooth by choosing more verts to spread the weights on, but there will be issues on full custom avatars. Essentially, the system is choosing your morph maps for you, and it is never going to do as good as the creator of the avatar would. Bottom line, don't rely on the deformer, and test it extensively before you choose your deformer options. It would be different if we could apply the morph maps, or whatever they are called, ourselves. This would actually be super cool and make our custom avatars able to morph in ways that no other game in the world could ever match the versatility. What's more important tho? I heard LL talk about custom bones. Custom bones changes everything. You don't even need morphs if you can create custom bones. Heck, you don't even need body physics if you have custom bones. Nor..... do you need dynamic clothing. An animator could animate it all directly according to the avatars animation movement. Link to comment Share on other sites More sharing options...
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