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Issues with uploading Mesh Avatar from Maya


Ivy Suen
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I've built an avatar, i've rigged it to the SL skeleton and exported with COLLADA as a .dae from Maya.

When i try to upload to SL, the skinweights checkbox is sometimes greyed out, and sometimes it lets me check it. But even when it allows me to check the skin weights box, nothing happens with the avatar. It just uploads to SL as a mesh object that will not move.

What am i doing wrong?... 

Please help! I've followed at least 5 tutorials on how to do this but none help!

 

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Make sure when your binding your mesh to the bones you uncheck the option remove unused influences.  Maya will automaticly drop out any bones that are not required upon export and the current SL importer requires every bone to be present in bone array on rigged mesh uploads.  That option has fixed 99.9% of my issues with the greyout upload box.

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