Mac Shoreman Posted October 8, 2011 Share Posted October 8, 2011 I am pussled.Is there a setting to take away the restricted testure repeats per face in V2? I need 256/4 to make my mesh items to work. Link to comment Share on other sites More sharing options...
Ciaran Laval Posted October 8, 2011 Share Posted October 8, 2011 Have you tried using planar rather than default? Link to comment Share on other sites More sharing options...
WADE1 Jya Posted October 8, 2011 Share Posted October 8, 2011 Haven't tried this, but you could try setting it by script? default{ state_entry() { llSetPrimitiveParams( [ PRIM_TEXTURE,ALL_SIDES, your textureUUID goes here, <256,4,0>, <0.0,0.0,0.0>, 0.0 ] ); } } changing the repeat value might allow you to override it. I wasn't even aware there was a limit. If this trick doesn't work, you might just have to change your application :smileysad: Link to comment Share on other sites More sharing options...
WADE1 Jya Posted October 8, 2011 Share Posted October 8, 2011 Planar had the same limit. Just tried my script idea inworld, and seems you can override the limit by script. Hard to verify if its actually doing it, since I can't count how many repeats there are here.... but it says 256 in the blank. Give that a shot :matte-motes-sunglasses-3: Link to comment Share on other sites More sharing options...
Chosen Few Posted October 8, 2011 Share Posted October 8, 2011 As Wade said, one option is to set the repeats via script, just as you would with a prim or a sculpty. Another option, specific to mesh, is to set the repeats via the UV map. By overlapping the UV's and/or making the UV layout larger than just a single UV canvas tile, you can repeat all or part of a texture any way you want. Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now