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Repeats per face minimum 100.


Mac Shoreman
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Haven't tried this, but you could try setting it by script?

default
{
    state_entry()
    {
       llSetPrimitiveParams(  [ PRIM_TEXTURE,ALL_SIDES, your textureUUID goes here, <256,4,0>, <0.0,0.0,0.0>, 0.0 ] );
    }

  
}


changing the repeat value might allow you to override it. I wasn't even aware there was a limit. If this trick doesn't work, you might just have to change your application :smileysad:

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Planar had the same limit. Just tried my script idea inworld, and seems you can override the limit by script. Hard to verify if its actually doing it, since I can't count how many repeats there are here.... but it says 256 in the blank. Give that a shot :matte-motes-sunglasses-3:

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As Wade said, one option is to set the repeats via script, just as you would with a prim or a sculpty.  Another option, specific to mesh, is to set the repeats via the UV map.  By overlapping the UV's and/or making the UV layout larger than just a single UV canvas tile, you can repeat all or part of a texture any way you want.

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