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Need help/info on bringing a sculpted prim of a pillar into SL. What program? Why is it spikey?
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Dom Kingsley
So I am simply trying to make a sculpted prim of a pillar (Roman architecture) so I can reduce the number of objects used to do so by regular SL building methods...
What program would be the best in order to do so? Blender... Maya... Curvy 3D... etc???
I've created the actual pillar using several different programs but the sculpt never transfers over to SL properly. I think this is because of the UV image (this happened with both Blender and Maya)...
Just looking for some help; any would be fantastic!
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