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Real World Buildings


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Hello, depend on what you want to build.

Houses, its build with the ingame-tools like blocks and spheres ... then textured. Usually there is no scripting needed because for things like lights or doors you can pick up free scripts that do the job.

If it´s going to be cars or planes, toys ... everything moving or do something like a carousel ? You will need scripts to do and that needs some learning; depending on your knowledge about computer-programming. But you can find good help to learn ingame. There are classes about everything.

Monti

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Keep in mind that you won't be able to build accurate recreations of real-world buildings without visitors running into problems.

Avatars are most commonly between 6'8" and 8' tall (the height given in the appearance editor and many scripted "height detectors" are wrong) and crouching does not affect your physical bounding box so there is no way for them to even fit through the door of an accurately constructed real world building.

Up-scaling will work, but it also dramatically increases the amount of prims and land area you'll need.

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Preferably you have photographs of the building from all sides.  You may need to use a tool like Photoshop to clean up any perspective distortion if the pictures were taken at an angle, and to fill in any gaps in your photo coverage.

I have built a rough model of my RL home in SL to assist in planning some remodeling we are considering.

I am building an Egyptian museum using photos I took in Egypt.

 

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