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How to access extended characters in FURWare text


VirtualKitten
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I have extended codes that print in SL but not FURWare such as '  and '☀' they come out as Question marks


llMessageLinked(LINK_SET, 16, "c=white;f=5054fec3-1465-af8f-2fe5-e9507795c82a", "fw_conf");
string message ="11:00am til 1:00  SLT ☀ Sunday with DJ Denise & Sandar.\n 02/11/24 at 02:30 PM.
11:00am til 1:00  SLT ☀ Sunday with DJ Denise & Sandar.\n 02/18/24 at 02:30 PM.
11:00am til 1:00  SLT ☀ Sunday with DJ Denise & Sandar.\n 02/25/24 at 02:30 PM.
11:00am til 1:00  SLT ☀ Sunday with DJ Denise & Sandar.\n 03/03/24 at 02:30 PM.
11:00am til 1:00  SLT ☀ Sunday with DJ Denise & Sandar.\n 03/10/24 at 02:30 PM.

 ";
        
        
        
llMessageLinked(LINK_SET, 0, message, "fw_data");

 

0d3c801025e71aefcf3d5e6b09e8ff42.png

 

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Furware is based on a texture defined by the creator or others, it is not a real text system that follows any ANSI or other standards.

this is an example of a furware "font" you can find in the box of fonts that comes with the system.

df2943103572fe9c09a71bd4b3e619a1.png

Edited by Yorkie Bardeen
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The supported character set could be changed, but you'd have to change the typeface textures as well, etc.

As seen above, the set defined in the code is as follows (though it appears to be missing a couple of the line-drawing characters for some reason, maybe the version I checked is old or something):

Quote

 abcdefghijklmnopqrstuvwx
yzABCDEFGHIJKLMNOPQRSTUVW
XYZ0123456789.,:;!?"'´`^~
+-*/\|()[]{}<>=@$%&#_àáâã
äåæªçðèéêëìíîïñòóôõöøœºÞš
ßùúûüýÿžÀÁÂÃÄÅÆÇÐÈÉÊËÌÍÎÏ
ÑÒÓÔÕÖØŒþŠÙÚÛÜÝŸŽ¢£€¥§µ¡¿
©®±×÷·°¹²³«»¬…‹›–¼½¾™•   
                         
┌┬┐┏┳┓╔╦╗╶─╴╷╻ ┯▲◀▼▶○◔◑◕●
├┼┤┣╋┫╠╬╣╺━╸│┃║┿↑←↓→↺↻☐☑☒
└┴┘┗┻┛╚╩╝ ═ ╵╹ ┷┠╂┨↕↔♀♂⚠ℹ
⌖∡♪♫♠♣♥♦⚀⚁⚂⚃⚄⚅✔✘☺☹■▬▮

 

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