Jump to content

Calculations for LI messed up?


Imagin Illyar
 Share

You are about to reply to a thread that has been inactive for 79 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

I can't understand how SL calculates LI for mesh.  I'm building some railing.  One straight piece and one corner piece.  The LI for the corner is higher, and that just doesn't make sense.  The 2 models are built the same way, the corner has way more polys but is lower LI - how can this be?  All else is the same for both.  The screenshots below show all default (nothing changed on other tabs) settings just to test.

Corner - 1 piece, 3 UDIMs, 554 polys - 0.790 LI

e06e026bf9f176109557e7eec082bd06.png

Straight - 1 piece, 3 UDIMs, 210 polys - 1.268 LI

a0319689867340a394915eefc5271003.png

Link to comment
Share on other sites

  • 1 month later...
You are about to reply to a thread that has been inactive for 79 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...