Imagin Illyar Posted December 20, 2023 Share Posted December 20, 2023 I can't understand how SL calculates LI for mesh. I'm building some railing. One straight piece and one corner piece. The LI for the corner is higher, and that just doesn't make sense. The 2 models are built the same way, the corner has way more polys but is lower LI - how can this be? All else is the same for both. The screenshots below show all default (nothing changed on other tabs) settings just to test. Corner - 1 piece, 3 UDIMs, 554 polys - 0.790 LI Straight - 1 piece, 3 UDIMs, 210 polys - 1.268 LI Link to comment Share on other sites More sharing options...
AlisonMarieParker Posted December 20, 2023 Share Posted December 20, 2023 The second one has more triangles on lowest LOD which factors heavily into the calculation. That's probably where the issue is, if the second model isn't bigger. 2 Link to comment Share on other sites More sharing options...
WillowdaleEstate Posted December 20, 2023 Share Posted December 20, 2023 2 hours ago, AlisonMarieParker said: The second one has more triangles on lowest LOD which factors heavily into the calculation. That's probably where the issue is, if the second model isn't bigger. You were right! Thank you so much for replying. I thought I tried everything. Link to comment Share on other sites More sharing options...
Jenny Ashland Posted February 13 Share Posted February 13 Also keep in mind that LI is not perfect. I have uploaded the exact same object before, with the exact same settings, and got 2 different LI Link to comment Share on other sites More sharing options...
WillowdaleEstate Posted February 13 Share Posted February 13 15 minutes ago, Jenny Ashland said: Also keep in mind that LI is not perfect. I have uploaded the exact same object before, with the exact same settings, and got 2 different LI Yup, I have noticed this recently too. Link to comment Share on other sites More sharing options...
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